Got it. Hmmm how to make up to the 10 letter word count? I know! The turn Log!
IBT all the cities seem fine but I'm not convinced of the benefits of the Monuments in Kumbum and Iekundo. An academy is only twice the shields and would pay off quite soon; anyway Iekundo needs access to the bonuses fast so keep that one and the Kumbum one will be out of my hands anyway
1) 730BC
-Switch Iekundo to forest after it grows for a monument in 3 (will catch up the food later)
-Ship continues round the continent (not sure its necessary but while it doesn?t cost support might as well keep it)
-Pioneer and Jomon head for wines, worker roads spot
-Worker Stack by Kumbum finish road and start mining the forest
-Spear by Gartokh to Leh
2) 710BC
Elephant training >> Iron working
3) 690 BC
-Sikkam produces Hpioneer; send it to the coastal rice (6 turns)
-Recall boat to watch that area for barbs
-Want an escort for that Hpioneer but at 9spt Sikkam is being most inconvenient. Decide on Jomon warrior (In retrospect I could have set it up for 1 turn ? oh well)
-Worker connecting Chamdo completes road, will build road towards Kumbum from Iekundo
-We are at ?3gpt @ 4.4.2
4) 670BC
-Gartokh completes WH; start on forge (8)
-Iekundo Monument; Spear (15 and a placeholder)
[Romans start Hanging Gardens in a size 1 Rome ? sheesh they could show at least some defense from the blood thirsty Tibetans]
-Build Cohze on NW wines. It has 3spt ? start Wiseman
-I make the mistake of thinking the worker mining Lhasa could use help so the worker roading towards Iron and Cozhe is relocated (we don?t need iron yet anyway with enough large Pachyderms).
5) 650BC
-Sikkam Jomon; starts Hpioneer (7)
6) 630BC
-Workers connect Iekundo ? Kumbum superhighway, 3 of them start mining the big game
7) 610BC
-Leh builds Forge; Start Worker housing
-Shuffle down science for 15gp
8) 590BC
Iron working >> Military training in 7 turns at 4.4.2
Mine by Capital done ? Lhasa jumps to a very nice 20 spt (The Academy now in 3)
-Those two workers to road iron and Cozhe
9) 570BC
-Glommed founded by the rice/coastal spot on the dot map. Set to worker (5) (grows in 5)
10) 550BC
-Spear in Chambo (hopefully the last regular unit we build)
-Spain gets Mythology (will trade for iron working straight up ? how about, no)
Notes
-The Academy in 1 ? huzzah! Build something to escort the Hpioneer from Sikkam then go to town with the team?s credit card at Honest Patel?s Discount Elephant Bazaar

-The 3 workers by Iekundo still have movement for the next players discretion
-Sikkam and Lhasa on elephants and Gartokh & Leh on spears will take Rome (and probably Spain)
-Romes worker movements have been odd with go to and leaving the horse several times (not that it matters without the wheel though)
Remember please point out my mistakes in
bold or I could miss them
