AntiTwelve
King
Hmm... seems I too must play my 50 sometime this week. Since it isn't that hard to start off the first 50 and get them over quickly... I might have them posted Tuesday-ish, if I'm lucky and if you need them
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Horses are more important, and a food bonus as well. And, you don't want to found a city on a Horse Hill, whereas about everything from Cultivation is on Grassland.1. Why Domestication over Cultivaition? I would think that the possible bonus food/luxs would be more important to locate.
Continents. And pure coincidence2. Why did you choose to explore north? I went east with my first scout (meeting Spain) and south with my second. Since we were about the equator, I wouldn't have expected to find another tribe up there on a archepelago map.
What else?3. I noticed you were building wisemen? Is that to increase research?
Shrines only where you need the expansion, WH are fine (built 2 of them as well)4. I chose to build shrines (for expansion & happiness) and worker housing (for production increase), was I too early for those items.
Defence. Not so much against the AI Civs (though open cities are not good), but the Barbs. And, we have Iron, so Vet Warriors are an investment for the future.5. I noticed you built a couple of warriors, was that for defense or MP duty? I thought about building that cheap military unit, but with spices hooked up, happiness didn't seem to be an issue.
What do you need 2 Workers for? I hardly build my second Worker before I have 5-6 cities;growth is so slow, better get another Hardy out of core cities. Workers are for corrupt towns.6. I built a worker as my 2nd build (after a scout) in city # 2. Was that too early? Should I have let the city grow to size 3-4 before building the worker?
Thanks for your vote DocTDoc Tsiolkovski said:Had a look the the submitted games & reports, heres the summary:
Strategy summary:
Best moves:
Settle on spot. 1 or 2 Scouts. Wiseman, then Clan. Pop Huts like mad while you have no military. Research techs not that likely to be researched by the AI, and hope for a SGL.
Which game should be continued:
My vote goes to Tinkez, with Gyathaars coming second. (Remember my game is not eligible)
I can just watch the game progress without any bad feelings, I'm already part of DocT5, which will benefit me much more.Doc Tsiolkovski said:Seriously, running a Training Game is quite a lot of work. Im absolutely willing to invest the time, but
1) Pfeffersack and cizzlewalk dont need to learn that much about RaR
2) Tinkez and Gyathaar dont need a Monarch level game that much.
3) That leaves only Denyd atm, who should benefit a lot.
COME ON PEOPLE, Join this game! Such a nice start is prepared (Doc Tsiolkovski said:What I consider a bit disappointing is:
We had 3 more sign-ups. Every single Newbie dropped out without further notification, or didnt even check in. If the opening looked too difficult for you, why didnt you asked for advice here?
For that reason, I wont continue with this game before at least two more trainees show up.
I can just watch the game progress without any bad feelings, I'm already part of DocT5, which will benefit me much more.
Masonry f/WF, SM for 106g + worker
I can change the name if you want
Doc Tsiolkovski said:(...)Unless you manage to get hold of something like 'Bob', it won't change much with Gyathaar, Knappagh1, Pfeffersack and me still around.
But you could do me the favor and explain what your handle means - my dicts fail here. In return, I could enlighten you about 'Tsiolkovski' and 'Pfeffersack' (though I have no idea why he choosed it).