Leyrann
Deity
I tend to only go for Military Engineers once I want launching sites for my nukes, and I typically have to build an Encampment (and buy the buildings) in order to be able to actually build (er, buy) them.
I used to place a lot of Forts in Civ5 and in certain games create a sort of "Maginot Line" with lots of defensive areas. But I find because of how they're currently implemented in Civ 6 that I hardly ever use them and that they're really not worth the hassle.
It would be nice if they had some utility like offering zone of control.
Make them initially able to be built by Builders
People who have noted that the Encampment has made them a bit redundant are on the right track in my humble opinion lol. I think anything more than EP's suggestion would make them OP; yet just giving them ZOC would make them even greater for ranged units to sit in.
The ability to create a "Maginot Line" shouldn't exit til late in the game.
I think they should cost two builder charges though. Sure - they're under used, but it doesn't take much to tip that balance too far the other way.
The bigger problem, however, is that you just don't need that much defence in the game. The AI just isn't good enough at war to make anything like this necessary (with walls being a sometimes exception).
To be honest, in Civ V I mostly just used them for culture bombs. With that removed from them in Civ VI, there's no point to them for me.
Heh, you're right. I don't know if I ever had a worker build a fort in that case, as I had forgotten they didn't all do thatThat was only true for the citadelles from a great general. Normal forts did not have a culture bomb if i recall correctly.
In Civ VI I built some forts with a Roman Legion but they were totally unused throughout the game, because there was no combat in that area. I made this experience in other iterations of the series, too.
So, I don't build forts in Civ VI and didn't build them in Civ V and Civ IV. (exception: citadelles). I even don't care about the eureka. Because by the time I usually need to build an ME I can hard research the tech myself.
To be honest, in Civ V I mostly just used them for culture bombs. With that removed from them in Civ VI, there's no point to them for me.
It’s a bit sad that the best suggestions for making forts useful have nothing to do with them fortifying anything...
I wouldn’t mind if forts could capture unclaimed land, but wouldn’t want them to actual steal tiles from other cities (well, for anyone other than Poland).