Does anyone automate workers?

I don't usually automate workers. There are two circumstances where I do. Near the end of the game, when enemy spies are sabotaging resources, I will set some workers to trade network automation in case I miss some of the messages about sabotage. Sometimes I set workers to full automate in colonies, if I am planning on granting independence.
 
Never early, but quite a bit later in timer MP games when I just don't have time for it. I'll control a few but automate the rest. Or In SP later in the game once I've captured 30 or so workers from other civs and I'm in mop up mode. I set it for keeping forests and don't destroy other improvements but you have to pay attention when you get a tech that reveals resources. Oil appears under a farm and you don't want it ignored.
 
I always end up automating my workers at around 500 AD until i settle the new world ( I play on emperor/huge/terra/normal) then i start controlling them again. I know i'm bad for doing this but it seems so tedious to control your workers while usually at war.
 
Never..i prefer making bigger groups of them, and do only a few moves per turn (or zzzZZzzzz them if lazy).
 
Automate trade network, nothing else. If I have so many cities I can't form a view on what tile improvements I want, I have too many cities. I tend to play on Small maps to avoid this.
 
What I'd like is a command, reminiscent of Call To Power's civic works, that says "build this improvement here", without the human player having to find a worker to do it; any automated worker would do that job when available.
 
I do at the end game when they're just fixing global warming damage or cleaning up nuke spew. I also have the optional don't alter improvements check box ticked so they don't waste time destroying things I've built.

This can cause problems if you end up in a late war as they rush off to the front to be captured and killed.
 
What was the command to make all workers ask for new instructions?

Click on any worker. Hold down the Alt key and click on the stop action button in the unit command part of the screen (the red circle with the slash across it). That should make them all want new commands, although any that have already done their thing for that turn will ask on the next turn. Units that are asleep will still be asleep though. If you want to wake them all and have them want orders too, put your current worker to sleep and then Alt click on the wake button. Any workers that are asleep will wake. There are key command equivalents for these but since I always use the mouse, I don't know them. I think there is a table of them in the civilopedia, although it may be the BUG mod version of the civilopedia.
 
Nope, never automate them. I generally find its not that tedious to control workers, even late-game. By then I just stack them in groups of three or four and sleep them until something needs to be fixed or altered.

And yeah the fort thing can be annoying, tho a fort on at least one of your precious resources is a good idea since its a lot harder for a sneak attack or spy mission to destroy.
 
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