kryat
King
- Joined
- Dec 12, 2017
- Messages
- 959
They’ve been one of my favorite features in GS, but I feel like a lot of people don’t use them as much as I do. I’ve built some fairly expansive networks in the last few games and have always found them useful.
As a reminder of their benefits:
-They don’t take charges to build
-Military engineers are cheap, so they’re quick to build even long stretches of tracks with teams
-One 2MP unit can move an astonishing 8 tiles per turn across railroads, and 3MP units (if you’re running logistics) can move 12 tiles per turn. For reference, that’s enough to move to the opposite side of a huge Pangea map in 5 turns. (If you control the intermediate territory) Not even boats are this fast.
-They don’t take a district or late game civics like rapid mobilization to use
-They count as efficient terrain for trade, so those inland cross-continent routes to your neighbors are suddenly worth more than ever.
With all this in mind, are people selling railroads short or am I overthinking their benefits?
As a reminder of their benefits:
-They don’t take charges to build
-Military engineers are cheap, so they’re quick to build even long stretches of tracks with teams
-One 2MP unit can move an astonishing 8 tiles per turn across railroads, and 3MP units (if you’re running logistics) can move 12 tiles per turn. For reference, that’s enough to move to the opposite side of a huge Pangea map in 5 turns. (If you control the intermediate territory) Not even boats are this fast.
-They don’t take a district or late game civics like rapid mobilization to use
-They count as efficient terrain for trade, so those inland cross-continent routes to your neighbors are suddenly worth more than ever.
With all this in mind, are people selling railroads short or am I overthinking their benefits?