Does anyone know where to find the graphics coordinates?

Oni Ryuu

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I need to know where to find resource(s) and ‘Resource’ label coordinates in the Civilapedia.

I want to move them off the screen.
upload_2018-1-6_13-52-50.png


Then I want to move the ‘Stats’, ‘REQUIRES’ and ‘Advances’ labels, the unit statistic and the tech graphic down about three centimetres.
This is what the final result will be. (Ignore the resources under the unit image and the extra unit stats; I've already got that working).
upload_2018-1-6_6-50-56-png.484574


Does anyone know how to do this?
 
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Under Civinator's guide for Enhanced Tech Trees he mentions a few things that may be helpful https://forums.civfanatics.com/threads/enhanced-techtrees.181605/ for the resources part.

Probably with a little clever manipulation of the graphic for moving the information down could be done, as long as you leave the same spots for the hardcoded text coordinates, which wont work for everything you want. I think the civilopedia.txt allows you to go further down if you make enough spaces to have the Maintenance and Blitz part, although it may fade it away, cant quite remember. I'm pretty sure it works in Game Concepts, it just gets shadowed over depending on the backround. I think making dummy entries would remove the resources part. If I recall correctly, Civinator did something like this, but it requires alot of dummies. It may be something only for auto-production though, which CCM relies on. Otherwise, it is hardcoded to appear.
 
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hard-coded-jpg.485090


As far as I know, the resource icon coordinates in the civilopedia are hardcoded. The methods in manipulating the boxes of the techtree are not working here.
I have explained here the only known - and very effective methode - to let the linked resource icons in the civilopedia disappear by leaving the first boxes for needed resources in the editor untickled.

The entry 'Resources' in the labels text could be replaced by a blanc line in that file and the white box in the interface graphic of the civilopedia could be wiped out. On the other side the labels text 'Resources' is needed in other entries, too. I´m aware at least of one of these situations in the civilopedia text. These situations must be searched and fixed (p.e. by pasting the text at the correct place into the interface graphics of the civilopedia).
 

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Thanks guys. From what you’ve said, I’m better off keeping my current format.

The over-link fix doesn’t apply to units with three resources; that’s half of the reason why I wanted to try this. The other reason is that the game doesn’t include stats that are now vital to playing my mod so they have to be awkwardly placed at the bottom of the text window.

It isn’t important; I just wanted to get rid of that ‘mod’ feel and make it seem a little more professional.
 
The other reason is that the game doesn’t include stats that are now vital to playing my mod so they have to be awkwardly placed at the bottom of the text window.

The upper part of the civilopedia can be used for such entries with vital or liked information about the unit, building or worker job. There is a lot of place in that part of the civilopedia. The links in that part of the civilopedia only trigger the hyperlink-bug if they are more than 30 (as far as I remember). I attache a screenshot about additional unit informations in my mod CCM2.

unit-entries-jpg.485107
 

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