Does Anyone Still Play This Game????

Got back to my Original Alpha Centauri. Now doing peacekeeping operations all over the world an stock all types of nukes. I love the unit design!
 
I played SMAC for ca. 18 hours straight this weekend...
Started my first game as the Believers. Never gonna do that agin...
 
lol
They are also good if you know what to do with them.
Did you run into a Cold War situation where you ahve 20-30 nukes pointed at each other and you are trying to hold of enemies smaller allies?
 
No. I never use nukes.
But my closest neighbour once we'd eradicated Morgan was Zakharov, and because I couldn't choose Knowledge, he was rather pissed at me.
And because he ofcourse had twice my research speed, his weapons were superior. At least for a while.
So I had some startegical bunkers filled with rovers and infantery at the borders, until I got techs good enough to teach him a lesson. He boasted the turn before I attacked him of his Singularity Hovertank, but the poor guy never got to use it :D

But these Belevers have minuses on both of the two social engineering stats I strive to have a high on; Planet and Research.
+25% to offence is neat, though...
 
Thats true. The strategy with Believers (IMO) is to get strong in numbers and territory and keep demanding techs as tribute. After you get to high-enough level the faction disadvantages can be eliminated.
I like to play games on lower levels only so that it allowes me to develop more techs and play with unit design. In my current game "Centauri Empire" has 10 nukes, 50 satellites (all production is in space as it should be) and most of the territory covered in forest. I have a grand military divided into "peacekeepers", "military", "intelligence" and "special forces". Best tech on the planet and over 50 colonies. With this setup I truly feel that I'm in control of most of the stuff on the planet and I enjoy roleplaying rather than trying to survive.
One other thing I like is to have 70-80% of the planet land and have mountains so the land is high. Gives me a feel of "Martian Terrain" and lots of room to expand and build empires.
 
I ather like the land to be opposite of what you described; I like it to be archipelagous, but with many of these; large ones.
Then I don't have to spend so much time terraforming, and can concentrate on other aspects of the game.

But large continents also have their charm; much space for bases are just one of them.
Large continents mean lots of land, lots of land means lots of forests, lots of forests mean lots of minerals, lots of minerals mean lots of units/improvements/projects :)
 
I hate water, simple. Water is so... well... wrong. This whole thing with treating basicly like land, is devaluating land, and I love land. But serious, I think that water in such games exit to stress out the relevance of land. I mean that it is there to be non-land, and that Sea Colony-thing in AC made it all so irrelevant. Sure, a base on land is always more profitable, but still I think it degrades 'land'.
 
I have to agree with sir_schwick.
Making the watered parts of the map more active in the gameplay was a stroke of pure genious. You can build sea bases to use as airbases so that you could do some extensive bombing before launching a landbased attack, and you can use the bases for more peaceful activities.

In any event, water is no longer just a place where you can't build bases; it's a place worth exploring (sea pods, and early game Isles of the Deep if you're Gaian), it's a place worth (at least to some extent) settling, and through the Isles of the Deep, it's a thing to be feared.
 
Nice post Terje :). I do not like water for 3 things:
- takes away tiles from land. Land that can be used to terraforming. Hence I play on "
water <50%" maps.
- badies come out and try to eat you. Very disturbing in the first stages of the game.
- When pollution strikes, water level rises. I hate that! There's no way to stop it and the stupid council can only meet once every 10 years. Lots of stuff can happen in 10 years! And what if water deicdes to rise 2-3 times during 10 years period?

I like water with respect to what you just said, but I dislike it a lot for all of the above.
 
I do build them as soon as I can spare the resources. And I'm usually university or Gaians :). And this is how stuff happens:
- starting out: building improvements in strategic places (not so bad so far)
- first rocket into space: build a lot of space imrpovements to the point there is too much of them and ANY improvement COUNTS in the pollution statistics.
- MOST of my formers try to clear out the mess (improvements) in a couple of turns. Obviously some are forgotten.
- Forgotten ones keep polluing. I conquer a couple of "terraformed" enemy bases. Polluting continues and the sea level rises.
Luckily all my bases have Pressure Domes by this point. The bad thing is that I love terrain!
 
No because I play on maps with a lot of land. And honestly I like the land just the same way when I saw it (civ 2 syndrome). I only lower them if pollution rises the sea level. Speaking of which did anyone ever had a game with no water in it?
 
No. Never. Have you? It sounds awfully paranoic; imagine not having a secure side from which you know no enemies will come in the first turns!

As for pollution: for every single fungus that grows in one of your city squares, you can produce one extra non-polluting mineral! And this process can actually be controlled, according to some old-timers at this forum. I remember seing a thread where it was mentioned maybe 1.5 years ago.

But I've never been able to control it myself...
 
When it comes to water bases I hate it when the AI spreads its water empire over the entire planet. They don't cluster their water bases together, they put one there, one over there, and that makes them one hell of a lot more difficult to destroy.
 
Phh. It's just to build up a fleet of Locusts, Gravships (if you have them...) and Cruisers.
And while this takes time, you can build Projects and research new techs in the meantime, to boost your score...

And if you don't care about the score, you can just nuke em all...
 
Yeah, that's kinda the way I'm doing it in this game. Lotsa cruisers, lotsa locusts. And a few marines to provide land-support for taking their land-bases. Kinda reminds me of a lot of games I played (but without the locusts).
 
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