Does Civ Ai cheat like this?

Bert Pajou

Chieftain
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Jul 25, 2013
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Cape Town
It had happened to me a few times during the years that an AI settler and militia would approach one of my cities. When the two are two tiles away, a diplomat would step out from under the settler to steal a technology from me, leaving the settler alone on that tile. Does the game cheat like that or am I just missing something?:confused:

Have others experienced something like this or any other form of cheating?
 
AI diplomats teleport. Yes, the AI "cheats" in general by having a different set of rules compared to the player.
 
What we currently know by observation and threads in the archives of this forum is this:

AI can use any unit to make contact and, unless it has sneak attack plans, it will contact you at roughly the same intervals, I think it was something along the lines of 16 turns.

AI DOES build diplomats and caravans, but teleports them to their destinations, benefiting form quicker and better trade routes (generally the three best trade cities, but enever any of yours, unless you later capture them of course).

Diplomats are rarely used for sabotage or theft, but when it happens it is through an adjacent unit near the city. I've seen diplomats wander around the map, the Chinese once had one out. I suspect they started with writing or at least alphabet, and decided to build their most advanced unit to scout. Or maybe the 2MP were a factor.

AI can bribe your (lone) units through adjacent ones, but I don't know if it uses diplomats for that or the same logic it uses for contacting you - simple proximity of its unit and yours.

AI apparently has a constant pyramids ability, since it always seems to form a new government without a prolonged revolution. In the same turn you get the message, in the diplomacy screen you can already see what they are forming.

AI uses its shield box like a sort of granary. Let's say a city is halfway through building walls - 60 shields, but the AI desperately needs a phalanx. A human would lose 40 shields by switching, while the AI will only SUBTRACT 20 for the phalanx and be left with 40 the next turn.

AI, as mentioned, get wonders for free. I suspect it is also true for spaceship parts, but limited to number of cities per turn.

I've tried to determine if the AI actually spends money when it bribes your units or it rushes spaceship parts, but it's something near impossible to ascertain from within the game. I suspect it's free for them.

I'm surely missing something important, but then there's this thread for that.
 
So there we have it, but back to the Diplomats - I'm wondering what happened to the militia that came up with the settler. Was it converted to a diplomat, or did the AI kill it when he brought the Diplomat?:confused:

I definitely had some of my units bribed. And I can recall something about diplomats sabotaging production in one of my cities after stealing a technology earlier. :cool:

Diplomats have caused me so much trouble in the past, I kill them on sight.:lol:
 
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