Does razing Apollo Program stop spaceship production?

Varelse

Rabble Rouser
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Jul 25, 2002
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I am currently nearing the endgame of my second noble difficulty game. My first one resulted in a space race loss to China, and this second one is in danger of becoming a space race loss to Ghandi's India. I have a large army that I built up to destroy the Spanish, in one turn I should be finished with that war and I was thinking of finding where India's Apollo Program is located and conquering and razing that city. My own Apollo Program still has 20 turns or so until completion, and India has already built 5 modules for his spaceship. If I can successfully capture the Apollo city and raze it, will that halt any further spaceship building on Ghandi's part? Will it destroy the spaceship parts that are already built?(probably only any that were built in the razed city I imagine)

I have a backup plan that involves :nuke:nuking the heck out of India:nuke: if all else fails, but that is more of a "go out with a bang" strategy than a strategy for winning. If I can stop Ghandi from building his spaceship though, I could feasibly win the game. :goodjob:
 
I don't have an answer to the question but if you use spies you can halt his progress in producing any more pieces indefinately as long as you create enough spies and gain enough gold. Or do both, war and spying.
 
I believe this was the case in previous civ's, capturing the city where the appolo program is built stopped that civ from building the space ship. Not 100% sure though, but I would guess it's the same in Civ4
 
In previous Civ versions you needed to raze the enemy capital to destroy the spaceship. I'm not sure if this is still the case though.
 
I believe the Apollo project is a "project" and not a building that can be captured? Better to target the cities producing the spaceship parts, I think?
 
If they only have five parts done then go to war. They are probably many techs away from being able to construct the other parts. If you declare war on them and pillage their stuff/capture cities you will cripple them preventing them from making it further in the space race.
 
So since it's a project and not a wonder then you must still need to raze the capital to stop it. Makes sense, but I can't find anything about it in the 'pedia.
 
Thanks for the replies! Sounds like war is the answer......I suppose I'll raze the city if I can, even if it doesn't halt his spaceship program it will still help cripple him. I'll post the results, good or bad, when I'm finished.

I hadn't even thought of spies for that purpose. I don't tend to use them often. I'm not sure if you can still use them in a civ you are at war with but I imagine taking a spy or two along for the ride couldn't hurt!
 
If you got $$$ for war then- use spies: War is expensive....
Build a 4 spies - find where he is building the big part (ie; docking bay and engine) and sabatoge the hell out of his land there, then go for the city production itself....
No unhappiness for you, use your current army for defence, swap all cities to labs/power plants to finish coincident with Apollo, save $$ for space elevator... I have finished the ship in about 20 turns this way....
 
Varelse said:
I have a backup plan that involves :nuke:nuking the heck out of India:nuke: if all else fails, but that is more of a "go out with a bang" strategy than a strategy for winning. If I can stop Ghandi from building his spaceship though, I could feasibly win the game. :goodjob:

I wouldn't plan on getting too much mileage out of your nukes. If they are building spaceship parts they probably also have the Strategic Defense Inititiative, which will shoot down 75% of your nukes. The ones that do hit their targets often don't produce as much of an effect as you might be expecting. I have found them to be kind of pointless to build in most games, considering the resources required.
 
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