Asking about in reference to spies particularly. I only have a 30% chance to disrupt Japan's spaceport, and I need to in order to win my immortal game. I am only a couple of turns behind him, but he will win unless I do this. He's also my ally so don't want negative diplomacy if it fails (even though we're only 15 turns from the end of the game so it really doesn't matter.. but for future reference)
I remember in Beyond Earth, I did this often with planting a nuke in someone else's cities. (cheap tactic I know, but RNG hates me in every single game). If it failed, I would just keep reloading until it succeeds.
Does this work in 6?
I remember in Beyond Earth, I did this often with planting a nuke in someone else's cities. (cheap tactic I know, but RNG hates me in every single game). If it failed, I would just keep reloading until it succeeds.
Does this work in 6?