Hey there folks. Relatively new to Civ 5 and totally new to the forums (been playing Civ 5 since Labor Day).
I played Civs 1, 2 and 4 to a great extent, but never was good enough to get into the higher level game. At this point, I am playing on Warlord and have maybe a 50% chance of success at that level. So I know I am not great at it. (At least not yet.)
And that's fine, but one thing I notice, and perhaps it's just the weaker Warlord level that causes it, is that the AI is completely strange in terms of its decisions. I know it's a computer, but I can't understand why it is programmed the way it is, unless the weaker setting is killing the algorithms.
The main thing I find odd is the ridiculous frequency of it's War Declarations and Peace Treaties. It seems like throughout the game, the AI declares war, peace, war, peace, war, peace, war, peace on other AI (not usually me because I'm strong enough that they don't dare unless it's one of the more aggressive AIs or I have done something to anger them). This doesn't wildly affect me, especially since it's often going on half a continent away, but it just seems... Silly.
To me as a human player... I am not going to declare war against another player (human or AI), unless I really want to go to war, really plan to capture some territory, and really am ready to go. Once declared, I am going to keep going until I get my butt whipped, or until they are beaten. I'm not going to declare war, fight them until 2 or 3 units die, and then declare peace (and then shortly after it declare friendship!).
This seems to happen even with city-states. The AI will declare war/peace/war/peace over and over against some puny city state with 3 armies near it. Why the heck can't an AI empire that is so strong I would not be able to successfully invade it with my 100 armies and 10 city empire, beat a single AI city state that has 2 units and a worker, and no real territory? Is it just that the Warlord AI is too stupid to figure out how to take a defended city?
Perhaps this is the case, since the AI can rarely take a defended city of mine on Warlord... Usually when I "lose" a game of Civ 5 on Warlord, it's that the AI has disrupted me enough that I resign, not wanting to bother to play another 150 turns knowing that a win is out of the question. But I rarely lose whole cities to the AI unless I have chosen not to defend them.
But if this is the case, if the AI is too dumb to capture even another AI city, why do they keep declaring war? It seems like after getting beaten back 3 or 4 times, the AI empire should realize it can't win and turn its attention elsewhere.
Has anyone noticed this, and is it fixed by moving into the higher level game? Or is it just an "AI bug"?
Thanks,
Chessack
I played Civs 1, 2 and 4 to a great extent, but never was good enough to get into the higher level game. At this point, I am playing on Warlord and have maybe a 50% chance of success at that level. So I know I am not great at it. (At least not yet.)
And that's fine, but one thing I notice, and perhaps it's just the weaker Warlord level that causes it, is that the AI is completely strange in terms of its decisions. I know it's a computer, but I can't understand why it is programmed the way it is, unless the weaker setting is killing the algorithms.
The main thing I find odd is the ridiculous frequency of it's War Declarations and Peace Treaties. It seems like throughout the game, the AI declares war, peace, war, peace, war, peace, war, peace on other AI (not usually me because I'm strong enough that they don't dare unless it's one of the more aggressive AIs or I have done something to anger them). This doesn't wildly affect me, especially since it's often going on half a continent away, but it just seems... Silly.
To me as a human player... I am not going to declare war against another player (human or AI), unless I really want to go to war, really plan to capture some territory, and really am ready to go. Once declared, I am going to keep going until I get my butt whipped, or until they are beaten. I'm not going to declare war, fight them until 2 or 3 units die, and then declare peace (and then shortly after it declare friendship!).
This seems to happen even with city-states. The AI will declare war/peace/war/peace over and over against some puny city state with 3 armies near it. Why the heck can't an AI empire that is so strong I would not be able to successfully invade it with my 100 armies and 10 city empire, beat a single AI city state that has 2 units and a worker, and no real territory? Is it just that the Warlord AI is too stupid to figure out how to take a defended city?
Perhaps this is the case, since the AI can rarely take a defended city of mine on Warlord... Usually when I "lose" a game of Civ 5 on Warlord, it's that the AI has disrupted me enough that I resign, not wanting to bother to play another 150 turns knowing that a win is out of the question. But I rarely lose whole cities to the AI unless I have chosen not to defend them.
But if this is the case, if the AI is too dumb to capture even another AI city, why do they keep declaring war? It seems like after getting beaten back 3 or 4 times, the AI empire should realize it can't win and turn its attention elsewhere.
Has anyone noticed this, and is it fixed by moving into the higher level game? Or is it just an "AI bug"?
Thanks,
Chessack