Goombaz said:I am not accusing the A.I. of this, it actually *DOESN'T* seem to, but I can't seem to find anything addressing this directly. Does the AI always know where everything is or does it have FoW and unexplored tiles like the players?
Goombaz said:If they hardcoded anything like that they need to be forced to eat any words they said about modability, as it would be laughably simple to expose. And I mean physically be force-fed a large quantity of documents where they discuss modability.
onedreamer said:you can verify that the AI knows where the resource placement is before its discovery very simply. Just send out a settler and you will notice the AI will advise you where to build your new city. On what basis ? Surely on unrevealed resources already. Too often I found out that ignoring these advices I built a city sitting on a resource or just one square too far from a resource that will later show up.
Exavier said:personally i could care less if the AI is cheating in small ways... after all they almost have to just to compete with a player. Why do you think on higher lvl difficulty they are given more freebies instead of just rewriting the AI script... its easier to give them a head start and a bonus to make them a challenge then to write a challenging AI script![]()
Perhaps I'm still not very good at Civ, but I started from Civ 3. I find that overall, Civ4's AI is much better than Civ3.Nilrim said:Oh yea easier and cheaper, this is one thing I have wished for with every new release of Civ is a smarter AI but it is one of the things that has never changed since Civ I. My number one wish for Civ V would be a totaly revamped AI that functions better then the current one. But tell then you are right, it is the only way to make the single player game more compitive and that is to allow it to cheat.
calyth said:Perhaps I'm still not very good at Civ, but I started from Civ 3. I find that overall, Civ4's AI is much better than Civ3.
The problem is to reduce what you want the AI to do into mathematics. Neural nets are usually too intensive for such a complex game. As an exercise to myself, I try to convert what people want the AI to do into mathematics, and sometimes I don't even know where to begin.
The Condor said:I will do it: Give me like thirty minutes (besides I need something to do).
Uh on the first one I tried so far the AI (Do a pic later) wandered around aimlessly till its borders expanded and then it went for the weakest city.
The one on the right is the weakest (I put two warriors in it and a archer and warrior in the others). Also, the Ai didn't just go straight for it. It first went up to every city (went up to the capital then the second city then the weak one) and then on its third try (the weakest one) it attacked it. My test was not one hundred percent in the darkness (forgot about culture expansions) but the AI didn't immediately go for the weakest city. In fact first for about three turns it just sat in the city and plotted then it took action.
Will do the second now.
The Condor said:I will do it: Give me like thirty minutes (besides I need something to do).
Uh on the first one I tried so far the AI (Do a pic later) wandered around aimlessly till its borders expanded and then it went for the weakest city.
The one on the right is the weakest (I put two warriors in it and a archer and warrior in the others). Also, the Ai (Tokogawa [sp])didn't just go straight for it. It first went up to every city (went up to the capital then the second city then the weak one) and then on its third try (the weakest one) it attacked it. My test was not one hundred percent in the darkness (forgot about culture expansions) but the AI didn't immediately go for the weakest city. In fact first for about three turns it just sat in the city and plotted then it took action.
Will do the second now.
Did it with Americans. Set up a big island with resources (horses and something else) and a huge barren desert in the middle (to force Roosevelt to a new place) and the settler plus a spy I put down (to see what the settler does) watched as the settler plopped down a city in the desert so I don't think either are true or else the AIs are dumb.