Psyringe
Scout
Harald said:Here is the saved game, I used winrar to zip it.
Tested and confirmed. The settler follows the oil that the AI shouldn't be able to see.
That's a downer.
Harald said:Here is the saved game, I used winrar to zip it.
The Condor said:Hey, what about mine? The settler doesn't go in the right direction. Does it at least work?

. Shouldn't we sticky this or send it some place or to someone for it to get fixed cuz that is bad for the game balance I think?
. I was wondering why the AI in my game was taking so long to make a new city and I agree with you that I am unhappy with these findings. I really think this should be shown to someone in Firaxis or a moderator or something like that cuz this is bad.Psyringe said:I just finished testing it. Took a while because I checked several possibilities.
First, the savegame works.
The settler goes south in your savegame because in the south, there is one grassland tile more. So the south arm is more fertile than the others.
If I make the south arm the same as the others, then the settler will turn to the left arm, where the resources are.
Interesting finding, because this shows that the AI values this grasstile more than the resources.
Good that we have the savegames, so that people can check it by themselves if they are skeptical of our findings.The Condor said:Thanks. All three of us (Kolyana, Psyringe, and me) and that other person worked hard to discover this and I agree we should get medal or something for uncovering the lies of Firaxis.
!)