Domesticated Animals Modmod

Sure did notice. Speaking of social, I'd been watching a documentary on the weird story of how the Governator even managed to reach the position of power he's in. I'm indifferent to it really because I don't live in California, but I do have appreciation and good, respectful humor of Jesse Ventura when he was "The Governing Body" of Minnesota.

The Governator...Lol.

I have a Canadian running my state.

That's what I am thinking. Perhaps you could take out the Hindu and Kemetric shrines from the animal mod.

I will help work on the text and icons for the diffrent shrines if you want me to to make it as a separate mod.

Yeah. Why don't you outline them too? You can outline AAranda's religion shrines too, I can throw some dependency tags in.
 
Yeah. Why don't you outline them too? You can outline AAranda's religion shrines too, I can throw some dependency tags in.


Shrine Pack

Hindu Animal Shrine
Cost: 50
Happiness: +1

Req Religion: Hinduism

Obsolete: ?

Special Abilities

  • * +5% Culture
  • * +1 Happiness with Elephants
  • * +1 Happiness with Cows
  • * +1 Gold with Tourism

Example Animals: Cow, Elephant, Rat, Monkey

-----

Kemetric Animal Shrine
Cost: 50
Happiness: +1

Req Religion: Kemetricism

Obsolete: ?

Special Abilities

  • * +5% Culture
  • * +1 Gold with Tourism

Example Animals: Cat, Snake, Ibis, Jackal

-----

Nagualic Animal Shrine
Cost: 50
Happiness: +1

Req Religion: Nagualism

Obsolete: ?

Special Abilities

  • * +5% Culture
  • * +1 Gold with Tourism

Example Animals: Jaguar, Snake, Monkey, Parrot, Feathered Serpent

-----

Zoroastrianic Animal Shrine
Cost: 50
Happiness: +1

Req Religion: Zoroastrianism

Obsolete: ?

Special Abilities

  • * +5% Culture
  • * +1 Happiness with Cows
  • * +1 Happiness with Sheep
  • * +1 Gold with Tourism

Example Animals: Bull, Goat

-----

Animistic Animal Shrine
Cost: 50
Happiness: +1

Req Religion: Animistism

Obsolete: ?

Special Abilities

  • * +5% Culture
  • * +1 Gold with Tourism

Example Animals: Any animal depending upon what region of the world.

-----

Druidic Animal Shrine
Cost: 50
Happiness: +1

Req Religion: Druidism

Obsolete: ?

Special Abilities

  • * +5% Culture
  • * +1 Happiness with Deer
  • * +1 Happiness with Fur
  • * +1 Gold with Tourism

Example Animals: Deer, Wolf, Raven

-----

Asatru Animal Shrine
Cost: 50
Happiness: +1

Req Religion: Asatru

Obsolete: ?

Special Abilities

  • * +5% Culture
  • * +1 Gold with Tourism

Example Animals: Bear, Wolf, Raven

-----

Shinto Animal Shrine
Cost: 50
Happiness: +1

Req Religion: Shintoism

Obsolete: ?

Special Abilities

  • * +5% Culture
  • * +1 Gold with Tourism

Example Animals: Tiger, Crane, Dragon, Monkey, Mantis, Oxen, Rat, Sheep, Rooster, Pig, Dog, Rabbit, Tanuki

-----

I am not sure if we should require some of the animal buildings or not.

Also I am not sure how to make them each unique from each other.

I started on the text for t but will not continue until these things are all worked out.
 
Also I am not sure how to make them each unique from each other.

That should be a big red flag. If buildings are too similar or identical with out any real way of distinguishing from one another, it means they need to be consolidated. Perhaps one shrine for all religions will work instead of 10+. We can have it require the state religion in the city, that way no atheists can build them.
 
That should be a big red flag. If buildings are too similar or identical with out any real way of distinguishing from one another, it means they need to be consolidated. Perhaps one shrine for all religions will work instead of 10+. We can have it require the state religion in the city, that way no atheists can build them.

I do not think al relgions should have it. How about this ....

Animal Shrine
Cost: 50
Happiness: +1

Req State Religion: Hinduism OR Kemeticism OR Nagualism OR Zoroastrianism OR Animistism OR Druidism OR Asatru OR Shintoism

Req Tech: Animal Husbandry, Preisthood, Aesthetics

Obsolete: ?

Special Abilities

  • +5% Culture
  • +1 Happiness with Cow
  • +1 Happiness with Deer
  • +1 Happiness with Elephant
  • +1 Happiness with Fish
  • +1 Happiness with Fur
  • +1 Happiness with Horse
  • +1 Happiness with Pig
  • +1 Happiness with Sheep
  • +1 Happiness with Whale
  • +5% Culture
  • +1 Gold with Tourism

-------

This way its a general shrine for any "local" animal. Because real the culture now would start making up its own myths about the local animals anyways. This also makes so the religions that would normally do this will do this.

And I still don't know if there should be an obsolete tech.

EDIT: I found the perfect image too.

oscar.jpg
 
I do not think al relgions should have it. How about this ....

Animal Shrine
Cost: 50
Happiness: +1

Req State Religion: Hinduism OR Kemeticism OR Nagualism OR Zoroastrianism OR Animistism OR Druidism OR Asatru OR Shintoism

Req Tech: Animal Husbandry, Preisthood, Aesthetics

Obsolete: ?

Special Abilities

  • +5% Culture
  • +1 Happiness with Cow
  • +1 Happiness with Deer
  • +1 Happiness with Elephant
  • +1 Happiness with Fish
  • +1 Happiness with Fur
  • +1 Happiness with Horse
  • +1 Happiness with Pig
  • +1 Happiness with Sheep
  • +1 Happiness with Whale
  • +5% Culture
  • +1 Gold with Tourism

-------

This way its a general shrine for any "local" animal. Because real the culture now would start making up its own myths about the local animals anyways. This also makes so the religions that would normally do this will do this.

And I still don't know if there should be an obsolete tech.

Slow down... You're making up modifiers that don't even exist.

1.) There is only a tag to require one religion, not multiple OR religions. It would be easy to add though, so that is not a problem.

2.)When you say +1 Happiness with all those resources, you could get a +9 happiness shrine. Do you mean +1 Happiness with Cow OR Pig OR Sheep Or...?
But if that's the case, that modifier doesn't exist either... But, you could make it require those bonuses as a OR list, and make it give a +1 happiness.
 
Slow down... You're making up modifiers that don't even exist.

1.) There is only a tag to require one religion, not multiple OR religions. It would be easy to add though, so that is not a problem.

2.)When you say +1 Happiness with all those resources, you could get a +9 happiness shrine. Do you mean +1 Happiness with Cow OR Pig OR Sheep Or...?
But if that's the case, that modifier doesn't exist either... But, you could make it require those bonuses as a OR list, and make it give a +1 happiness.

1. Oh oops! I thought there was. Glad it is easy to add though.

2. I ment with each, not "OR". So yes if you had all of those then I guess it would be +9 happiness. Perhaps you should take off the general happiness and only if they have that animal resource.

And if possible could it be done if it only has an effect if its nearby like the refining buildings do? Such as +1 Happiness if Elephants are close by.

EDIT: Found it. From the "Resource Refinement" mod where resources give bonuses if they are in the "vicinity" of the city.
 
1. Oh oops! I thought there was. Glad it is easy to add though.

2. I ment with each, not "OR". So yes if you had all of those then I guess it would be +9 happiness. Perhaps you should take off the general happiness and only if they have that animal resource.

And if possible could it be done if it only has an effect if its nearby like the refining buildings do? Such as +1 Happiness if Elephants are close by.

EDIT: Found it. From the "Resource Refinement" mod where resources give bonuses if they are in the "vicinity" of the city.

Yeah, okay that works.

I think I should have kept my spanner to myself! :lol:

Too late, I think of the cogs is using it right now.
 
Update:

With RoM 2.81 released, it may be a day or two longer before you get the stuff I promised, since Updating to RoM 2.81 is higher priority. ;)
 
I'd suggest dropping the unhealthy penalties due to "animal poop", at least for farm animals. Manure from farm animals is frequently used to fertilize farms. Hardly unhealthy, unless you have so many cattle together that you end up generating enough methane to cause a hole in the ozone layer to form :p

Not sure about fertilizing w/Elephant manure though. But it is good for something else: http://www.poopsenders.com/

;)
 
Small Farm:
Cost: 120
Requires: Agriculture
Employs 1 Citizen
+2 :food:
+1 :gold:
+25% Trade Route Yield
+1:food: with Animal Husbandry
Obsolete with Aristocracy
Upgrade to Pasture
Built 50% Faster with Slavery

Pasture:
Cost: 235
Requires: Calendar
Employs 2 Citizens
Requires Cow, or Sheep, or Pig in City Vicinity
+1 :yuck:
+4:food:
+1 :gold:
+35% Trade Route Yield
+1:food: with Canal Systems
+1:food: with Weather Lore
+1 :health: with Sanitation
Obsolete With Education
Upgrades to Plantation
Built 50% Faster with Slavery

If you are going to be adding these small farms to the "Farm Mod" I had some ideas from "Age of Empire 3" that might be cool to add.

For instance for a Unique Building for the Aztecs and Maya you could have ...

nat_chinampa.gif

Chinampa
UB: Aztec, Maya (Replaces Small Farm)
Cost: 100
Requires: Agriculture
Employs 1 Citizen
+3 :food:
+1 :gold:
+25% Trade Route Yield
+1:food: with Animal Husbandry
Obsolete with Aristocracy
Upgrade to Great Chinampa
Built 50% Faster with Slavery

------------

great_chinampa.gif

Great Chinampa
UB: Aztec, Maya (Replaces Pasture)
Cost: 200
Requires: Calendar
Employs 2 Citizens
+5:food:
+1 :gold:
+35% Trade Route Yield
+1:food: with Canal Systems
+1:food: with Weather Lore
+1 :health: with Sanitation
Obsolete With Education
Upgrades to Plantation
Built 50% Faster with Slavery

------------

Of course these might be better for a crop based farm building.
 
Okay Hyrdomancerx, I've got a preliminary version that works. You need to put in your Afforess folder. It requires A New Dawn.

The buttons look off because they aren't quite right. After you make the 64x64, you need to put the edging around them. You also need to add the alpha channels. I'll upload a copy of what the edges should look like, the alpha channel to use, and what one proper button should look like.

Beta:
View attachment Domesticated_Animals.rar

Alpha Channel:
View attachment Alpha Button.bmp

Empty Button W/ Edgings:
Empty Button.png

Proper Button:
View attachment cowfarm.rar
 
If y'all ever need help with buttons, or (more likely) you just feel lazy and would like someone else to do it, I've become rather proficient at creating buttons with the GIMP, using the wonderful buttonmaker3.xcf that someone on these forums posted (I can't seem to remember their name! :().
 
Okay Hyrdomancerx, I've got a preliminary version that works. You need to put in your Afforess folder. It requires A New Dawn.

The buttons look off because they aren't quite right. After you make the 64x64, you need to put the edging around them. You also need to add the alpha channels. I'll upload a copy of what the edges should look like, the alpha channel to use, and what one proper button should look like.

Beta:
View attachment 236128

Alpha Channel:
View attachment 236129

Empty Button W/ Edgings:
View attachment 236130

Proper Button:
View attachment 236131

Well why didn't ya say I had to put those in the beginning? I could have put those in when I was making them all in photoshop.
 
@Afforess

So i got the frame borders on all of them but i could not figure out how to do the alpha channel. How do I do that? Here are JPEGs of them framed at least. See Attachment.

You have to add the alpha channel when they are .dds's. I'm not a graphics expert... I just use DXTBMP to add them...
 
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