[NFP] Domination Victory Elimination Thread

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Alexander/Macedon [25]
Amanitore/Nubia [21]
Catherine/France [2]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [15]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [14]
Gorgo/Greece [14]
Harald Hardrada/Norway [16]
Hojo Tokimune/Japan [15]
John Curtin/Australia [16]
Kupe/Maori [15]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [21]
Pericles/Greece [4]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [12](15-3)
A few things:
1) UU meant to be defensive more than anything else.
2) High science but usually you will ignore the militaristic tech unless you have absolutely no choice.
3) Every other civ here has some skew/raw benefits to domination except for Korea (and maybe Greece). If your science is decent (which is not difficult nowadays), the other limiting factor is unlocking corps/armies early, which is dependent on culture and something Greece can do relatively better. So I am taking 3 points of Korea.

Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [31]
Suleiman/Ottomans [25]
Teddy Roosevelt/America [5]
Tomyris/Scythia [18](17+1)
1)Lifesteal is quite OP
2) Double horseman is insanely strong. Can build army in early game very quickly.
3) Doing more damage to weakened units also means it is difficult for opponents to defend without staying in an encampment/city center.

Trajan/Rome [17]
Victoria/England [13]
 
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Alexander/Macedon [25]
Amanitore/Nubia [21]
Catherine/France [Eliminated] (2-3) Spies may offer some help, but in a competition with the other low-ranked guys remaining (Pericles and Teddy) those two have more flexible or even extra policy cards so can put more policies towards war production. I don't feel like Catherine's Spies outweigh that advantage.
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [15]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [14]
Gorgo/Greece [14]
Harald Hardrada/Norway [16]
Hojo Tokimune/Japan [15]
John Curtin/Australia [16]
Kupe/Maori [15]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [21]
Pericles/Greece [4]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [12]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [32] (31+1) He's the best of the best with all his bonuses.
Suleiman/Ottomans [25]
Teddy Roosevelt/America [5]
Tomyris/Scythia [18] (She was at 17 before, so should be at 18 after monikernemo's post)
Trajan/Rome [17]
Victoria/England [13]
 
Alexander/Macedon [25]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [15]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [11] (14-3) If i want to dominate the sea, i can do it with any civ.
Gorgo/Greece [14]
Harald Hardrada/Norway [16]
Hojo Tokimune/Japan [15]
John Curtin/Australia [16]
Kupe/Maori [15]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [21]
Pericles/Greece [4]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [12]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33] (32+1) +1 Movement +1 Movement +1 Movement
Suleiman/Ottomans [25]
Teddy Roosevelt/America [5]
Tomyris/Scythia [18] (She was at 17 before, so should be at 18 after monikernemo's post)
Trajan/Rome [17]
Victoria/England [13]
 
Alexander/Macedon [25]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [15]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [11]
Gorgo/Greece [14]
Harald Hardrada/Norway [16]
Hojo Tokimune/Japan [15]
John Curtin/Australia [16]
Kupe/Maori [15]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22] (21+1) Another civ that's just a joy to play conquest with. Eagle warriors get you started, the free builders help you build up the core cities as you, and with each new land conquered you get more & more edge with the amenities bonus.
Pericles/Greece [1] (4-3) I've defended him earlier, but it's time to go. Big part of being good at domination victory is getting the ball rolling - it's why Amanitore and Gilgamesh are so highly regarded - and Teddy's +5 combat strength is more powerful in that regard than what Pericles has to offer. Yes, once you're done with your continent, you can transition into other victory conditions, but equally, you can keep going with the leveled up army you have.

Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [12]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [25]
Teddy Roosevelt/America [5]
Tomyris/Scythia [18]
Trajan/Rome [17]
Victoria/England [13]
 
Alexander/Macedon [25]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [15]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [11]
Gorgo/Greece [14]
Harald Hardrada/Norway [16]
Hojo Tokimune/Japan [15]
John Curtin/Australia [16]
Kupe/Maori [15]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Pericles/Greece [ELIMINATED] (1-3) The Hoplites aren't really that good.
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [12]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [25]
Teddy Roosevelt/America [5]
Tomyris/Scythia [18]
Trajan/Rome [18] (17+1) The Legion on the other hand...
Victoria/England [13]
 
Alexander/Macedon [25]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [15]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [11]
Gorgo/Greece [14]
Harald Hardrada/Norway [16]
Hojo Tokimune/Japan [15]
John Curtin/Australia [16]
Kupe/Maori [16] (15+1) I think Kupe is severely underrated as a Domination Civ, so I'm upvoting him for a little attention. The best way to play Domination Kupe is to incredibly aggressively forward settle with your capital against another Civ's capital and rush Warriors which can then transition into the incredibly powerful Toa to keep the ball rolling. The Toa are in my view one of the best UUs going - Swordsmen are great for when they come in the tech tree, then Toas do the same but with a more easily rushed tech, more power, and no need for Iron.
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [12]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [25]
Teddy Roosevelt/America [2] (5-3) UUs come way too late and are generally mediocre, home contintent bonus is not consistent, no other tools to help. I actually slightly regret voting Pericles earlier to make the point, Pericles can at least use the extra policy slot for a Military policy. Teddy can't do this for a while after Pericls and really should have gone before Pericles did.
Tomyris/Scythia [18]
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [25]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [15]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [11]
Gorgo/Greece [14]
Harald Hardrada/Norway [13] (16-3) Pillaging can be great for catching up in science/culture & for amassing gold. But that's all he's got going for him. Unless you're playing on archipelago, melée ships are the worst category of unit in the game. And the window for berserkers to do anything is very small, since they get ripped to shreds by crossbows which the AI reach very quick.
Hojo Tokimune/Japan [15]
John Curtin/Australia [16]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [13] (12+1) Some Civs dominate from having strong early UUs (e.g. Sumeria, Nubia, Alexander, Rome), or from having combat bonuses that come into play early on (e.g. Persia, Hungary, Mongolia, Scythia). But Korea dominates from rushing ahead in the tree and reaching the key military units much earlier than anyone else (e.g. knights, musketmen, bombards, cuirassiers, tanks, aircraft). You can dismiss this, but its still a completely valid domination strategy. In fact, I think its the most consistent strategy of all. If you fall behind as someone like Alexander or Persia, it can sometimes be very hard to catch up: what use is your classical UU when the AI already has crossbows? But as Korea, rushing cuirassiers or tanks or aircraft works 100% of the time.
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [25]
Teddy Roosevelt/America [2]
Tomyris/Scythia [18]
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [25]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [15]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [11]
Gorgo/Greece [14]
Harald Hardrada/Norway [13]
Hojo Tokimune/Japan [12] (15-3) Like Victoria, I'd say Hojo is another civ that's been hiding in plain sight. His strength being that like Seondok and Curtin he'll have some of the best adjacencies in the game so he won't fall behind. But voting for a civ based on that feels a little against the spirit of the thread.
John Curtin/Australia [16]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [13]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [26] (25+1) Only got around to playing them recently and was pleasantly surprised.
Teddy Roosevelt/America [2]
Tomyris/Scythia [18]
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [25]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16] (15+1) A free red card slot and a hefty combat bonus to city states that lasts the whole game. I don’t conquer city states, but as Germany, you probably should. Getting the snowball rolling is something Freddy is great at, and Hansas only make it better. The UU is very meh, but the UI is fantastic, and doesn’t require building in every city to win domination.
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [11]
Gorgo/Greece [14]
Harald Hardrada/Norway [13]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13] (16-3) The 100% production bonus is good, but not guaranteed, and only lasts 10 turns at a time. The outback station and the digger come late. While Australia is certainly better for domination than any who have been cleared off this list, most of the others remaining are better.
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [13]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [26]
Teddy Roosevelt/America [2]
Tomyris/Scythia [18]
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [25]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [8] (11-3) Maybe her faith-based domination strategy just doesn't fit my play style, but I don't see how she's better than the other remaining similar civs. The other candidates I was thinking about voting down were Russia, America and Victoria. For me, Russia seems like they would have an easier time with a faith purchasing strategy. Likewise, Victoria would seem to have an easier time with naval warfare if you're playing a water heavy map. America, while only having one real bonus, gets that bonus immediately. Gitaraj's strengths in domination seem the most situational out of the remaining civs.
Gorgo/Greece [14]
Harald Hardrada/Norway [13]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [13]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [26]
Teddy Roosevelt/America [2]
Tomyris/Scythia [19] (18 + 1) One of the easiest to play domination civs for obvious reasons. Those obvious reasons are that you mass produce Saka Horse Archers, spam Kurgans for the faith and then build the Grand Master's Chapel. (If you're feeling really bold, you could also try using BOGO horseman, but whatever).
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [25]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [8]
Gorgo/Greece [11] (14-3) With Pericles gone, I'm afraid Gorgo should follow the same route, as the only one diference is she benefits from kills in the form of culture. This is a nice touch and makes her strategy a bit more aggresive, but 1) she does not need to actually conquer for it to work, and 2) it is the only extra thingh she has as a plus for domination strategy. In comparison with the rest of the list, this is weak, as even Teddy has a bit more edge, being able to nearly "copy" greece's extra wilcard slot, and having a more interesting UU in the Rough Rider.
Harald Hardrada/Norway [13]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [13]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [27] (26+1) I've to say I haven't played with the Turks yet, and they have been far enough when playing against, but anyone with bonuses to siege units, plus interesting UU (and that without counting the specific governor) scores up in my domination playbook.
Teddy Roosevelt/America [2]
Tomyris/Scythia [19]
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [26] (25 + 1) This is a civ designed for eternal war, and it works. The AI is obsessive about encampments, and half the civs love to build holy sites, so between that and no war weariness Alexander is the best at keeping up in science and culture while conquering.
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [5] (8-3) For everything she does well, someone else on the list can do it better. I like playing with navies, and Faith-based purchasing is nice, but Peter is much better at buying an army with faith, Victoria is at least at good at making a big navy, and Harald is better at actually using that navy for conquest.
Gorgo/Greece [11]
Harald Hardrada/Norway [13]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [13]
Seondeok/Korea [13]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [27]
Teddy Roosevelt/America [2]
Tomyris/Scythia [19]
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [26]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [5]
Gorgo/Greece [11]
Harald Hardrada/Norway [14] (13+1) First off, let's just not shrug off his ability to get culture and science through warring as nothing - it's a huge deal. Second, his naval melee units are completely different from everyone else's - they can do coastal raids, they can heal outside of his territory, and most importantly his are essentially unstoppable against anyone who doesn't have cartography because they can go to the ocean and heal while you can't do anything about it... that's really good. He literally shuts down the coast for ages. Finally, like Kupe, he can reach every continent before they've been completely settled, allowing him to get an established city or two to serve as a foothold to launch his attacks from when the time comes. Even the lack of embarking costs is incredibly useful.
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [12]
Philip/Spain [17]
Saladin/Arabia [10] (13-3) The more cities I capture, the less I can take advantage of their civ ability, and while Mamluks are great it's not like Arabia has any real advantages outside of them in this area.
Seondeok/Korea [13]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [27]
Teddy Roosevelt/America [2]
Tomyris/Scythia [19]
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [26]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [5]
Gorgo/Greece [11]
Harald Hardrada/Norway [14]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [9] (12 - 3): I feel like we've been giving ol' Pete more credit than he deserves in a domination victory. I get that some people are making the case that he can make a quick run towards Nationalism and get corps really early, but by that logic, any culture Civ that's been eliminated in this thread already is a good domination Civ. The only things that Russia has going for it are the Cossack⁠—which yes are a top tier unique unit, but are more oriented towards defense⁠—and Grand Embassy, which helps you keep up in tech and civics while you're beelining the military stuff. That last part can be pretty helpful, but in a domination game you never really want to be behind in science anyways. Russia are a great Civ, but I think they're worse at domination victories than a lot of the Civs left here.
Philip/Spain [17]
Saladin/Arabia [11] (10 + 1): Gonna bump Saladin here, because I feel like he deserves some shine. You guys seriously underrate the Mamluk push that Saladin is capable of. Because of the Madrasa's place on the civic tree, Saladin can get to Stirrups faster than most other Civs in the game and immediately sweep across his neighbors because of just how good Mamluks are. If you know what you're doing, Saladin can be very powerful in a domination game.
Seondeok/Korea [13]
Shaka/Zulu [21]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [27]
Teddy Roosevelt/America [2]: Not gonna waste a vote on Teddy since I feel like he's on the chopping block, but I'll just state my piece here that I think Teddy is at least better at domination than a few of the Civs left here, like Gorgo, Korea, and Victoria.
Tomyris/Scythia [19]
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [26]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [5]
Gorgo/Greece [11]
Harald Hardrada/Norway [14]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [9]
Philip/Spain [17]
Saladin/Arabia [8] [11-3] Saladin was obviously a better dom leader before the cavalry nerf and strategics rework. The auto heal is still valuable, but his bonuses steer more towards a science or faith race. A middle of the pack showing is about right, although it's getting hard to choose one over the other.
Seondeok/Korea [13]
Shaka/Zulu [22] [21+1] Raw power that comes for free by way of conquering cities. 1/2 cost encampment speeds up GG recruiting. A top 5 dom civ.
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [27]
Teddy Roosevelt/America [2]:
Tomyris/Scythia [19]
Trajan/Rome [18]
Victoria/England [13]
 
Alexander/Macedon [26]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [5]
Gorgo/Greece [8] (11-3) I've mentioned with Pericles before that Greece itself is underwhelming for domination victory. I happen to really like Gorgo's ability because it was just like Jaguar Warriors in Civ 5. However, it's a win more mechanic in that it rewards you if you do something first, instead of helping you make the kill in the first place. Second, it applies to units. It's great for killing units, not necessarily attacking cities and holding on to your spoils.
Harald Hardrada/Norway [14]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [9]
Philip/Spain [17]
Saladin/Arabia [8]
Seondeok/Korea [13]
Shaka/Zulu [22]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [27]
Teddy Roosevelt/America [2]
Tomyris/Scythia [19]
Trajan/Rome [19] (18+1) I would imagine if this was a vanilla elimination game, these guys would be near the top. Even with legions requiring iron now, they're still one of the more formidable UUs, and a good timed rush of them is a great start to a domination game. Rome also has one of the fastest starting culture games, roads everywhere too transport your military, and great gold production and city development. My very first domination victory was with these guys.
Victoria/England [13]
 
Alexander/Macedon [26]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [2] (5-3) Reason Below
Gorgo/Greece [8]
Harald Hardrada/Norway [14]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [25]
Montezuma/Aztec [22]
Peter/Russia [9]
Philip/Spain [17]
Saladin/Arabia [8]
Seondeok/Korea [13]
Shaka/Zulu [22]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [27]
Teddy Roosevelt/America [3] (2+1) I think Teddy deserves to be on this list longer than Indonesia. Sure, the +5 bonus on home continent is situational; but only slightly less so than Gitarja. Since this is a domination focused list, with Gitaraja you would probably want God of the Forge, which there is not guarantee you will get. With america, you can take over your most immediate neighbor and get the ball rolling from there. You can also use your wild card slots to use extra military policies. I don't know, I'm probably not making a very good argument; and both of these leaders will be gone soon anyway; so there it is.
Tomyris/Scythia [19]
Trajan/Rome [19]
Victoria/England [13]
 
Alexander/Macedon [26]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [2]
Gorgo/Greece [8]
Harald Hardrada/Norway [14]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [26] (25+1) I refuse to upvote Bolivar out of principle, so Matthias is the best as far as I'm concerned. Instantly spawn a buffed army, anywhere on the globe, for only pittance. And it's a strategy that works in the classical era as well as the information era.
Montezuma/Aztec [22]
Peter/Russia [9]
Philip/Spain [14] (17-3) I get that when his bonuses come together, Philip can conquer very effectively. The combination of conquistador, a religious unit, wars of religion, and 'El Escorial' is seriously powerful: smashing through cities, instantly converting them, and picking up a lovely +3 era score each time for doing so. However, the problem with Spain is how difficult it is to get to that point. You have to get lucky and have everything go your way in the early game: good campus spots, no early war declaration from neighbour, manage to grab a religion, and also keep up with culture. Assuming you successfully balance these elements, it'll be the renaissance that you're finally ready to unleash your conquistadors – by which time, other Civs like Mongolia or Alexander or Gilgamesh will have already conquered half the world.
Saladin/Arabia [8]
Seondeok/Korea [13]
Shaka/Zulu [22]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [27]
Teddy Roosevelt/America [3] I'm fine with the basic argument of Teddy > Gitarja. But why would you want God of the Forge as Indonesia ....? Her strategy is i.) build up massive faith income, ii.) buy loads of naval units, iii.) conquer the seas with Jong, and then iv.) conquer the lands with Grand Master's Chapel. GOTF doesn't really factor, IMO – far better to go for a faith-producing pantheon (e.g. Sacred Path) or God of the Sea.
Tomyris/Scythia [19]
Trajan/Rome [19]
Victoria/England [13]
 
Alexander/Macedon [26]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [2]
Gorgo/Greece [8]
Harald Hardrada/Norway [14]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [26]
Montezuma/Aztec [22]
Peter/Russia [9]
Philip/Spain [14]
Saladin/Arabia [8]
Seondeok/Korea [14] (13+1) Upvoted just so I can talk about them properly. People saying "just a Science civ" are severely underrating how *crucial* science is to a good Domination victory. If you can hit crossbows when they have archers, or knights when they have chariots, you've already won your war. The biggest problem for Domination wins is getting bogged down at one point with a particularly intransigent foe, falling level with tech, and then stalling outright. Seondeok means you can war 24/7.
Shaka/Zulu [22]
Simón Bolívar/Gran Colombia [33]
Suleiman/Ottomans [27]
Teddy Roosevelt/America [0] (3-3) ELIMINATED Yeah there's no way I'm letting Gitarja go before Teddy, that just tells me all you do is play Pangaea. Sure, Teddy is better at Pangaea Domination extremely marginally, but he's very blatantly worse on any map requiring substantial naval engagement and you can't judge the game by just Pangaea.
Tomyris/Scythia [19]
Trajan/Rome [19]
Victoria/England [13]
 
Alexander/Macedon [26]
Amanitore/Nubia [21]
Chandragupta/India [15]
Cyrus/Persia [19]
Frederick/Germany [16]
Genghis Khan/Mongolia [21]
Gilgamesh/Sumeria [18]
Gitarja/Indonesia [2] - 3 = - 1 ELIMINATED she is a faith civ from what i can see
Gorgo/Greece [8]
Harald Hardrada/Norway [14]
Hojo Tokimune/Japan [12]
John Curtin/Australia [13]
Kupe/Maori [16]
Matthias Corvinus/Hungary [26]
Montezuma/Aztec [22]
Peter/Russia [9]
Philip/Spain [14]
Saladin/Arabia [8]
Seondeok/Korea [14]
Shaka/Zulu [22]
Simón Bolívar/Gran Colombia [33] + 1 = 34 in agrement with the others
Suleiman/Ottomans [27]
Tomyris/Scythia [19]
Trajan/Rome [19]
Victoria/England [13]
 
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