Turn 0
Due to the Spinal Minaret production being cashed out, we have a bit of coin. But our economy is tanking and needs a serious kick along. We start with a treasury of 359g + 1gpt. Time to do some trading!
Trade Theology to India for Aesthetics + 160g. Trade Crab to India for Incense. Babylon will open borders with us, so I agree. Trade Compass to Babylon for Literature. Trade Alphabet to Khmer for 30g. Trade Code of Laws to Mali for 70g and to Ethiopia for 50g. Demand 4gpt from Ethiopia for 10 turns of peace. Trade Compass to Russia for 90g. Trade Horseback Riding to China for 20g, lowering them from Furious to Annoyed. Now they are prepared to trade resources, so I trade Horse to China for Banana + Silk. Trade Compass to England for 60g and Open Borders. Upgrade our Sheep for cash deal with Germany from 2gpt to 4gpt. Trade Wine to Russia for 4gpt (sadly no Furs available). Demand 10g from Portugal for 10 turns of peace. Trade Wine to England for 4gpt. Trade Compass to Netherlands for 40g.
After all that trading, we can now afford to raise the science rate from 70% to 80% and finish with 899g - 6gpt.
Cadiz and Santiago are queued to start Lighthouses, but neither has a Christian Temple yet so I switch both of these cities to building Christian Temples. I assign a Spy specialist again in Santiago.
The time has come to acquire the Spanish Netherlands, which are rightfully ours. I move out our Knights, Trebuchets, Swordsmen and one Longbow to begin a march north towards Amsterdam. I move our spy out from Barcelona towards Bordeaux. I see that our Great Spy is currently in Turkey, but rather than steal from Turkish cities that are a long way from our capital, it would be much better to steal Gunpowder from France after they learn it 5 turns from now (just when our discount will be a maximum). Redirect our Great Spy towards Paris.
Turn 1
Madrid finishes Christian Monastery and starts on a Courthouse. Barcelona finishes a Caravel and starts on a Christian Temple. Our relations with China continue to improve and we can now Open Borders, which I agree to. Seeing as China likes us so much now, I ask them for 4gpt and they agree. Trade Alphabet to China for 120g. Trade Theology to Khmer for 40g. Ask for 1gpt from Mali for 10 turns of peace. We now have 1043g -3gpt at 80% science. Send our Explorer (currently in India) to head towards Japan. Wake up workers to chop the forest north of Madrid. Cadiz and Santiago whip their Christian Temples.
Turn 2
Santiago finishes a Christian Temple and starts a Spy. Melilla finishes a Library and starts a Christian Temple. Cadiz finishes a Christian Temple and starts an Explorer. Barcelona whips a Christian Temple. Open Borders with Russia. Ask for 4gpt from Vikings for 10 turns of peace. Trade Compass to India for 100g. Trade Compass to China for 30g plus their World Map.
Declare War on Netherlands and move our troops adjacent to Amsterdam.
Turn 3
Madrid finishes Courthouse and starts a Crossbow. Barcelona finishes a Christian Temple and starts a Christian Monastery. Cadiz finishes an Explorer and starts a Lighthouse. Santiago finishes a Spy and starts a Lighthouse. A random event spawns for Madrid and I choose to pay the gold to get a Great Military Instructor in our Capital.
It's good to be cashed up! Trade Sheep to Khmer for 2gpt.
Our Trebuchets begin to bombard the defences of Amsterdam. Our Triremes have returned from various scouting locations to our home waters, which are now filled with various Dutch and Barbarian naval vessels. We sink 2x Dutch Galleys and 1x Barbarian Trireme. Our Great Spy infiltrates Paris.
Turn 4
Trade Guilds to Mali for Paper + World Map + 20g. Trebuchets reduce the defences of Amsterdam to zero. There are currently 6x Longbows, 1x Pikeman and 1x Catapult defending Amsterdam. Upgrade all of our Triremes to Caravels. Our 2nd Spy has now also arrived in Bordeaux. We could steal 1200g from France! But Gunpowder is the priority so no stealing cash just yet. Given how wealthy we are, I raise our science rate to 100% so that Astronomy will finish in 1 turn (instead of 2 turns). We end the turn with 668g -33gpt at 100% science.
Turn 5
Astronomy is learnt, start Education next. Madrid finishes a Crossbow and starts an Observatory. One of our Caravels rounds the tip of South America. Seeing as we will circumnavigate within the next couple of turns, I trade Optics +155g to Greece for Philosophy. Our Explorer meets Japan (Annoyed). Cancel our Sheep for 2gpt deal with France and trade Sheep to Japan instead for 5gpt. Upgrade our Galleys to Galleons.
Trebuchets pound Amsterdam and live to fight another day (I think our attack odds were about 70%). Now that all of the defenders have taken collateral damage, our Knights and Swords go to work. 1x Pikeman and 6x Longbows are removed, leaving 1x Catapult and 1x Longbow for next turn.
Steal Gunpowder from France.
Our Caravel in the Caribbean Sea meets Maya and we get our first set of Conquerors which spawn on the Silver between Yax Mutal and Olximche.
Leaving Yax Mutal for now, I choose to attack Olximche first because it will act as a canal city for us. Our Cannon attacks at 80% odds and survives, leaving damaged defenders which don't last long. Olximche is captured for no loss.
Turn 6
Santiago and Cadiz finish building Lighthouses and start Observatories. Melilla finishes a Christian Monastery and starts a Courthouse. A Great General is born in Madrid and I attach him to one of our Galleons and rename this unit Christoph Colombus.
Our Explorer in China meets the Mongols who are Furious. Our troops eliminate the last defenders from Amsterdam and the Dutch are eliminated.
Upgrade our Knights to Conquistadors and our Trebuchets to Cannons (all now situated in Amsterdam).
Our Explorer pops the goody hut in Cuba for 40g. We meet the Aztecs and declare war. Our 2nd wave of Conquerors spawns in Olximche, which is handy as it concentrates our force and will mean a quick end to the Mayan war.
Request 90g from Rome. Trade Optics to France for 400g. We finish with 1006g -83gpt whilst still at 100% science.
Turn 7
Barcelona finishes a Christian Monastery and starts a Christian Missionary (Amsterdam is Jewish). Melilla's borders expand to encompass the Ivory to the SW. Cannons pound the defences of Yax Mutal, which has hired some mercenaries. Yax Mutal defenders (Crossbow, 2x Archer, 2x Holkan and 1x Warrior) are eliminated and the city is razed.
It had no infrastructure and Chichen Itza is a better city for us to keep now that we have Olximche as a canal city.
Santiago whips Observatory. Mongolia vassalises to China and Babylon vassalises to Arabia. Christoph Colombus loads up 3x Holkans which head back towards Spain to act as plague fodder in our home cities. We kill a German Explorer outside of Amsterdam whilst most of our units inside the city continue to heal.
Turn 8
Madrid finishes an Observatory and starts a Settler. Santiago finishes an Observatory and starts an Ampitheatre. A random event near Barcelona gives our Monastery +4 culture (for 16g).
Cadiz whips an Observatory. After sailing through the canal city of Olximche, we meet Inca who have just captured Tucume and our 3rd set of Conquerors spawns north of this city. Tucume is razed.
Our caravel in the Pacific connects our maps with our knowledge of Chinese maps and our ships get a circumnavigation bonus. Now we can start trading our World Map around. There are a lot of interested customers - our map sells for a total of 680g! Our Explorer pops the goody hut in Colombia for 46g. A German worker is captured in Denmark. Our workers hook up the Ivory in North Africa.
Maya are willing to Capitulate and give us Drama as part of the deal. I don't want their Capitulation, but we do want Drama. So I broker a peace deal that includes Drama but doesn't include Capitulation.
Then I Open Borders with Maya. We can finish off Chichen Itza after the Aztecs are dealt with.
Turn 9
Santiago finishes an Ampitheatre and starts a Theatre. Barcelona finishes a Christian Missionary and starts a Theatre. Cadiz finishes an Observatory and starts a Theatre. Maya collapse to Natives! Our troops rush in and capture Chichen Itza (Ciudad Real).
Spread Christianity in Olximche. Pick up Jaguars in a Galleon for more plague fodder in the home cities. More world map trading for a total of 60g.