DonMartyMod

Chuck Norris was too strong, now america have John Henry

Does building Chuck Norris trigger an automatic Domination Victory?
If not, that is a bug.

V1.27 (work in progress)
All gun powder unit will have range.

I tried this before, but it's tricky because AI-controlled ranged units don't capture cities, so if the AI only has ranged gunpowder units, it will never be able to capture a city. I would prefer if you made this optional in your mod because I like the rest of the mod features but not the problems this one feature brings.

Great idea on heroes! Keep up the good work!


Notice if you play the American civilization, and you stare at the American flag long enough, a 3D image of Chuck Norris appears...
 
The DonMartyMod is really nice and funny.
I love it.

I want to ask 5 things:

1)may you write the tech tree?

something as:
burial --> fishing (raft buildingfisher) --> sail -->

--->muratura
tools (settler warrior chieftainhutt) --> mining--->
>specialized tool-->iron
--> archer --end

cave painting (shamanichutt lascaux)-->writing
--> pottery ---> wheel-->trade quote

2)may you write what the construction does ?

lascaux --> ?
chieftainhutt --> ?

3)may you improve the new names ?
TEXT_SHAMANIC_HUTT --> shamanic hutt

4) May you don't delete the old versions on internet?
they are the only possibilty to recovery if something is wrong in the new version.

5)There is no agriculture(farming) and no breeding(farm) tech in the new DonMartyMod.
please fix it.
I can not play your mod now, I'm desperated, I deleted the penultimate version, I have no working version.

I repeat : your mod is grat and beautifull.
 
why did you make it so the more units you make the more unhappy citizens you get? makes it impossible to make a large empire. also the AI doesnt seem to want to expand it's like they don't know how?
 
The DonMartyMod is really nice and funny.
I love it.

I want to ask 5 things:

1)may you write the tech tree?

something as:
burial --> fishing (raft buildingfisher) --> sail -->

--->muratura
tools (settler warrior chieftainhutt) --> mining--->
>specialized tool-->iron
--> archer --end

cave painting (shamanichutt lascaux)-->writing
--> pottery ---> wheel-->trade quote

2)may you write what the construction does ?

lascaux --> ?
chieftainhutt --> ?

3)may you improve the new names ?
TEXT_SHAMANIC_HUTT --> shamanic hutt

4) May you don't delete the old versions on internet?
they are the only possibilty to recovery if something is wrong in the new version.

5)There is no agriculture(farming) and no breeding(farm) tech in the new DonMartyMod.
please fix it.
I can not play your mod now, I'm desperated, I deleted the penultimate version, I have no working version.

I repeat : your mod is grat and beautifull.


1- Maybe i will
2- I will before 1
3- You need to set up your game in english.
4- I may upload old version here.
5- This is because your using other mod that modified the tech tree.
 
The slave unit make 0.5 unhapiness per slave.



AI wont expand before having build their palace.

Try Immortal or Deity they should expand fast :P

i wasn't using slaves. i was minding my own business had about 100 happy than all of a sudden persia declares war on me and pretty much every single city state on the map too! i quickly built up an army than all of a sudden i realized i had -100 happy giving me a -33 attack making it impossible for me to take any cities! the more units i made the more unhappy they got. why is this?
 
I have disabled all other mods and currently just have DonMart .31 (correct me if that's not the latest). I started a game with max civilization, large earth map, ancient start and epic speed. The civopedia has duplicates of techs, and building a "small hut" grants a free technology, of which there are 2 version of each. I chose one of the "tools", but the ineffective one, granting me nothing. Upon completing all the first 4 techs on the tech tree, I found that I could only further research Crop Rotation and some other rediculously advanced technologies that were way out of my capabilities. Then, when I clicked a technology that required the other tools technology, it started researching the other tools technology that wasn't on the tree.

Am I doing something wrong, or are you? =P
 
strategyonly, I look at your mod and it sound wanderful.
It's civ4.
I only play civilization V.
 
I deselect all the mods, but the tech is not working ok.

The only mod I'm playing with yours is Kruelgor's Huge Earth, but it don't affect tech.
 
I tried your mod Don Marty. Your ideas are pretty cool .
Just a little problem : AI doesn't seem to be touched by your modification, it begins with warriors and doesn't have to research sciences you added. I played two hundred turns in King difficulty but it's praticly impossible.
i tried to disabled the other mods i play with but it didn't change anything.
If someone has an idea ??

néanmoins, i like your job. keep faith :D
 
I have disabled all other mods and currently just have DonMart .31 (correct me if that's not the latest). I started a game with max civilization, large earth map, ancient start and epic speed. The civopedia has duplicates of techs, and building a "small hut" grants a free technology, of which there are 2 version of each. I chose one of the "tools", but the ineffective one, granting me nothing. Upon completing all the first 4 techs on the tech tree, I found that I could only further research Crop Rotation and some other rediculously advanced technologies that were way out of my capabilities. Then, when I clicked a technology that required the other tools technology, it started researching the other tools technology that wasn't on the tree.

Am I doing something wrong, or are you? =P


I deselect all the mods, but the tech is not working ok.

The only mod I'm playing with yours is Kruelgor's Huge Earth, but it don't affect tech.

Try to delete all version of my mod and redownload it.

Tell me if that work.
 
I tried your mod Don Marty. Your ideas are pretty cool .
Just a little problem : AI doesn't seem to be touched by your modification, it begins with warriors and doesn't have to research sciences you added. I played two hundred turns in King difficulty but it's praticly impossible.
i tried to disabled the other mods i play with but it didn't change anything.
If someone has an idea ??

néanmoins, i like your job. keep faith :D



AI handicap free tech:
Settler : None
Chieftain : Cave Painting
Warlord : + Agriculture
Prince : + Fishing, Tools
King : + Writing
Immortal : + Mining + Masonry
Deity : + The Wheel


Building your first hut get you a free tech so get tool to build warrior.
 
i wasn't using slaves. i was minding my own business had about 100 happy than all of a sudden persia declares war on me and pretty much every single city state on the map too! i quickly built up an army than all of a sudden i realized i had -100 happy giving me a -33 attack making it impossible for me to take any cities! the more units i made the more unhappy they got. why is this?

Maybe a bug with another mod you use.

Or slave market.

Slave market make +1 :c5angry: for each city you have. Its very bad for a large empire. If you have 10 town, 1 slave market give 10 :c5angry:
1 slave market in each of your town = 100 :c5angry:

Slave market are a good way to improve your early production. Sell them when you need extra :c5happy:
 
I deleted all mods.
I load your mod and kruelgor mod.
Your mod is working very well.
I'm very happy.
 
This mod isn't compatible with custom Civilisations, true?

I have the issue where I am unable to construct improvements on a regular basis and can only build them every so often with a custom Civ, though this doesn't occur with a vanilla Civ.
 
This mod isn't compatible with custom Civilisations, true?

I have the issue where I am unable to construct improvements on a regular basis and can only build them every so often with a custom Civ, though this doesn't occur with a vanilla Civ.

This is because i add a cost to build improvement.
I will add TXT in game on next update.
You can delete BuildCost.xml from my mod, or just write down the price list for now.


Build cost for V1.32 :


Road: 10 :c5gold:
Railroad 10 :c5gold:
Farm : 20 :c5gold:
Mine : 100 :c5gold:
Trading Post : 20 :c5gold:
Lumbermill : 20 :c5gold:
Camp : 10 :c5gold:
Well : 100 :c5gold:
Offshore Platform : 200 :c5gold:
Fishing Boat : 25 :c5gold:
Pasture : 20 :c5gold:
Plantation : 20 :c5gold:
Quarry : 80 :c5gold:
Fort : 100 :c5gold:
Landmark : 50 :c5gold:
Academy : 200 :c5gold:
Customs house : 200 :c5gold:
Manufactory : 200 :c5gold:
Citadel : 200 :c5gold:
 
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