Hi!
I just started a game with this mod...it sounds great! I'm a big fan of Valkrion's economy mod too, so was happy to see that included.
Does the AI get a big advantage in the beginning? I got to turn 50 and had 3 techs when I got the popup showing me that the other civs had 6 or 7!
I also met a civ that had archers...I guess they got that from a goody hut, but I didn't have much luck with huts because I lost my cron guys right at the beginning to barbs and then built 2 warriors along with a worker and lost one of the warriors str8 off too! Maybe I'm unlucky! I didn't have raging barbs checked, but they were pretty fierce and spawning alot!
In the beginning I guess you have to build the building that provides the 1 science point otherwise you can't research anything, yet one of the civs must have gone a different direction because they built the building/wonder that gives you a culture bonus real early!
I'll try again!
**Edit**
Yeah, there's a civ building that Lafaux culture wonder at turn 16 when it says it takes 30 turns to build, so even if it was Egypt with their wonder building bonus they still couldn't build it that quick. I'm just playing on prince, which I thought was supposed to be the most balanced difficulty level.
2nd game had 2 barbarian camps appear just outside my city, so didn't stand a chance with any units!
Is it supposed to be this challenging? It just seems unbalanced.
I'll try again...
**Edit #2**
Ok, 3rd time lucky! The beginning part is tough, but doing OK now. Great mod!!