Civ'ed
I ain't gotta explain a thing
To join:
Name of nation:
Flag:
5 regions (areas surrounded by BLACK borders) claimed:
Alignment: NATO, China, Independent (explained below)
Basic Infantry Unit, with 16 points to spend for Attack, Defense, Range and Mobility
Basic Aircraft, with 16 points to spend for Attack, Defense, Gun Range, and Bombing Range
Basic Ship, with 16 points to spend for Attack, Defense, Range, Mobility, and Cargo Capacity
Give those a name and a description
Anything else is up to you. RP is rewarded. Start of IOT is 2027, with PoD in 2016
Armies and Alignments
As you may have noticed, I asked you for something called an “alignment”. This signifies what units you use beyond your basics.
NATO took quite a beating during the Eurorus conflict, and currently consists of the USA, Canada, and Mexico, as well as Greenland. NATO members get:
Gauss Ranger (Advanced Infantry) - Attack 15, Defense 20, Range 5, Mobility 2. Costs 15 Credits.
Hussar (Advanced Aircraft) - Attack 20, Defense 25, Gun Range 6 and Bombing Range 30. Costs 20 Credits
Fire Scout (Basic Helicopter) - Attack 15, Defense 20, Range 10 and Mobility 6. Unmanned. Flying.Costs 15 Credits
Pathfinder (Advanced Helicopter) - Attack 20, Defense 15, Range 12, Mobility 5. Flying. Gains extra attack when fighting armor. Costs 30 Credits.
Zumwalt (Escort Ship) - Attack 15, Defense 10, Range 25, Mobility 7, Cargo Capacity 5 Infantry and/or armor. Costs 40 Credits
Churchill-Class Submarine - Attack 20, Defense 15, Mobility 8, No Cargo Capacity, hidden from sight until it fires. Costs 30 Credits
Ford-Class (Carrier) - Attack 10, Defense 25, Range 10, Mobility 5, Cargo Capacity 5 Helicopters and/or Aircraft. Costs 60 credits.
M8 AGS (Advanced Armor) - Attack 25, Defense 30, range 10 and Mobility 5. Can attack flying units.
Pacifier (Theoretical Armor) - Attack 30, Defense 35, Range 20 and Mobility 4. Fires Plasma, and floats. Costs 40 credits.
Screaming Eagle (Theoretical Superweapon) - one use every three turns. Costs 60 credits. Severely damages units in a 5*5 region, but cannot harm development
Ability to upgrade infantry to “Theoretical” status, granting increased cost but also better range, defense and attack.
NATO is the tech powerhouse of the game, but also quite expensive.
CHINA is a superpower, filling a vacuum left by Russia and the European union. Chinese affiliates get:
Popular Guard (Swarm Infantry) - Attack 10, Defense 15, Range 3, Mobility 2. If there are 5 other Popular Guard units on the field, there’s a +2 bonus to attack and defence for each one. Costs 5 Credits
VT4 (Swarm Armor) - Attack 15, Defense 20, Range 5, Mobility 5. If there are 5 other VT4s on the field, there is a +2 bonus to attack and defence for each one. Costs 15 Credits.
Keshik (Napalm Armor) - Attack 20, Defense 20, Range 10, Mobility 6. Doubles attack against all Infantry units. Costs 20 Credits.
Chengdu J-20 “Hé” (Theoretical Aircraft) - Attack 25, Defense 25, Gun Range 10, Bomb Range 15. Fires miniature versions of the CJ-10 that are area denial. Costs 30 Credits.
Yunshan Class (Theoretical Submarine) - Attack 30, Defense 25, Range 10, Mobility 4. Fires miniature versions of the CJ-10. Costs 25 Credits.
Long March Class (Escort Ship)Zheng He Class (Carrier) - Attack 15, Defense 15, Range 10, Mobility 4. Carries 2 aircraft. Costs 25 Credits.
Tunguska (Anti-Air) - Attack 15, Defense 15, Range 7, Mobility 6. 1.5x attack against aircraft and infantry. Costs 20 Credits.
Qilin (Tank Destroyer) - Attack 25, Defense 10, Range 10, Mobility 5. 1.5x attack against Armor. Costs 25 Credits.
CJ-10 (Nuclear Superweapon) - Costs 40 Credits, and useable a total of 5 times in any order before a new one must be built. Massive area denial and turns development back to the stone age.
Ability to increase Mobility at the cost of Defense and Attack during a battle
China is mostly cheap yet highly efficient.
INDEPENDENT powers get to create 9 of their own units, with 100 points to spend in total for each of them, using similar rules to the signup units. They also get to create their own superpower. Not too powerful, though. Costs will be based on power. You don’t have to use the full 70 points.
Economy
Each region has an average level of development. Development is based on what different provinces within the region have. this can be increased by spending 30 credits on increasing development. There are 5 tiers of development, each costing 100 credits. your capital region has a flat rate of development 4, and your other starting provinces have a flat rate of 3. Any newly claimed areas have a development of 2. Any nuked areas go back to 1.
Battles
Battles in this IOT are unique in that they don’t last one turn. Instead, battles can take a long long time to resolve. When a battle starts, both players will see a map of the area they are fighting in. They give orders for that turn, and then the orders are processed. However, it will definitely be a few turns before you achieve ultimate victory, so be patient!
Forces are committed to battles. Here’s how it works.
- On the map, forces are “invisible”. They instead exist within a pool of resources you have in the deepest realms of Spreadsheetania.
- Forces are used to invade other provinces and regions. There is no bribery. You must commit to these.
- Should anyone else decide that actually, they want to attack you, then a battle starts. Both players then commit 10 forces to the immediate, and 5 to the reserve. while the battle is going on, the 10 immediate forces are locked down in battle.
- Game is played.
As for wars, NATO members cannot declare war on other NATO members. Same goes for the CHinese. However, Independents may attack anyone.
Notes:
This IOT is based on Generals. Yeah.
Please be serious with your nations, mkay?
Note that it costs one point to increase something one level.
Name of nation:
Flag:
5 regions (areas surrounded by BLACK borders) claimed:
Alignment: NATO, China, Independent (explained below)
Basic Infantry Unit, with 16 points to spend for Attack, Defense, Range and Mobility
Basic Aircraft, with 16 points to spend for Attack, Defense, Gun Range, and Bombing Range
Basic Ship, with 16 points to spend for Attack, Defense, Range, Mobility, and Cargo Capacity
Give those a name and a description
Anything else is up to you. RP is rewarded. Start of IOT is 2027, with PoD in 2016
Armies and Alignments
As you may have noticed, I asked you for something called an “alignment”. This signifies what units you use beyond your basics.
NATO took quite a beating during the Eurorus conflict, and currently consists of the USA, Canada, and Mexico, as well as Greenland. NATO members get:
Gauss Ranger (Advanced Infantry) - Attack 15, Defense 20, Range 5, Mobility 2. Costs 15 Credits.
Hussar (Advanced Aircraft) - Attack 20, Defense 25, Gun Range 6 and Bombing Range 30. Costs 20 Credits
Fire Scout (Basic Helicopter) - Attack 15, Defense 20, Range 10 and Mobility 6. Unmanned. Flying.Costs 15 Credits
Pathfinder (Advanced Helicopter) - Attack 20, Defense 15, Range 12, Mobility 5. Flying. Gains extra attack when fighting armor. Costs 30 Credits.
Zumwalt (Escort Ship) - Attack 15, Defense 10, Range 25, Mobility 7, Cargo Capacity 5 Infantry and/or armor. Costs 40 Credits
Churchill-Class Submarine - Attack 20, Defense 15, Mobility 8, No Cargo Capacity, hidden from sight until it fires. Costs 30 Credits
Ford-Class (Carrier) - Attack 10, Defense 25, Range 10, Mobility 5, Cargo Capacity 5 Helicopters and/or Aircraft. Costs 60 credits.
M8 AGS (Advanced Armor) - Attack 25, Defense 30, range 10 and Mobility 5. Can attack flying units.
Pacifier (Theoretical Armor) - Attack 30, Defense 35, Range 20 and Mobility 4. Fires Plasma, and floats. Costs 40 credits.
Screaming Eagle (Theoretical Superweapon) - one use every three turns. Costs 60 credits. Severely damages units in a 5*5 region, but cannot harm development
Ability to upgrade infantry to “Theoretical” status, granting increased cost but also better range, defense and attack.
NATO is the tech powerhouse of the game, but also quite expensive.
CHINA is a superpower, filling a vacuum left by Russia and the European union. Chinese affiliates get:
Popular Guard (Swarm Infantry) - Attack 10, Defense 15, Range 3, Mobility 2. If there are 5 other Popular Guard units on the field, there’s a +2 bonus to attack and defence for each one. Costs 5 Credits
VT4 (Swarm Armor) - Attack 15, Defense 20, Range 5, Mobility 5. If there are 5 other VT4s on the field, there is a +2 bonus to attack and defence for each one. Costs 15 Credits.
Keshik (Napalm Armor) - Attack 20, Defense 20, Range 10, Mobility 6. Doubles attack against all Infantry units. Costs 20 Credits.
Chengdu J-20 “Hé” (Theoretical Aircraft) - Attack 25, Defense 25, Gun Range 10, Bomb Range 15. Fires miniature versions of the CJ-10 that are area denial. Costs 30 Credits.
Yunshan Class (Theoretical Submarine) - Attack 30, Defense 25, Range 10, Mobility 4. Fires miniature versions of the CJ-10. Costs 25 Credits.
Long March Class (Escort Ship)Zheng He Class (Carrier) - Attack 15, Defense 15, Range 10, Mobility 4. Carries 2 aircraft. Costs 25 Credits.
Tunguska (Anti-Air) - Attack 15, Defense 15, Range 7, Mobility 6. 1.5x attack against aircraft and infantry. Costs 20 Credits.
Qilin (Tank Destroyer) - Attack 25, Defense 10, Range 10, Mobility 5. 1.5x attack against Armor. Costs 25 Credits.
CJ-10 (Nuclear Superweapon) - Costs 40 Credits, and useable a total of 5 times in any order before a new one must be built. Massive area denial and turns development back to the stone age.
Ability to increase Mobility at the cost of Defense and Attack during a battle
China is mostly cheap yet highly efficient.
INDEPENDENT powers get to create 9 of their own units, with 100 points to spend in total for each of them, using similar rules to the signup units. They also get to create their own superpower. Not too powerful, though. Costs will be based on power. You don’t have to use the full 70 points.
Economy
Each region has an average level of development. Development is based on what different provinces within the region have. this can be increased by spending 30 credits on increasing development. There are 5 tiers of development, each costing 100 credits. your capital region has a flat rate of development 4, and your other starting provinces have a flat rate of 3. Any newly claimed areas have a development of 2. Any nuked areas go back to 1.
Battles
Battles in this IOT are unique in that they don’t last one turn. Instead, battles can take a long long time to resolve. When a battle starts, both players will see a map of the area they are fighting in. They give orders for that turn, and then the orders are processed. However, it will definitely be a few turns before you achieve ultimate victory, so be patient!
Forces are committed to battles. Here’s how it works.
- On the map, forces are “invisible”. They instead exist within a pool of resources you have in the deepest realms of Spreadsheetania.
- Forces are used to invade other provinces and regions. There is no bribery. You must commit to these.
- Should anyone else decide that actually, they want to attack you, then a battle starts. Both players then commit 10 forces to the immediate, and 5 to the reserve. while the battle is going on, the 10 immediate forces are locked down in battle.
- Game is played.
As for wars, NATO members cannot declare war on other NATO members. Same goes for the CHinese. However, Independents may attack anyone.
Notes:
This IOT is based on Generals. Yeah.
Please be serious with your nations, mkay?
Note that it costs one point to increase something one level.
Spoiler :
