Of course unworked tiles are great for whipping units/buildings. I seem to use a worker per city normally. Capital normally has cities close to it so you require less workers. Some games you don't even need that. That being said my current game is a bit short on workers.
Fast workers are really strong in early rushes. Indians start with mining. So 2-3 Fast Workers can chop forests really quickly. Snowball effect. Earlier dow. Earlier capture of an AI capital. Could also mean a wonder chopped much faster too. Difference between building a wonder or the AI beating you to it.
Any captured worker is a 3mp fast worker. So worker stealing can also be great for Indians. They return back to your land so much quicker too.
Unlike other UU you get this unit from T1 to build. Maybe not as fun as a praet or CKN but most useful early on.
Fast workers are really strong in early rushes. Indians start with mining. So 2-3 Fast Workers can chop forests really quickly. Snowball effect. Earlier dow. Earlier capture of an AI capital. Could also mean a wonder chopped much faster too. Difference between building a wonder or the AI beating you to it.
Any captured worker is a 3mp fast worker. So worker stealing can also be great for Indians. They return back to your land so much quicker too.
Unlike other UU you get this unit from T1 to build. Maybe not as fun as a praet or CKN but most useful early on.