Nosferum,
hi,
thanks for the feedback,
english errors are known to me, i try to fix whatever im reported with.
icons/buttons - also known - its just that im saving on art size, so i replecate most buttons.
bombard = well that is a bug from revdcm, although - i have it working in my end - you just need to turn it on manually (using the confing files and global defines).
galleons - thanks ive fixed it now.
joe_44850,
hi and welcome.
funny - it was never reported that overlord is slow....its suppose to be one of the "fast" mods out here,
compared to vanilla, every large scaled mod - is "slow", that is a known isue with civ4, but, its rather ok speed to play with.
i bet my money that you started a game on a huge map with a lot of civs, what is recommended for this mod, or at least i play with - is standard size map, civ4 isnt good with handling large mod - see rise of mankind 2.9 - you barley can play on huge maps, although its an awesome mod - with countless additions to the game.
as for revolutions - i ever play with this part on, some people like it, and its a part of the rest of revdcm , so its their, i like having a lot of stuff optional so each can play what he likes.
the settings im using are barbarian civ and world, random seed, brokoering techs, and the new addition advanced diplomacy.
*****
im doing the final work for version 2.3.7, ill release on Friday.