Doto [AdvCiv ModMod]

hey the mod is looking good, but i have one bug to report so far: i cant talk to other leaders. the screen appears with the animation of the leader, but there is no text to make trade/exit etc...i have to press the esc button to get out of the screen, any help please?

Check your installation...... Also you may post a save to look at, but It seems that your installation isn't correct.
The only problem I have with this mod : not enough time to play it!...and that it isn't Civ 5 compatible....yet.......
.... but in Keldath we trust!!:bowdown::bowdown::bowdown:
 
Do you mean my whole civ4/bts/3.19 installation or just overlord? Ive been playing a fair few different mods and this problem has never happened before...though with this mod it reset my options settings to default (ie audio, graphics), would that have something to do with it? Thanks

Edit: Also i just went on it again and again the options went back to default and the mod didnt load. Looking in my Civ4Config file it has reset to Mod = 0. Is it overlord that is doing this?
 
Do you mean my whole civ4/bts/3.19 installation or just overlord? Ive been playing a fair few different mods and this problem has never happened before...though with this mod it reset my options settings to default (ie audio, graphics), would that have something to do with it? Thanks

I don't think so cos' i does the same in my not influencing anything. All you need to do is to set to your preferences when you start a game. Than all load saves will keep your settings for that game.
Maybe try to download again O2 and fresh install?
.....clear CustomAssets folder....?
 
allyleventhal, hi and welcome,

i haven't heard of such a bug - can you tell me which leader is that?

also - are you using English language?

edit: perhaps you can upload a save game?


krushyn, whats up buddy?

yould be happy with my next update - now that i played 700 turns, i have changed some more stuff,
i played prince-war - wow - its so difficult!
 
krushyn - i do set my preferences at the start of the game but they are reset every time i go back on.
keldath - thanks for the welcome and for the mod! Its my first game playing and i am Peter, with Isabella Motezuma and Roosevelt as opponents. From the first point of contact with each civ i cannot communicate with them. I am using English, thanks
 
allyleventhal, hi and welcome,

i haven't heard of such a bug - can you tell me which leader is that?

also - are you using English language?

edit: perhaps you can upload a save game?


krushyn, whats up buddy?

yould be happy with my next update - now that i played 700 turns, i have changed some more stuff,
i played prince-war - wow - its so difficult!

..... wow... changes?.... wow... new stuff!! wow!!!! ...... where is it so I can put my hands on it?!
 
Screenshot:
 

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yeep..... always getting newest....
Civ4 latest patch plus BTS latest patch plus...well... whatever is latest....
.....what I am on.... well... better do not ask what I am on right now he he he
 
Hmm same as me, i just downloaded version 2.3 and the problem is still there, then started a new game with in bts with no mod and it was fine
 
Is there any way to remove the hidden nationality from the warlord chief and that entire line of units? A number of mods use them and I don't really understand what they are supposed to represent but it seems pretty silly.
 
hi Red Boxer, sure theres a way -
go to the file civ4unitunfo.xml under overlord2/asstes/xml/units.

look for the tag "hidden" - this will lead you to the tag that sets it -change the "1" to "0", and that's it.

its a neat tag that allows hidden nationality units to go on enemy territory without reviling its nation, also some can attack -thus without declaring war.
 
hey guys,

im gonna release version 2.3.7 soon, im waiting on some stability issues with realistic diplomacy modcomp.

here are the changes ive made so far, be sure to let me know if there any more suggestions:

added automated orders - 1.34 by afforess
added titanium mine to g-geologist
RAISED A BIT SOME bonus appearance and ai trade modifiers
added 3 buildings:
2 world wonders (7 per game) that triggers golden age one of the wonders are at modern era.
school of war - available at construction - build-able by gg, reduces upgrade cost by 50%.
changed some improvement values - like watermill
added afforess advanced diplomacy 1.03- new trading options like trading units, embassies and more.
added ai raze city fix by cybah
fixed art of several resources to cope with a grove (before - once grove was built - you cant see the res itself).
added bbai 1/02
apprenticeship - lowered 25 for growth to 10
knight, axe knight and CUIRASSIER now have city defense minus
changed many of leader personality properties - attitude attributed where changed (a bit more +), changed declared war on friend to less memory.
made some ai leaders to be softer - brought some of the vanilla values for them, but still - most are hostile.
reduce maintenance from num cities and distance by 10 % less to all handicap levels.
RIFLE manif' - give 2 EXP - only to GUN UNITS
brought back religion buildings - need to find a way to make the ai build early.



about the missing text for leaders - i dont know why this is happening, hopefully on 2.3.7 it will be different.
 
added ai raze city fix by cybah
Do you mean this here, or was there something else?
PHP:
		// Reasons to always raze
		if( 2*pCity->getCulture(pCity->getPreviousOwner()) > pCity->getCultureThreshold(GC.getGameINLINE().culturalVictoryCultureLevel()))

You do not check for cultural victory enabled. Should be:

PHP:
		// Reasons to always raze
		if( 2*pCity->getCulture(pCity->getPreviousOwner()) > pCity->getCultureThreshold(GC.getGameINLINE().culturalVictoryCultureLevel()) && GC.getGameINLINE().culturalVictoryValid())
 
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