Doto [AdvCiv ModMod]

i need an idea for a new great person - somthing to do with fashion. any ideas? and what will be his traits?

I've no idea why you'd want to do this, but if you insist:

Great Designer
substantially increases happiness in the city when he joins as a Great Citizen
 
hey guys,

zulu, thanks for the idea, i thought of somthing like this,

but i want to give it some specil ability of some sort, besides some xtra values,
maybe a special building the givs promotion of some sort...
im still working on this.

glad to know you went through the full tech tree :)

noid,
civ 4 through warlords and bts, had a problem with memory problems with savegames that are too large,

the larger the map is, the more civs you pay in a game the more likely youll get a ctd in late stages,
the main reason that i did this mod was to create a fun mod with minimun aditions that has "weight" on the memory, for example - i added only 2 nations .

so my recomendation is this - play my mod with around 18-20+ civs,
that wil mae your game stabler,
also getting extra memmory card - 1 gb - will help :)

i myself play civ/mod civ under win2000 where the memmory is managed better for civ.

ll what ive wrote, my old team - visa, made alot of experimenting, and my team brought this to firaxis attention also.

so, less nations, smaller map size, smaller mod, higher ram = much stable game.


*****version 1.2***
so far so good ive reworked the reigion tech tree and added druidism.
also fixed some critical stuff reported by people here.

now i wait for dale combat mod - the new fixed version,

then ill release v1.2.

:)
 
@keldath

yup, im aware of the problems with civ and memory mamnagement. I remember problems with visa...

I play a large map with 10 civs, and arround 1300s the save file is more then 1mb, and the game CTD. I dont know if you remember, but TAfirehawk has found a way to change how XP handles memory. I cant remember where this option was in my OS, maybe You do ?

cheers
 
noid,

here's a link for many options to fix the maf:
http://forums.civfanatics.com/showthread.php?t=225205

and the short version:
My computer -> properties -> advanced -> performance -> settings -> advanced -> virtual memory

hope it helps.

If the guy has 2GB of physical RAM, virtual RAM won't do any good, assuming he's using a 32-bit operating system. 32-bit OS's can only allocate a maximum of 2GB per process - not 2GB physical RAM and then 2GB of virtual RAM, 2GB per process.
 
i see..ahh well, tryed to help...

v 1.2
almost ready,
i implemented dale new 1.02 combat mod,
working nicley ,
i no need to add all of the new features to all of my added units and buildings...dale made an awesome job, very detailed,
so i belive my new version will take around 2-3 weeks.
 
Great mod so far !

But.... How do you turn off the trumpet that plays every time you have a battle ?

Thanks.
-------------------------
Fixed. Sorry to bother you......
 
noid,

here's a link for many options to fix the maf:
http://forums.civfanatics.com/showthread.php?t=225205

and the short version:
My computer -> properties -> advanced -> performance -> settings -> advanced -> virtual memory

hope it helps.

If the guy has 2GB of physical RAM, virtual RAM won't do any good, assuming he's using a 32-bit operating system. 32-bit OS's can only allocate a maximum of 2GB per process - not 2GB physical RAM and then 2GB of virtual RAM, 2GB per process.

Doesnt seem very promising :/ , but THX anyway !! :)
 
The 'Trade Caravan' requires Hydro Plant.

A. WHAT ????!! WHY ?

B. Why the heck do you say it is enabled by 'currency'.
 
pilotis,

A . its a bug, not on purpose

b. same thing.

c. will be fixed for version 1.2 along with many other stuff that i fixed.




***************i need help***********************

* i need someone to help me with 2 things that i cant do by myself: *

* 1. fix something in the pedia display on th main screen - python *

* 2. merge fonts for me - i need to merge a new religion and a corporation icon. *

* i would much appriciate this. *

* keldath.
***********************thanks alot******************************
 
Hi Keldath.

Thanks for your reply. I just re-read my post and it sounds real agitated - rude. I'm really enjoying your mod (well - getting splattered by Chinese and ungrateful Mayans actually....). So thanks for all your hard work and I'll await your updates with more patience. Back to it ! (and sorry I have nothing to offer re your request for help)

P.
 
Hey keldath,

Nice job with the mod! It's got a tech tree that's alot closer to what I want. Can never have too many techs imo. I've played 3 or 4 standard and large games up to the end without any problems apart from the occasional CTD from the memory issues. It does drag pretty bad towards the end but that's Civ's fault more than anything.

For the great people, I have a couple of ideas if you are still looking:

Great Explorer/Adventurer - Could have 3 or 4 moves per turn and Hidden from units so he can quickly move across terrain. There is another thread where they gave settles and workers the ability to spot resources that could come in handy too. Or maybe he could go into a barbarian city and buy units or the city from them if possible? Or he could found a city maybe? Just some thoughts.

Great Diplomat - Go into rival capitals and boost relations +2. Or if you are at war he can be used up to create a cease fire.

My feedback is the techs and buildings need some updated info as everyone else said. There's alot of old descriptions on new buildings and techs. Stock Exchange is spelled wrong! For my style of play, there are a few too many units and mercs to choose from in the modern and future eras, but if no one else says anything don't worry about it. Could use some new random events in there too if it's easy to add.

Towards the end of the game I stopped building alot of the buildings because they all were +-10% & 20% percent kinds of bonuses (Police Station, Psychological Clinic, Personal CPU, etc.) and that seemed pretty extreme to me. Love all the extra and national wonders and would even like more! Maybe nerf the bonuses of buildings every city can make and instead create a few more wonders so a select few cities can utilize those bonuses.

Overall it's a good expansion for civ and I'll be playing it more for sure. Just needs some polish and late game balance. Thanks for all your work!
 
nojobnoodlez ,
hi ,
first, i thank you for the feedback, glad you had fun playing it.

great people issue:
basicley - i want the great diplomat - can stop wars instantly, raise values of relations. but, the python code is somewhat complicated to me, but i might be able to merge it in though.

aso i considered great desginer as suggested earlier, thought of giving him some happynes bonueses, along ith 2 special buildings to buid that...i dunno, may give special promotions.

explorere sounds nice, have in the mod some special units that can cross to riva terf, like the endvour, and some corp agents, but, none for the early times, i might considers this cause you sparked me wth this idea.

i know......im a unit fan.....well i see a great model, i just gotta have it onboard!
the veriety of units in late game allowes distincted armies and you cn play wth the units you like, plus each has its advantge.
i thought of makig some units restricted and limited amount, like main unit - say modern tank are unlimited , yet weeker, and type99, limited to 10 or so, but stronger, this might "bring balance to the force"...

yes, the text, and description are a mess, some speling errors also,
well this is because most of the stuff in the mod i made up, so wrting and going through every description, is hours of more work for me, as i am the soul modder here, i put my time on fixing adding important stuff.
when somene reports me on a speciphic text, i tend to fix it.
ill try to do my best.

so you think i should take down the negetive bonuses? this i added in some buildings , so cities wont be over strong, overpowered with high levels of production and such, not sure how effective that was, cause your the first to notice :).

for my next soon to be released version,
i added this stuff:
new events bu jr'
druidism religion
motor company corporation
dales 1.02 combat mod (full content).
fixed variues annoying stuff
rebuilt the religion tech tre flow.
fixed arcology doube dome bug.
i limited the amount f mercs - 2-3 of each tops + higher cost.
and more.

my plan is to add another great person,
fix some more,
a bit reskin.

and that it for v 1.2

i wanted to dd inquisition, but its to complicated for me.
perhaps for v 1.3 ill do it.

if anyone has more requests, additions fixing thats need to be done,
dont be shy, this mod is for you.

keldath.
 
To be honest, I think what you've already got is good for a 1.2 release - the great statesman can wait.

I'm just being selfish - I'd like that arcology dome bug fixed - that, and Druidism religion ;)
 
hey zulu,

well im 99.9% finished with the next release, and ive included the great statesman, though i implemented it with the following functions for now:
it can build two special buidings - homeland security council - gives some relevent bonueses + free upgrade promotion , thouogh i wasnt able to make it work yet, it you have an idea for another special promotion the this building gives.....
the second building is parlament, also gives some nice bonuses.

ill try to think of another super special building for him for an earlier time, any suggestions?
i prefered not to add the compilicated sdk code for now -that is for v1.3.


driudism is fully opperational - i gave it some cool unit models.

also ive done as you asked - all upgrades of all units has been taken care of along with cavalry to tanks.

also i made ranged bombardment more value to be more effective.


and ive tested the acrology zulu, its fixed now :).

ill release the version probably tommorow or friday :)
its a more polished version with many important tweaks.

keldath.
 
Hi!

Very much likes the over lord mod. Mutual multiplayer in a game " OOS" presented himself on 4 of his playful cases. He was not a mistake with 2 players.
 
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