hello to you good people,
i have completed the first patch - 2.3.1,
i have tried to answer all the stuff you guys reported on the last posts, hope you enjoy this,
plz supply more feedback's.
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Epic as ever, Keldath, great work buddy!
Suggestions & Ideas:
-barbs cannot found religion anymore: A while ago I had a fun game in which the barbs founded a holy city(shinto, i believe) but it was deep into their continent, so I had to carve my way through hordes of them in order to get the city, that was a sort of a
quest for the holy Grail which was fun enough and, in a sense, turned yet another random civ game into what could have been a grand campaign scenario.
I understand and support the thought behind the current decision to omit religions for barb leaders however - I think that the game will be much more interesting if the AI civs (Barbs not inclouded) will have a higher priority twards conquering Holy Cities while the Barbs *will be able* to form such cities.
EDIT: I managed to run it and all but the religion bug still stands(RevDCM: Holy City Relocation-
on | Limited Religions-
on) and no religion except of mine was established, I suspect that we are getting this bug because of the fact that the barbarian are actively researching and that I play on a Barbarian world(alot of barb cities=alot of barb research). I think that there should be a special rule regarding the barbarians, they will get new techs only through tech defusion and not by reasearch(regardless of the "TechDefusion Mod" status). The rest of the civs will get techs in the normal way(reasearch) unless the "TechDefusion Mod" option is on and then both way will be optional.
Just to make a point - Barb got Liberalism around turn ~50 while the rest of the world was still trying to figure out how to cast metal. :\
The Barbarians, as a civ, has to be taken somehow out of the global scientific progress equation.
EDIT 2: I have just tryed to play with [RevDCM: Holy City Relocation-
on | Limited Religions-
off], without the
Barbarian world option and religions seem to work. So it's either that the problem is in the barb rate of research or in the
Limited Religions script, or it's a combo of both... idk.
EDIT 3: I've continued to play the mod in various configs and I suspect that the real culprit is the "Limited religions" modifier that can be found in RevDCM tab that's in the bug menu.
Limited religions+fast researching civ= fail.
A fast researching civ make the religions tech effect obsolete for other civs(because it's the first to research the tech) and thus prevents the religion script from kicking in for other players\civs.
I'd solve this my making the religions\holy cities appear only after building a national wonder\special building(like you once already did) but I'd make a limit of "N"
* and would create one building for each religion(with a high AI priority).
On another note, the leaders are agressive enough to my taste and if someone wants more aggressiveness there is always a possibility to check the "Aggressive AI" box but I had a though about Epoch\Era transition techs that I wanted to share with you that may have something to do with leader aggressiveness;
After increasing the amount of research point required for techs like Astronomy
**, Chivalry
**, Gunpowder
** and more strategic techs I notice that I enjoy more from each of the eras since even though I could broker techs, at the end, it only made things easies and didn't really changed the strategic picture.
Sure! you can let the huge empire of montezuma research astronomy for you and then trade it for tons of techs\money\whatever after ten turns - but do you really want that nutty aztec cruising the oceans before you and colonizing? I think not. So you ussualy get tipped that some empire is researching some dangerous tech and then you rile the guys up against him\her through diplomacy
***. A war starts which compel the leading empire to shift its economy towards unit building rather then reaserch.
Seeeing all that will be nice but the main idea is that
stratigic techs will
cost more.
*
**
***
Happy and tasty Shavuot!
