Doto [AdvCiv ModMod]

The original religions are working right with adjustment I made, but the icons for the new one are showing up as corporate icons.
 
I always play with aggressive AI and raging barbarians and a larger than huge map. With this setup the computer is always building military units well in the middle ages. The Writing Civic is unbalancing the game with military units produced with food. I noticed with any mod, not just yours the Civs that use this type of Civic get their economies crippled to the point where they never recover.

Caravans should be limited to 1 at a time and you need a market to build them, also the city should be set on emphasize gold. Caravans where removed from Civ because the human player knows how powerful they are an exploits them to the max…the AI doesn’t.

WestPoint should be adjusted to reflect the many promotions that you added to the game….you need a unit with 7 or 8 or 9 experience to build it.

Just my thoughts on second units:

Babylonian: the Maceman looks a bit odd for an ancient empire – how about a chariot archer, maybe with ranged attack or bronze age infantry. Their bowman is pretty week as unique units go so having 2 in the same age shouldn’t be so overwhelming.

Dutch Regulars? How about an explorer that can attack - Or some Imperial Marines?

Egyptian armor? Didn’t they get clobbered in a couple of wars when they outnumbered there enemy by like 10 to 1? How about a nice defensive melee unit like a slightly stronger Hypaspist.

English is ok, but they had better WW2 tanks: Churchill, Matilda, FireFly, and Comet come to mind.

The French had some pretty good WW1 and WW2 tanks. The early WW2 French tanks where much superior the the Panzer…The Germans just had better tactics.

Greek Gun Cavalry? Ancient cavalry like Alexander’s companion cav yes…but gun Cavalry?… How about a Spartan UU- a 7 axmen or an 8 swordsman or a 5 or 6 spearman with a bonuses against melee- and limit them to 5 to 10 units max. And maybe a Oligarchy Civic they need to build them.

Vatican Guard? Sounds like a Swiss Pike instead of a modern infantry….Maybe a limited number of high powered pikes.

Israel should get an early unit – Joshua’s Raider a 2 movement ax or sword or Solomon’s temple guard - a spearman that starts with city defense 1.

Mayan Knights just don’t sit well with me…unless there riding a Lama …lol The Holkan is a pretty week UU, how about upgrade for this unit before pikes?

Mongolians where such a terror in the middle ages that they should get another UU from that age…plenty to chose from in the Warlords scenario.

Persians - the immortal should be a foot unit, to reflect history. Cyrus loves to build lots swordsman so it shouldn’t be too powerful.

Portugal Cavalry? Europe had some good Cav, but the notable ones aside from France where in the East. How about a musketman…they conquered and maintained an empire with just a few superior troops.

Italian tanks? The Romans should really get a Classical age unit…but they are powerful now so any middle age unit would be fine.

The Spanish rifleman is past there golden age - reverse them with the French UU.

Sumerian elephants? They are one the oldest cavitations so the Vulture is great, how about a warrior UU too with bonus against animals and maybe 15% against archers and other melee units, get 2 or 3 these upgraded to Vultures and you have a good early defense. Or maybe give them 10 free warriors…for an early rush….use Montezuma’s xml for a new leader…should be interesting to see what happens.

Zulu modern infantry – how about a Gorilla that ignores movement cost.

American units come way to late to affect the outcome of a game - maybe they can get a city or 2, but that’s it. How about a colonial ranger (http://en.wikipedia.org/wiki/Rogers'_Rangers) – a gun unit between the musket and Rifle and a Sherman tank – weaker than other tanks but much less expensive and possibly a B17 or B29 or Thunderbolt (the Thunderbolt was by far the most effective WW2 Fighter) – they should also get their current UU to reflect their current stasis as the worlds only SP. They get pounded every game by everybody so in almost every game 3 UU or even 4 UU won’t be to much as there economy is likely to be lagging.
 
wow net55,

this is a report i have been long awaited !!!!

i cant thank you enough for this,

you leave me no choise now, i have to add a 3uu for next version now,

ill explain why some of the uus arent realistic - like the egyptian crawler,
cause i wanted to do 1 ancient unit and one modern uu for all nation,
most of the nations ingame didnt reach to modern times, the mongols was a fearsome empire right, and should get some more uus for anciant times,
but, in civ game - they get to modern times, so....they will be able to build a modern tank right anyways right? and thats unrealistic too, so,
thats why i invented some modern units for some nations.

so as a solution ill add a third uu according to everything you wrote to me.

aslo i want to go through the promotions along with buidings - i like your aideas.

i also need more reports on civics, cause i have no idea about their balance.

anyway, for now i started working on v 1.5,
i added around 7 new techs before the modern ra of modern armors, to give the ww2 era more emphasis.
im gonna add more classes of ww2 tanks - similar strength to the is2.

so keep writing ideas , im gonna implement all of them for sure.
 
Thanks,

I understand your reasoning, but I’m somewhat of history buff so it kills me to see UU for civs like Egypt in the modern age.


One thing I always end up doing in every mod I play is adjust the how fast civs can get feudalism and construction…Gives some more time to attack with just horses/sword and some time before you have to deal with cats and longbows respectively.

I also change: knights so you need maceman and pikes prior to getting them –So as you might imagine I like your thoughts on WW1 –WW2 era.
 
I think only the weaker civs should get a 3rd UU or if you give all of them make sure the strong civs only get weaker UU's.
 
i also like to have more time using all the units types, to have alonger period of time playing in one era, thats why i wanna expand the techs,

im gonna add some more to the ancient era,
and give abit more taste to the future era, next war is too tight for my taste, shielding tech and right after - you get advanced,
so im gonna add also there some more techs.

so i need some more ideas for buildings and varius bonueses, they future era for now has more then enough units, though eventully ill expand it more and add the units as rise of mankind does - the space era ships as advanced naval crafts. but for v1.5 -it will be more bout ancient + ww2times.

**edit***
right ill make sure .
do you think you can give me more suggestions on the other civs? and how will you define a strong civ - the one who has more modern units?
 
i ment ,

you said make sure you give civs with eaker units stronger and the stronger -weaker,

so, what is a weaker or stronger civ? a civ ith a modern unit like modern armor tank uu?

im just babbling, if you can come up with list of units, that ill be very good :)
 
Nato equipment should be better and more expensive – Russian – Chinese equipment should be weaker and cheaper.

Mercenaries mod – Mercenaries where such a huge factor throughout history it’s sad to see them left out the Civ series. Even today in Iraq the US is using them. Builder type civs with good economies should be able to buy a quick defense –but not to much!

American – they are actually a strong civ but the other AI’s hate them and pound them every game so balancing them could be tricky, I think the best bet is that if the survive to the modern ages the get more bonuses than other civs to make up for their lagging economy. –See above post.

Arabian – I think you have this civs UU right. Their leader should be more aggressive though. – T-55 tanks – mig 17, 19 or 21 moderate civ.

Aztec – I love this civ as is – strong early on, gets real weak as time goes by. – Maybe an industrial gorilla unit or a line jaguar upgrades throughout history.

Babylon – good civ, maybe a Sadam leader with Russian type equipment in the modern era.

Byzantine – moderate to good civ– If they get to guilds with a strong economy intact – they are a powerhouse. Nato type modern equipment.

Carthage – Strong civ that should be set to aggressive early on, I’ve seen them wait way to long attack somebody. – Russian type equipment and Bedouin camel cavalry.

Celtic – weak civ – although the new leader might be a little better – There UU sucks – Celtic warriors where feared be the Romans – I like Civ3 UU better – movement of 2 – Modern units – nato Type – I like the longbow you added.

Chinese – moderate civ – they should excel in the middles ages getting early bronze cannons with gunpowder – Modern unit – Silkworm missile – or cheap infantry. Strong present day navy.

Dutch – Moderate civ –. A renaissance to pre industrial powerhouse, see above post – Modern -Luchtmobiel Speciaal a recon vehicle with movement of 3 + good spotting

Egyptian – strong very early but get weaker as time goes on by the end of the classical age their tecnoloy supereior but always have a weak military. – Modern unit Mirage Fighter – better than the f16 but weaker than the f15. Modern - Nodong-1 ( South Korea ) Missile or Scud

English – weak early but they get strong as time goes on – I hate that the game uses longbow as a standard unit because this really is an English unit that reeked havoc on the Powerful medieval French. Should have a strong navy from frigates to WW2.

Ethiopian – good civ – Modern unit can be Nato or Russian.

French – was good in Warloads but only seams to be moderate now – This civ always attacks the Human player as soon as it can – no matter how its says it feels about you – the only exception is if your giving it horse – iron – copper or ivory, so I’d like to see it stronger – they have many units to chose from starting with French Foreign Legion that is rare to see in other mods. Other nations that can use their weapons – SE Asian – African – Middle East. - Good weapons: Fighter – early ww2 and ww1 tanks – missiles – Napoleonic – infantry and Cav and cannon – cheap frigates for a larger navy.

German empire – somewhat weaker in warlords – but seams moderate now – Panther and Panzer tanks – Tigers are nice but that wasn’t their backbone. Modern Leopard tank. And the Panzerhaubitze –it rocks.

Greek – strong early on in Warlords – seams weaker now – This should be an early powerhouse as they tend to attack the stronger civs and will always take a shot or 2 at the human player – they always go to war with Persians – in warlords they had at leat a 50/50 change of beating the Persians, but now they always seam to lose. – Modern Nato type units.

Holy Roman – strong civ – modern German or French type of units.

Inca empire – weak civ – I can’t remember a game where this civ was not either a Vassal or was eliminated – it certainly never was a powerhouse in modern times.

India – strong civ that gets pounced by the all the Other AI’s – they should get an early elephant to help them survive – read more: http://www.allempires.com/article/index.php?q=military_ancient_india - Modern UU the Vijayanta tank.

Japan – moderate to strong – if they get to the modern age with a good economy they are devastating – WW2 UU – I like yours – maybe a zero or Imperial Marine –or jungle fighter (most forest and jungles are gone by then though). A late techno weapon like a cyborg.

Khmer –strong civ – but in your mod they use the Writing civic so they are weaker. Modern unit: M551 Sheridan carries the MGM-51 Shillelagh anti-tank guided missile

Korean – strong civ if left alone to research – modern unit: spy and computer age unit a “hacker’

Malinese – strong civ but the AI tends to gang up on them – needs a new leader with Shaka’s xml - Sundiata Keita (founder of the empire). UU Caravan – more gold. Modern unit: a gorilla type unit.

Mayan – moderate to strong - see above – modern unit mountain infantry.

Mongolian – moderate – needs to be more powerful in the middle ages - see above – modern unit – Chinese or Russian.

Native American – strong civ but it tends to ganged up on by the Other AI’s – I like your UU – hope it looks like an Indian on a horse! – Modern UU any American Unit - Navajo marines – movement + spotting.

Ottoman – moderate to strong – modern UU BTR-80 heavy scout car

Persian – strong – see above – modern unit - Guards Corp - fanatic promotion – (Army of the Guardians of the Islamic Revolution)

Portuguese – strong – see above – Modern unit – Nato type.

Spanish – moderate – should be a powerhouse in the late middle ages to pre industrial – UU – treasure galleon - (see caravan) – can built 2 at a time. – modern unit - AMX 30 tank or a Franco Fascist unit – New leader Franco - Spiritual and Aggressive.

Sumerian – strong -see above – modern unit Russian or Chinese.

Viking - moderate to strong – they must have a longboat! Can enter 1 sea square from a coast square– modern UU - Ticonderoga class missile cruiser.

Zulu – strong – the best military civ in the game – modern unit - Olifant Main Battle Tank
 
Here’s and idea that I haven’t seen used much for civ4

Linear tech trees for some civs:

Depending on weather your fighting a defensive of offensive war you can choose the best units for the situation

German techs:

Germans get the Panzer III – fast tank
Can Research Tank Tech 1 for Tiger Tank slow and powerful
Tank tech 2 for Panzer IV fast and cheap and Panther Tanks fast and powerful
Tank Tech 3 for King Tiger slow and powerful
Tank Tech 4 for Maus slow and powerful – can’t enter forest – hill without a road.

Anti Tank (or TD’s – Tank Destroyers) Tech 1 – Marder III fast, cheap and weak and Elefant Tank(elephant) slow and powerful
Tech 2 Hetzer fast and well armored and Nashorn fast and powerful, weak armor
Tech 3 Jagdpanther fast and powerful and Panzerjäger fast and cheap
Tech 4 Jagdtiger slow and powerful
 
To expand on this idea you could have builder/research civs that get linear tech tress that help them research/economy/happy buildings/hammer buildings
 
wow,
you did such a thorow job net55,
its awesome,
i will use your list as my guide line for the 3uu!

now,
if you think, i can tweak some of the civs/leaders to be more powerfull - maybe changing their aggressiveness, unit building, favorite civic and such,
if you have ideas about this ...:)

also, i like the secret tech idea, but, what do you mean linear techs?
i can do this tech 1, 2.... by just adding more uniqe units for the germans,
making some new classes just for the germans, taking out other classes that they cant build, other then that it seems like they way to do this.

if you can think off some ancient techs i should add also tell me,
this what i added so far between the satellites -composite tech area:
armor paliting
propoganda
pharmacutcle products
synthetic polymers
sonar
psychology

:)
 
Keldath,

I am playing a game as Charlamagne and close to a cultural victory in a extended game (without the patch).
some remarks :

-Gutenberg bible provide books ? I didn't see them
-The Crusade wonder is weak i think, -1 population and no free units.
-the conf. honor guard has max 0 attack ?

I think the happiness and health resources are balanced in the game.
 
Playing it in 15min...
Just download main package + patch? Nothing else to be aware of?
As it is a beta(?) still, I will be more of testing than playing, so I paly it in a quick speed!
 
dont worry arlborn,

i know your affraid prior to my "other" mods,

this one is more stable so dont worry :) its aint no beta no more.

some balancing issues, but not somthing crutial at all.
see the reports above if you wish to know more.

keep me posted bout your game, im counting on your opinion dude.

*just the patch is needed.
 
dont worry arlborn,

i know your affraid prior to my "other" mods,

this one is more stable so dont worry :) its aint no beta no more.

some balancing issues, but not somthing crutial at all.
see the reports above if you wish to know more.

keep me posted bout your game, im counting on your opinion dude.

*just the patch is needed.

I am making a list :P xD Sure I am a wothless modder, so don't follow most of it if you don't want :P
But I got not much time to play weekends! :sad:
Expect "complete report" by tomorrow!
 
Hi Keldath!
Well, I'm a doof...I sent you a severely bugged copy of my mod.
Two of the files had some serious oversights...I guess that is what I get for rushing!
So here are the fixed files (just the two).
I feel like a clown for the mistakes that I made!
 

Attachments

I play FX-extented, I played about 500 turns and founded 4 religions, so going for a cultural victory is o.k.
I already started a game so a play next time with your new version.
To get the hero-promotion you use the gir-method ?
You have a chance to get it when you win a battle with the unit?
 
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