And in a side note, I liked the balance of osme units you made, lik the coyote warrior, the humvee, desert crawler and etc.
ALL MUUSKETMAN UNITS AND RIFLEMEN = TAKE OFF THE BONUSES AGIASNT MELEE UNITS! LOL, how can you put 70% agaisnt melee in a musketman? A human will beeline to gunpowder and byebye AI with maceman! You want it to be realistic no? So put 10%agiasnt melee for musketman ONLY!
OK, CAN YOU PUT BACK ALL THE UNITS OF VANILLA(rifleman, kngiht, cavalry, infantary and etc) TO THE SAME AS IN VANILLA???? Because it is a bit of a mess! Leave only the bonuses agiasnt your new units, like the cmonk , dark crusader and etc!
Dark Crusader = Only 15% bonuses agaisnt longbow is quite enough man, if a CIV has no musketman ye, it will be pretty easy then to conquer...
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Now, UU's:
Ansar = take off the bonuses against axeman and war elephant. +1 strengh(as it is. I am not saying to put +1 strengh, it already HAS +1, understood? lol) than its substitute(+ the 15% hill attack it has) is enough for an UU IMHO.
Aztec Elite Jaguar = take off the city defense and city attack bonus. Also lower the attack bonus on crossbow to 10% only!
Order of Daggon = Put only 20% of withdraw chance!
Carthagian War elephant = I think you made a mistake here by the way, because he can only upgrate to cavalry, not curaisser...So balancing: Take off the bonus for city attacking and the -defense i hill, and put +1 moviment! That is a hood unit then!
Celtic javalyn = Put only 7 strengh, not 8.
ninja = Put 50% vc. melee only, and leaeve him at 8 strengh, not 9! And no bonus for city defense!
Dutch regular = Put EVERYTHING exactly the same as the marine, just leave the 2 moviments and put +15% city attack(not 23%)! That makes it really strong in amphibious attacks already!
Tiger tank = take off all the bonuses over the unit it replaces(so only leave the bonuses of the unit it replaces, notihng else). +3 strengh is enough hehe.
Greek cavalry = NO city attack bonuses and NO hill bonuses!!!!! The negative in city defense is good. Now, put -10% attack agaisnt melee units and -25% defense agiasnt melee too. That sounds nice with the 18 strengh it has xD
Vatican(?) guard = TAKE OFF EVERYTHING, and then, when it is like a normal cavalry unit, adds +1 moviment(so it has 3 moviment) and +10% agaisnt melee units!
Eagle warrior = put only 10% attack agiasnt longbowman, not 25%!
Why India has 3 UUs already? lol! Anyway:
India war elephant = No bonuses for city attack PLEASE! 10 attack + bonus for city attack so early is death! put -10% agaisnt archery units and -10% agaisnt musketman too!
Striker is a nice unit! Unless I missed something, but it CAN NOT infiltrate in a enemy city I guess, because it is not invisible!!! So, if you didn't test it, I would say it is broken! It needs to be invisible and has no attack >.< No?. Anywyay it is so cheap for 3k of EP? I dont know..I am not sure how to balance it..Maybe make 350 hammers to produce and infiltrates only 500 EPS?
Israeli Air base(ye, it is a UB): Just, do NOT forget the "+4 unit capacity"added in BTS ot is will be ACTUALLY WORSE than normal airport!!
Mekava Mark IV = I think that YOU MADE A MISTAKE HERE LOL! 0% in attack? how does that makes sense? xD
Rahgasta = 50% vs melee unit is too much!!!! Put only 10% if you want to have it! Taht is enough to kill most swordmen.
Mali grenadier = OK, a simple and rational question: ARE YOU INSANE?!?!!?@!?@?!!?#21$246???!? xDDDDD So, delete ALL EXTRA BONUSES from the unit. So now that it is just lik a normal granadier, put moviment 2 and +10% city attack. Tan-tan, great unit and balanced! LOL xD
Mayan Brutal(weird name, and I guess mayan didn't have cavalry..? Ah well, this mod is not historic lol xD) = NO BONUSES AGIASNT MELEE and only 10% city attack.
Modern grenadier = No hill strengh!
Native American cavalry = No city attack bonuses!
Ottoman Infantary = I think that again you made a mistake! 0% dmg in units while attacking?? Just leave it like the normal infantary but with 22 strengh and +10% city attack!
Immortal chariot = Why did you change the immortal?? the old immortal was so nice!
Spiked tremor = OK, what is it with this maximum 0% dmg??? I saw it again, it must be on purpose! WWhat is it for?? Anyway, if you take off this 0%, then put 10% only for city attack..
Lusitanians = No city attack bonuses please!
Italian tank = Again tihs 'maximum 0% damage on attack'sh!t...
SU-85 = again 0% bug(?).
Cortez Follower = Again 0% bug. I think that you did something wromg in the last units lol.
Sumerian Taimed(taMed?) Elephant = 14 strengh?? Put 11 and only 10% city attack.
Hammerhand = Again 0% bug. And put no bonus agaisnt maceman, and only 10% agaisnt lonbowman
African modern infantary = again 0% bug(?).