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As for the Doviello: A change from the team version slipped in there, is all. Doviello animal spawning has been redesigned for the new animals. May as well describe the changes here, as they're done. Have been for weeks.
As for the 'Blood' promotions mentioned, that is how we are nerfing animal use for combat, yet keeping them attractive for more than settling in cities.
- Doviello spawn function moved to CustomFunctions, split into doCityTurnDoviello, doChanceAnimalSpawn, doAnimalListDoviello. Visual counter for the Capital's spawn odds added to the main screen, counter for each city visible in it's city screen.
- Doviello spawn list changed massively.
- New animals: Will list them as Animal - Techpath that unlocks it - Number of stages
- Wolves - Recon - 5
- Bears - Melee - 5
- Boar - Siege - 4
- Gorilla - Archer - 4
- Griffin - Mounted - 5
- Elk - Divine - 2
- Pack spells removed
- World Spell redone
- Each unit you own gives a chance (Spawn chance of the Den (capital) + 25%) for an animal to spawn in the Den
- List of animals is compiled using doAnimalListDoviello
- 'Mark of' promotions removed; Switched over to using the 'Blood' promotions instead. These will be granted by the Animal Dens to units built in the city, as with the old Mark promotions.
- Doviello Animals are allowed to upgrade using the same method as Wild Animals
- New state names for the Council of the Wilds civic, thanks to KillerClowns:
- Good - Brotherhood of the [CIVNAME] Wildmen
- Neutral - [LEADERNAME]'s Blood Brothers
- Evil - [LEADERNAME]'s Pack
- FoL - [LEADERNAME]'s Huntsmen
- Mezmerize Animal may be cast by all Doviello recon level 5 and higher
- All animals had some of their stats moved into a Blood, Heart, or Soul promotion (one of each per type of animal).
- When animals are captured, they gain the 'Tame' promotion; Makes them defensive only.
- Captured animals gain the escape spell.
- Captured animals may be sacrificed to grant units in their stack their Blood promotion; This promotion allows the next versions later on.
- With the Animal Handling technology, animals are able to cast the 'Warbeast' spell (50 ) which removes the tame promotion.
- Doviello animals are immune to the Tame promotion, with the exceptions of Spiders and Scorpions
- Archos Spiders/Scorpions are immune to the promotion, other animals are not.
- Assassins and Shadows gain the Urban promotion, blocks access to specific animal promotions (Those which explicitly increase combat stats, basically)
If anyone wants to discuss these changes, please open a new thread to do so. Title it something like "Doviello and Animal changes".
I never got really into the Doviello, so how does the (old)/new Blood, Heart and Soul promotions work? What benefits will they give to what units?