jdog5000
Revolutionary
This weekend is the plan ... partly waiting to be sure there were no bugs reported in BBAI or the new unofficial patch, but doesn't look like anything was introduced.
Since you asked so nicely Caesium, I've got a few AI changes to city build decisions for rebels I've been plotting while working on BBAI that I'll add. Right now rebels build buildings first when capturing a city like everyone else ... but they desperately need units. Barbarians also build buildings first, which also doesn't make much sense but I fixed that in BBAI.
Couple Python bug fixes too ... 1.65 should be a very stable release that will stay up while all the new changes in the next versions get debugged and balanced over the next several months.
Since you asked so nicely Caesium, I've got a few AI changes to city build decisions for rebels I've been plotting while working on BBAI that I'll add. Right now rebels build buildings first when capturing a city like everyone else ... but they desperately need units. Barbarians also build buildings first, which also doesn't make much sense but I fixed that in BBAI.
Couple Python bug fixes too ... 1.65 should be a very stable release that will stay up while all the new changes in the next versions get debugged and balanced over the next several months.