Download Thread

I hereby announce the release of Patch 10b for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS. This patch needs to be applied on top of the main v10 file of Planetfall.

This patch makes Planetfall compatible with the recently released official patch 3.19 for BtS. Make sure you have downloaded and installed it too.
This patch breaks savegames from any previous version or patch of Planetfall.



Changelog:

1. New Farm->Eden improvement graphics by Lord Tirian.
2. Fungal Tower unit animations by Lord Tirian.
3. Drop Trooper unit graphics by GarretSidzaka and The_Coyote.
4. InVitro, Cyborg and Walker don't cause war weariness. Thanks to Priv_Joker.
5. Naval units can now be transported to sea and coastal bases with Psi/Dimensional Gates as well. Thanks to Priv_Joker.
6. Formers can be airlifted to any base. Aquaformers can be airlifted to any sea or coastal base. Thanks to Priv_Joker.
7. The Blink Displacer special ability allows a unit to ignore building defense (perimeter defense & tachyon field). Thanks to Priv_Joker.
8. Isle of the Deep can only carry Mind Worms and Spore Launchers.
9. The submarine unit can upgrade to the Carrier and has a cargo hold of one.
10. Submarines and Carriers can besides air units carry "people" such as Probe Teams.
11. Submarine-type units can acquire the Storage Bay special ability.
12. The Morganite faction gets 20% more War Weariness.
13. Espionage missions against University bases are 25% cheaper.
14. The Believer faction gains +1 mineral from the Psych Chaplain specialist.
15. The Believers get -1 Planet in each base.
16. For every 50 culture a base produces, it prevents a fungal bloom.
17. Under the Terraformed civic, fungus automatically gets removed at a speed of one plot per 50 culture produced faction-wide that turn.
18. Chopper and Gravship units can capture bases.
19. Greenhouses can now be constructed on Rocky Polar/Arid/Moist terrain.

 

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I'm patched to B as well as the new BTS patch, yet when I try to play, the game doesn't even start. This is the error I get (running on a Vista box):

Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.3.1
Application Timestamp: 48317e8a
Fault Module Name: CvGameCoreDLL.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4a366eab
Exception Code: c0000005
Exception Offset: 000824b0
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
Additional Information 1: eb4b
Additional Information 2: f0ba61663ed0456e746fa8052330fe73
Additional Information 3: 83dc
Additional Information 4: 2fc47d32bb5262c7b36d476782f37e46
 
I'm patched to B as well as the new BTS patch

Are you absolute sure? This lokoks rather suspicious:
Application Version: 3.1.3.1

You can check in-game what BtS patch you're using. Advanced->Check Build or something?

Another possibility is you have UAC (User Account Control) enabled.
 
been playing all day
best freaking mod i have played in a very long time!! comparable in quality to FFH2 bar none. it is the sci-fi mod

Seriously. I love this mod, even now it does a great job of emulating the personality conflicts inherent to SMAC.
 
You can check in-game what BtS patch you're using. Advanced->Check Build or something?

Another possibility is you have UAC (User Account Control) enabled.

Well since I did the in-disk "Check for Updates" and I saw it updating, I'm pretty sure.

Since I don't know what a UAC is and since I'm using a different computer (one with Vista) than my laptop with XP it wouldn't surprise me. How do I disable it?
 
Well since I did the in-disk "Check for Updates" and I saw it updating, I'm pretty sure.

You'd be surprised. Please check what build you have anyway.

Since I don't know what a UAC is and since I'm using a different computer (one with Vista) than my laptop with XP it wouldn't surprise me. How do I disable it?

I don't know. I don't have Vista. Hopefully someone else can help.
If you find out elsewhere, I'd appreciate if you would tell me here.
 
Well since I did the in-disk "Check for Updates" and I saw it updating, I'm pretty sure.

Since I don't know what a UAC is and since I'm using a different computer (one with Vista) than my laptop with XP it wouldn't surprise me. How do I disable it?

You wrote that you use Vista, which could be a hint on that the UserAccountControl is the culprit - to disable it go to "System Control", then "User accounts" - then there are several entries, the last should deal with disabling/enabling the UAC.
 
Q: Is it possible to hear the original SMAC voice quotes in Planetfall?

A: Yes it is, or at least some of the tech quotes are used. This will be expanded further into the future.

To enable the tech quotes, you should copy the SMAC fx and voices folder into the Planetfall Sounds folder, as indicated on the screenshot. If you do not do this, you'll just hear a 'ping' upon researching a technology.



Q: But I don't own SMAC, and I want to hear SMAC sounds!

A: Sucks to be you. You may be able to purchase it here though. But do hurry. Good things never last.

just a quick note (idk if it's been mentioned before): you can download the SMAC demo from here, and most likely it will contain the sounds contained in the full game so you can use them for the Planetfall mod
 
Does each patch include the previous ones, or do I need to download both patch a and patch b?
 
Does each patch include the previous ones, or do I need to download both patch a and patch b?
The patches include all former patches, so just main file + latest patch and you're set.

Cheers, LT.
 
Patch 10c for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v10 file of Planetfall. It breaks savegames from any previous version or patch of Planetfall.

Many new graphics by Lord Tirian have been included in this patch. On gameplay, no major changes have been included, but there's a long list of tweaks which should lead to a better experience.



Changelog:

1. Garland Crater landmark added. Graphics by Lord Tirian.
2. New Sealurk unit graphics by Lord Tirian.
3. Base names and Facility pedia quotes added, by Keeper_GFA.
4. Rare DNA resource graphics by Lord Tirian.
5. Cloudbase unit graphics by Lord Tirian.
6. The Psi Gate building graphic now has a psionic glow over it. Thanks to Lord Tirian.
7. Dimensional Gate building graphics by Lord Tirian.
8. Sea bases now have a graphic, thanks to GeoModder and woodelf.
9. Sea bases no longer start with a free Pressure Dome.
10. The Sea Colony Pod unit costs 120 minerals again.
11. New Trench graphics by Lord Tirian.
12. Trenches now appear on the coast instead of one plot into the ocean.
13. Submarines no longer get an inherent combat bonus on Trench terrain.
14. New Deep Pressure Hull Special Ability for Submarines: gives +25% on & vs. Trench, and makes the Sub invisible while on Trench.
15. The Subsea Trunkline facility now provides +1 mineral on Trenches instead of on all water plots.
16. Units can pick the 'Light' special ability, which halves the unit's maintenance cost, but removes all remaining special ability slots.
17. The Repair Bay special ability requires Biogenetics.
18. Transports no longer start with the Medic I promotion for free.
19. The Stealth special ability requires Magnetic Acceleration.
20. The Range1 special ability now requires Kinematics instead of Cybernetics.
21. Treaded units can now move on fungus, but they get a 50% combat penalty there.
22. Treaded units can't do ranged strikes while on fungus.
23. Bugfix: AI immobile units will use ranged strikes.
24. Bunkers get a +50% combat bonus versus Native Life.
25. Treaded units are now immune to collateral damage from Bunkers.
26. The Fungal Tower unit now only has a 20% interception chance, but gets a 100% combat bonus against air units, and is immune to collateral damage from them.
27. Building a Perimeter Defense in a base creates a Bunker unit there. If that Bunker is destroyed, the Perimeter Defense is destroyed as well.
28. Perimeter Defense building cost doubled to 100 minerals.
29. Carrier units start with one free special ability slot.
30. Spartan units no longer get a +10% combat bonus. Instead they get +1 first strike, +10% withdrawal chance, +5% bombard, +10% healing in neutral and enemy territory, and a 40% protection against collateral damage.
31. The Recycling Tanks facility now gives one Doctor specialist slot.
32. The Children' Creche no longer gives a Doctor slot, but now provides +1 happiness instead.

 

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Patch 10c for Planetfall, the Alpha Centauri total conversion mod for Civ4 BtS, has been released. This patch needs to be applied on top of the main v10 file of Planetfall. It breaks savegames from any previous version or patch of Planetfall.

Many new graphics by Lord Tirian have been included in this patch. On gameplay, no major changes have been included, but there's a long list of tweaks which should lead to a better experience.



Changelog:

1. Garland Crater landmark added. Graphics by Lord Tirian.
2. New Sealurk unit graphics by Lord Tirian.
3. Base names and Facility pedia quotes added, by Keeper_GFA.
4. Rare DNA resource graphics by Lord Tirian.
5. Cloudbase unit graphics by Lord Tirian.
6. The Psi Gate building graphic now has a psionic glow over it. Thanks to Lord Tirian.
7. Dimensional Gate building graphics by Lord Tirian.
8. Sea bases now have a graphic, thanks to GeoModder and woodelf.
9. Sea bases no longer start with a free Pressure Dome.
10. The Sea Colony Pod unit costs 120 minerals again.
11. New Trench graphics by Lord Tirian.
12. Trenches now appear on the coast instead of one plot into the ocean.
13. Submarines no longer get an inherent combat bonus on Trench terrain.
14. New Deep Pressure Hull Special Ability for Submarines: gives +25% on & vs. Trench, and makes the Sub invisible while on Trench.
15. The Subsea Trunkline facility now provides +1 mineral on Trenches instead of on all water plots.
16. Units can pick the 'Light' special ability, which halves the unit's maintenance cost, but removes all remaining special ability slots.
17. The Repair Bay special ability requires Biogenetics.
18. Transports no longer start with the Medic I promotion for free.
19. The Stealth special ability requires Magnetic Acceleration.
20. The Range1 special ability now requires Kinematics instead of Cybernetics.
21. Treaded units can now move on fungus, but they get a 50% combat penalty there.
22. Treaded units can't do ranged strikes while on fungus.
23. Bugfix: AI immobile units will use ranged strikes.
24. Bunkers get a +50% combat bonus versus Native Life.
25. Treaded units are now immune to collateral damage from Bunkers.
26. The Fungal Tower unit now only has a 20% interception chance, but gets a 100% combat bonus against air units, and is immune to collateral damage from them.
27. Building a Perimeter Defense in a base creates a Bunker unit there. If that Bunker is destroyed, the Perimeter Defense is destroyed as well.
28. Perimeter Defense building cost doubled to 100 minerals.
29. Carrier units start with one free special ability slot.
30. Spartan units no longer get a +10% combat bonus. Instead they get +1 first strike, +10% withdrawal chance, +5% bombard, +10% healing in neutral and enemy territory, and a 40% protection against collateral damage.
31. The Recycling Tanks facility now gives one Doctor specialist slot.
32. The Children' Creche no longer gives a Doctor slot, but now provides +1 happiness instead.


checking it out now, thanks Maniac!
 
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