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Will 4.02 have the resources modification within it, or will we continue to also load the "New Bonus and Luxury Resources (CCTP Teaser), version 31" mod?
 
Will 4.02 have the resources modification within it, or will we continue to also load the "New Bonus and Luxury Resources (CCTP Teaser), version 31" mod?

Not sure if i understand the question right.
You mean you loaded CCTP teaser and CCTP 4.01?
 
He mean, that "Here are resources, you can see them, but cannot touch. Touching will be in next versions" :).

Oh ok, sounds weird.
Still running my current test game to bug out some things.
But i can tell you, that all resources can be worked and show up correctly.
But for the next update i plan to create at least two new buildable resources.
 
Yes, I loaded both. Was that an error?

Yip, the teaser is included into CCTP. When you load both, this can create varios bugs.

All you you need to play CCTP is the latest version and i suggested whowards dll mod.
(To get all features advanced CCTP).

As always IGE is fully compatible and also suggested to avoid bugs.
 
what advantages do you get with the DLL mod active as well?

*Minus Happiness from buildings.
*Cities have expanded work radius up to 5
*Local Generals spawning
*Fort and Citadels working as Canal
.....
 
is there a way to disable that if you don't want it active?

Sure, ether play without the dll mod, or look under CCCTP/DLL_Support/GlobalCityWorkingDistance. Open the xml document and change the first 3 values to 0 in the custommodoption.
 
Yip, the teaser is included into CCTP. When you load both, this can create varios bugs.

All you you need to play CCTP is the latest version and i suggested whowards dll mod.
(To get all features advanced CCTP).

As always IGE is fully compatible and also suggested to avoid bugs.

Was wondering if you would you post a direct link to the whowards dll mod.

I have found his website but seem i was crashing a lot more often trying to use it.
 
Was wondering if you would you post a direct link to the whowards dll mod.

I have found his website but seem i was crashing a lot more often trying to use it.

Yes we can add a link with the next update.
For the crash, i figured out why the game crash with whowards dll.
There is a incompatibility with the terrain( Damage system), its removed and i can report played 1250 rounds without ctd.
 
Hey Gilgamesch,

I use your mod, but I can't play with it.
I get "cvgamecore_expansion2.dll" error crash when I play BNW. It's happening with the brave new world dlc. what is the problem?
 
Hey Gilgamesch,

I use your mod, but I can't play with it.
I get "cvgamecore_expansion2.dll" error crash when I play BNW. It's happening with the brave new world dlc. what is the problem?

Without logs i cant tell you what happened or what not.
There could be many possibilities, but today we will release 4.02.
This version will be more player friendly and less buggy.
 
CCTP V.402 avaible here.
 
Yahoo. Thanks. Lets test and wreck ai's asses :thanx::c5war::devil:
PS - Have offtopic question - how you(if you do so) win at piety in unmodded game? I'm 3rd time(after reading some tutorial's and so on) lose 20-30 turns before my win... It's so frustrating...
 
Yahoo. Thanks. Lets test and wreck ai's asses :thanx::c5war::devil:
PS - Have offtopic question - how you(if you do so) win at piety in unmodded game? I'm 3rd time(after reading some tutorial's and so on) lose 20-30 turns before my win... It's so frustrating...

Lol you mean beating the ai on deity /decimatus, even harder on CCTP?
Build Caveman, scout the area, be friendly to the ai dont harm them could be end in war.
I ended my testing game without a war before indusrtial age, and i started it)
Keep your goals in focused, even when it takes a lot odf turns,.
But the most important thing, dont get behind in technologies.
Also the Civ you play with is important, my choice is korea.
Great unique units and a big science bonus.
 
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