Thyrwyn
Guardian at the Gate
Greg has confirmed that the largest maps support 23 civs; and that there are typically more City States than civs.
Elizabeth said that "huge maps are really huge".
There is nothing to suggest that the game will not be balanced for large maps. As for the domination victory - we know next to nothing about the specific implementation other than the vague statement that (paraphrasing) "you only have to conquer all the other capitals". This could mean that the winning civ has to have conquered a capital from every other civ, or it could mean that once a civ loses its capital, it counts as "conquered" for any other civ pursuing a domination victory.
We don't know what happens to a civ that loses its capital - except that they are not eliminated. We also don't know if you will be able to move/rebuild your capital.
1upt does not make it easier to "blitz" capitals. Even if the capital is on the coast, you will only be able to land one unit/turn in each unoccupied coastal tile. and they have already stated that the AI will get very antsy about troop buildups along their borders. In order to blitz their capital you will need a fleet that covers 1 sea tile for each and every unit you want to land - and every enemy ship in the area will block your way. The AI does not need to be programmed to obsess over their capital - they just need to be programmed to respond to troop deployments - which firaxis has already indicated is the case..
Elizabeth said that "huge maps are really huge".
There is nothing to suggest that the game will not be balanced for large maps. As for the domination victory - we know next to nothing about the specific implementation other than the vague statement that (paraphrasing) "you only have to conquer all the other capitals". This could mean that the winning civ has to have conquered a capital from every other civ, or it could mean that once a civ loses its capital, it counts as "conquered" for any other civ pursuing a domination victory.
We don't know what happens to a civ that loses its capital - except that they are not eliminated. We also don't know if you will be able to move/rebuild your capital.
1upt does not make it easier to "blitz" capitals. Even if the capital is on the coast, you will only be able to land one unit/turn in each unoccupied coastal tile. and they have already stated that the AI will get very antsy about troop buildups along their borders. In order to blitz their capital you will need a fleet that covers 1 sea tile for each and every unit you want to land - and every enemy ship in the area will block your way. The AI does not need to be programmed to obsess over their capital - they just need to be programmed to respond to troop deployments - which firaxis has already indicated is the case..