Welcome to Dr kossin #18. Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands. Previously, I had been using maps that had been verified for isolation or semi-isolation. I have terminated that practice as, while a common sort of map, it doesn't entirely reflect the reality of gameplay and was a big hint that there were at least 2 civilizations nearby even if you started on an island by yourself. Since I have become more-or-less comfortable on Immortal, the goal of the series is now for me to move even beyond Immortality, into Deity grounds. Hopefully, readers will also be able to pick up a few things here and there to alleviate their own playing. You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out. Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can. Enough talk, on to the game. Dr kossin #18 Round 1a Why isn't there a save feature? Round 1b Claiming land, the old-fashioned way Round 2 Diplomacy the military way Game settings Immortal Normal Speed Fractal No Events No Huts BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0 Everything else is normal. The leader, this time, is: Please refer to the China Civ IV wiki for more information on this leader/nation. The start: Now that looks like a weak start. Food is so-so in place with pigs and clams. Land is brownish in general. The problem is settling in place leaves only 1 hill for production. I'm guessing a strategic resource will pop in either of the forest-less tiles so that would at least help a bit with production. Settling in place has the advantage of a 2 city tile to accelerate the first worker and everything else subsequently. Settling 1S would give 2 plain hills in the BFC which is a bit better and the possibility of more seafood in the fog. Settling to get both pigs and the corn in the BFC is another option. It means we lose fresh water bonus and get a lot more brown tiles though. Having this much trees suggests some wonders could be pursued even without the strategic resource, thanks to Industrious. The Oracle->Metal Casting for one is an interesting one to get early forges going to maybe luck out on an Engineer even. Having workshops early on would also be helpful for production but they're kinda marginal before Guilds+Caste or Guilds+Chemistry (3 hammers at the cost of 2 food isn't a sound investment in my book).