ElliotS
Warmonger
The series of events is a serious improvement over vanilla because it can ramp smoother and avoids many of the quirks of an only discount system. It's also good because it rewards good AI for doing good and doesn't reward bad AI for doing nothing.I still ask me, if it wouldnt be easier to simply give the AI some small discount on policies, techs and growth, instead of a complex system of yields by events, new era or lost units (and so on).
It would be at least calculable and man-comprehensible.
The production bonus of the AI I would prefer to refer mainly to units and only half to buildings.
Or reduce it in principle to half and increase only in times of war to the current value. This would give the player the incentive to end AI wars as quickly as possible.
But the smartness of the AI could be increased, making the best decision already at king difficulty. Ive seen sometimes even in Emperor difficulty some strange pantheon picks (india starts in a giant desert with plenty of bonus ressources but picked goddess of festivals (bonus for every unique luxury)
Randomization is necessary because it's most similar to how lower-level players play. The reason they're not playing at higher levels is because they don't make the best choices.Interesting - I would have thought that at lower difficulties, randomization wouldn't be necessary because a human will beat an AI with equal resources handily (unless the AI is REALLY smart). It seems unnecessary for there to be a randomization handicap on top of the already-being-not-human handicap.
Has there been any thought of implementing Google's Swift Mind or whatever it's called, the learning AI that can trump human players by learning?![]()
Also more casual players want to see more randomization because they don't like seeing the AI make the same choices every game.