Civitar
Adventurer
Well, considering that we can convert NIFs with KF animations exactly the way they looked in Civ4, you'd think you could make an animation the same way as in Civ4, just exporting to FBX once you were finished. And what would the "root bone" be? Scene Root, or is it an actual bone?
I am king of the world! 

...or remove vertices you know are assigned to too many bones from some of those bones - I had to do that a bit with this dragon, because I don't like having vertices assigned to more than one bone unless absolutely necessary.
