Dragons that won't shut up!

Fenboy

King
Joined
Nov 6, 2007
Messages
686
Location
Ingurland
Abashi and Eurabatres appear to have their 'roar' soundtrack on a permanent loop. While this is nice at first, after ten minutes it gets annoying. Hyborem, who uses the same sound file does not appear to have this problem, and only roars when selected (goood genocidal demon!) Can anyone tell me how to change the XML to make the dragons be a mite quieter?

Much appreciated
Fenboy
 
From the Assets/XML/Art/CIV4ArtDefines_Unit.xml:

Hyborem:

Code:
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_DRAGON_BREATH_IN</SelectionSound>
            <ActionSound>AS3D_UN_DRAGON_ROAR</ActionSound>
        </UnitArtInfo>

Abashi:

Code:
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
            <SelectionSound>AS3D_UN_DRAGON_BREATH_IN</SelectionSound>
            <ActionSound>AS3D_UN_DRAGON_ROAR</ActionSound>
        </UnitArtInfo>

So unfortunately that is useless it looks like. I had though I remembered the dragons having an audioloop defined, but no such luck. But I am pretty sure that this is the only place that sound is defined on a per-unit basis in the XML.
 
You could also check the MP3 which I believe is what all the sound files are. Make sure it isn't set to loop when you open it. That may or may not fix the problem.
 
No such luck, I've found the annoying sound file in question in Assets\sounds\units, its the Dragonbreathin.wav but its not looped when I play it.
 
Renaming it might shut them up - worth a try.
 
Renaming it might shut them up - worth a try.

Well it works, a little too well perhaps as they now are silent even when selected. I tried switching the filenames of Dragonroar.wav and Dragonbreathin.wav, but unfortunately that meant that Dragonroar.wav was now on a permanent loop when Abashi was on screen. I guess the dragons will have to make do with silence for now :rolleyes:
 
I had something like this happen with the marching noise. It just kept looping. Of course, it stopped eventually, after playing long enough it could have been a unit marching across the whole map.
 
Get an audio creation program, take the .wav file and add a minute or so of silence to the end...
 
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