I agree with you, but you as well would have little proof that it was in fact not you that agreed. Additionally, if you did not read and agree to the EULA, you have no right to use the product.
True, but speaking purely from the criminal aspect, the burden would be on them to prove that you had pressed the button. As for having no right to play without reading and agreeing to the EULA, this would mean that a person would have no right to play any game they did not personally install. I would hope that no such decision would hold up to appeal. More on point though, I would point to the (1) of the copyright law you posted, "(1) In general. — Any person who willfully infringes a copyright shall be punished as provided under...", the key part being 'willfully infringes'. Again, it would be on the prosecution to prove that your infringement was "willful".
Not quite true. From Chapter 5, § 506 of US copyright law:
It means that even if you did not distribute a copyrighted work worth more than 1000$, if you knew that it was meant for commercial distribution, as a game is, then you are still guilty of criminal infringement.
My reading of clause C implies that it is referring to works that have not yet been released, but are intended to be and would not apply to works that have already been released, those falling instead under clause B. I would guess that clause C is aimed at insider dvds of movies that are released before the movie hits theaters, though the same would apply to games that are finished but not yet released.
That's only for criminal infringement too.
If you violate any of the following rights granted to the copyright holder, you are also guilty of copyright infringement, although it may be a civil and not a criminal violation.
I've bolded the part that I think applies the most. When you pirate a copy of some work, you effectively deprive the copyright holder of the bolded right.
First, on a side note, I just have to say that no matter how many times I've read these laws, I always get a chuckle out of the fact that they insist on still including "phonorecords" in all this stuff. Really, is phonorecord pirating a problem in this day and age...
Anyway, back on point, you make a good point though I would say "(1) to reproduce the copyrighted work in copies or phonorecords;" is a much stronger position.
The (3) contains the ambiguous words "distribute" and "to the public" which could be interpreted in the same vein as the warning at the beginning of dvds that says it isn't allowed to be shown for "public" viewing, it just means you can't compete with the holder by releasing the work in the holder's own venue. Your bolded line also contains the troubling words "sale", "transfer of ownership", "rental", "lease", and "lending", which would seem to indite the entire used cd industry as copyright infringers as they facilitate the "transfer of ownership" of copyrighted works and also anyone that ever "lent" a cd, dvd, or video game to a friend.
This is one of the big grey areas in copyright law. Do you specifically own the software or only a license to use the binary copy provided to you? I can't give you a concrete answer here so Ill just leave it at this: You might be right, you might be wrong. You'd need to ask a US Copyright lawyer though.
I agree, if any of this has a true impact on someones life, then they should consult a lawyer, or at the least do there own research and not trust some anonymous posters on a forum.
All excellent points. Its abhorrent how pretty much all industries are abusing the consumer. The worst part is that many people care so little that they allow it to continue.
I agree, but isn't that how it always is. They made my brother's game require online connection for SP games, and I said nothing. They made my friends game only installable 3 times, and I said nothing. Then they made my cousin's game verify with a server every time it was saved or loaded, and I said.. nothing. Then they made my game check my retinal print every time it started.. and there was no one left to say anything.
But seriously, from a gamer's perspective, I hate DRM, but from the perspective of an independent game developer, I think it's great. The more the industry squeezes the gamers, the more they push their gamers away and right into our arms.
