Beginning Settings are: Big and Small Map, Temperate Climate, Medium Sea Level. Land mass are all set to random. We have seven random rivals to our Abe Lincoln at Prince difficulty. The game speed is Epic. No tech brokering, which means unless we've learned it, we can't trade it. This applies to the AI, as well. All victory conditions are active, so we may need to watch for the Apostolic Palace.
Turn 0 (4000 BC) - I drop our Settler in place. This pops a tribal village for 61 gold in our opening square. We have crab in our opening square, and once the culture pops for our BFC, we'll gain clam, pig, and two silk, as well. We start with Fishing and Agriculture, so workboats and workers ahoy! Washington starts with a Worker to coincide with our tech. Our warriors head south for another goodie hut. My first tech is animal husbandry for horses and pigs.
Lots of forest here, by the way.
Turn 1 (3875 BC) - Nothing.
Turn 2 (3950 BC) - Southern goodie hut pops and gives us Hunting.
Turn 3 (3925 BC) - Warriors heading for the next hill.
Turn 4 (3900 BC) - Southern coast is a cold one.
Turn 5 (3875 BC) - Warriors go north.
Turn 6 (3850 BC) - Nothing.
Turn 7 (3825 BC) - Reveal Corn two tiles east of the pig.
Turn 8 (3800 BC) - Culture pops. We can now take advantage of our resources.
Turn 9 (3775 BC) - Nothing.
Turn 10 (3750 BC) - Nothing.
Turn 11 (3725 BC) - More hills.
Turn 12 (3700 BC) - Possibly useful country in a desert.
Turn 13 (3675 BC) - Nothing.
Turn 14 (3650 BC) - Some territory.
Turn 15 (3625 BC) - Possible city site.
We've got a choke point, and possibly two spots for cities. Given all the trees, I think our next tech(s) should be pretty obvious. I would suggest workboats to hook up our coastal resources, though. Next up is
azaris!
SAVEGAME