Got it & loaded it with success at 07:20 PM...about 15 minutes after it was posted.
I completed my 15 turns (46 to 60) at 08:00 PM.
Here is my ANALYSIS (no need for a screen shot) :
T45 (as left by
njorls) >
45.1 : I awoke the workers and set them to chop, as suggested in my predecessor's first edit.
45.2 : Surprise! Research is NOT "The Wheel" as stated (see previous post), but "Mysticism" !?! I reset it to The Wheel, as recommended by njorls.
T47 (my 2nd turn) >
47.1 : Work Boat finished. Sent it to the resource.
47.2 : City has reached a new pop level (5).
47.3 : Seems a good time, then, to produce a Settler.
T48 > Work Boat consumed to develop the CLAM resource.
T50 > Workers start to build a mine on cleared-up hill. Barbarian wolves lurk to the south of the city : no immediate threat.
T53 > Bad news ! Barbarian bears surge forth from the shadows and kill our warrior-explorer unit ! Nothing I could do to prevent it.
T56 >
56.1 : Wheel discovered ! I select "Archery" as the next tech to research because we might need to beef-up against Charlemagne (to the east) and those wild bears & wolves (especially since a 2nd city might soon be founded).
56.2 : The Settler unit is finished, but I do not want to risk sending it due to the presence of bears (east) & wolves (south). Consequently, I start the production of a 2nd warrior unit (as the first element of a settler-escort task-force).
56.3 : Workers have finished the mine on the hill, and since we now have wheels, I set them to build a road there (to start a communication path with our eventual 2nd city, to the east).
T58 > It took only 2 turns to produce the 2nd unit of warriors, but being the cautious type, I still do not want to risk the Settlers with only one escort towards the east. I will leave this daring adventure to my successor ! Consequently, I launch the production of a 3rd warrior, to beef-up the settler escort (but this time, those warriors will take 3 turns to arrive : on T61, my successor's first turn).
T59 > Workers have finished the first segment of the road, and I send them to the east to start segment 2 (on the pig resource).
T60 (my last turn, on 2500 BC) > Nothing to do. I leave with this situation :
60.1 : Warrior-unit #1 is still fortified to defend our capital.
60.2 : Warrior-unit #2 is in the city, and has skipped its turn (waiting for W-u #3)
60.3 : Warrior-unit #3 will arrive next turn.
60.4 : Settler-unit has skipped its turn (waiting for its 2nd escort unit).
60.5 : Workers are building 2nd road-segment towards the east.
60.6 : "Archery" tech will be completed in only 3 more turns.
60.7 : Good news. We have had 61 gold for many turns, and my crafty management has boosted our treasury to 100 gold (without any cheating or goodie hut).
You only have to press end-turn. On T61, another Warrior-unit will arrive and you will be able to send forth a 3-unit task-force towards the east (if you so choose). Watch out : the big bad bears might still be lurking in that region.
08 : 37 PM > I post the analysis first. I now have to upload the file and edit this post to insert the link (in a few minutes).
HERE IT IS (08:43 PM) >
http://forums.civfanatics.com/uploads/66970/MDR_BC-2500.CivBeyondSwordSave
4 players of our team have done their stuff in 24 hours : not a bad pace !