Drop a Civ from Democracy

Originally posted by Ren
I've had an AI civ's city revolting for 3 or 4 consecutive turns without their Democracy being overthrown, I'm almost certain of it. Can anyone confirm that AI cities revolting actually sends them into Anarchy?

I've had the same experience and if you play a conquest type of game it's really annoying since you loose all the points you've gotten from peace if you attack them, and in demo you can't even attack them that easily:(
 
I, too, have noted ai cities in disorder for multiple turns without causing the gov to fall. If fact, I do not every recall the ai going into anarchy!! It will change govs, but it does not appear to have its gov fall due to doing nasty things. I cannot count the number of times I have been sneak attacked by an ai in democracy an the ai's gov does not fall.

The only time the ai really drops out of democracy is when it changes to commie or fundy in preparation for war.
 
Originally posted by Ace
If fact, I do not every recall the ai going into anarchy!! It will change govs, but it does not appear to have its gov fall due to doing nasty things.
I think the AI switches one turn, so when you check (during your turn) it says the new gov in F3. The announcement however doesn't come until their next turn. Well, something like this.
 
Duke, I've given the matter some thought. ...

Needless to say, you want the Space Ship bonus for 400, and the Peace Bonus for 100 (34 turns without military action).

Your real dilemma is that the pet city has Women's Suffrage in it. So:

1) Allow the city to build at least two defenders.

2) Use spies to "poison water supply" to reduce the city down to a size two with minimal food growth. At that size, the next unit it will build should be an "offensive" unit (Cannon or Knight/Dragoon). Leave that city's infrustrure -- and especially the Granary -- intact.

3) The rest is pretty obvious; build railroad connecting Rhonda with city to northwest; leave that city undefended; declare war (thus inducing the AI to build that offensive unit); and sooner or later, the Celts will capture that city, and you can take over Women's Suffrage at your leisure. Bring about peace asap, and then wait 23 turns to launch the SS Duke toward Alpha Centauri.
 
My main concern was that I wanted to buy the city near the end of the game, thus saving the peace bonus that would have been accumulated.

Unfortunately since I wasn't paying too much attention at various points I let them build Womans Suffrage for me in a city that was not within my 'city layout' plan.

In the end, I had planned on just capturing the city since there was a Babylonian city left that I hadn't spotted yet that could become my pet city. But, the more I looked at my game the more I realized I could have played various parts of it better.

Thus:
Which saved game is better?
 
I'd say game two. The per turn financial production suggests a better developed "Power Democracy." Crank out the engineers and hyper-expand and game two's demographics and science production should equal and surpass that of game one in -- say -- twenty to thirty turns. Conversely, by keeping up freight production in game two, then game one's finances will never equal that of game two's.

I'm beginning to feel the temptation to make another attempt at a HOF "style" of game. It's been well over two years since Rome and Greece ... and thanks largely to succession games, I have become a better player in the interim.
 
Back
Top Bottom