DS3 - The secret war

Could someone do me a favor and download Docceh's game? I'm having trouble getting it to load, and need to figure out whether the problem is with the zip file or my computer.
 
i just re downloaded the zip file, extracted and ran the save with no problems so I don't think its that :|

it would be best to try it on another computer tho.
 
If any one built any of the new units and he has not put the files in the proper directory, he will have problems loading it. GR, did you install the new unit files?
 
Yes, I believe I did. But when I get home I'll check again and make sure that the files are in their proper places.
 
i have built several Shadow Warriors so this might be a solution.
 
Remember, the folder and the ini must both be Shadow Warrior without an "s". If the game crash at around 37% then you did not install the Shadow Warrior correctly. :king:
 
Yes, I had made a mistake. I first created a folder named Shadow Warrior, then extracted the files to that folder, but that had made another folder inside the folder I had made.

So the I got the game to load, and will now play this evening.
 
super! :)

Civ on my brothers.... :ar15: :beer: :hammer: :tank:

-docceh (he loves his smilies!) :sheep:
 
570 BC Last player's end of turn check.

--Note that the size 6 cities will become unhappy when they grow to 7 at current luxury rate.
--12 workers, lots of horsemen, some swordsmen, some shadow warriors

Look at the map. The Iroqs and Indians are targets to the south. There's a supply of spices and would add a new luxury resource, plus the area could be considered for a FP site with lots of grassland and good land to develop a second core of cities.

And now, Gastric ReFlux the worker-nazi appears. Workers are building mines and roads in mountains towards the edge of the nascent empire; meanwhile, the core cities have undeveloped grassland tiles that could be worked to improve production with less loss from corruption. Also, it would be better to put the workers into teams. Because of the turn-based nature of this universe, it's better to improve one tile quicker over two or three tiles some turns later. Or put it this way, I can still get those three tiles improved in the same amount of time, but it would be better to get the first in two turns, the second in four, the third in six, rather than all three coming in on the sixth turn. You don't get credit for half-finished improvements.

Diplo check shows that Catherine and Joan have Polytheism. Will wait until they sell it to other civs before purchasing for ourselves.

I decide it's time for a little war. I say Hi to Hiawatha and then tell him it's war.

550 BC Begin moving task force into Hiawatha's lands. Begin repositioning workers except for those that were close to finishing previous tasks.

530 BC Horsemen rush over Salamanca.

510 BC Salamanca pretty well secured. Price is dropping on Polytheism, but still too expensive. Sell Mapmaking to Germans for 20 gold.

490 BC Ready horsemen to take Oil Springs next turn. Captured workers begin work to make road to connect our new territory and spices.

470 BC Workers finish connection, spices are now online and the people will be happier. Oil Springs holds out for what will be one more turn.

In between turns, Bismarck comes looking to extort Mathematics. I tell him to buzz off and he declares war. Persians have started Great Lighthouse


450 BC Oil Springs captured along with four more free workers.

430 BC Make final preparations to take Niagra Falls on the next turn. A Shadow Warrior captures a couple more workers. I buy Polytheism from Joan for 250 gold, and then get Philosophy, 30 gold, and World Map for Wines. When working the deals, I notice the French won't doing any GPT deals--did someone break a deal? Suddenly I think and look back at the save file I started with. Nope, no deals with Hiawatha, my declaration was honorable.

410 BC Niagra Falls becomes ours. Begin reassigning forces to head to Grand River. Memphis changed to settler and will pair up with a spearman from Thebes--there is a spot of jungle we should settle to the north of Memphis because it will fill in territory and jungles often have coal later.

390 BC Iron nears Thebes disappears, and then reappears in the same spot! I think.

In between turns, Hiawatha comes begging for peace. He has nothing worth taking 20 turns of peace when he has only three cities left.

370 BC Get Horsemen in position to assault Grand River. Shadow Warrior captures another worker.

End of Reign Summary--Worked on getting workers back to improving tiles near the original cities. Took three Iroquois cities, next player only has three to go. No sign of any German forces yet. Next player may need to keep an eye out for that, and just check to see if Bis will accept a peace treaty in what so far has been a phony war. I would suggest that our next target would be India, most of our forces are in that area, and we could make quick work of securing the southern end of the continent.


And hopefully, here will be the game:

GR's end of reign
 
Oh, I also noticed in this game that the corruption seems a lot lower, so maybe my thinking that Hiawatha's and Gandhi's lands would be the FP site was not accurate.

I hope I didn't upset anyone's plans with this war, but it looked to me like it was time to grab some more land and the best way to do that was go banging down in the south.
 
hehe ... you followed what has become the DS series flow of thinking GR .. "It's time to expand so who's the weakest target!"

About the corruption.. yeah we modded it down so it is more reasonable. In this series its best to Put the FP on the other side of the world to get the max efficency.

Edit: I just noticed your sav file name :) hopeful thinking maybe ? :D
 
hehe, i don't think you'll upset anyone with that war GR! :)

i think it was expected ;)
 
i think its meldor up next? mmm i do like a good war :tank: :borg: :ninja: :soldier: :smoke:


-docceh :sniper:
 
It was a weird effect to start playing a game like this. I'm used to playing the whole game, so it took me some time to look at the start position for my reign and begin deciding what to do. Though war was a very easy decision, thanks to Docceh's building of a road towards Hiawatha. And then I followed my usual method of warmaking, which is to advance on one or two cities at a time depending on how much force I have available. It seems better to be able to kill units rather than giving them chances to heal. The only time I ever blitz a lot of cities is when I have cavalry versus pikemen, and tanks versus infrantry or lesser units.
 
any word fellas?
 
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