DS3 - The secret war

1010 AD (7) Continued...
With the Persians out of the way, that frees up a lot of Cav, to do sentry duty. We have a bunch of Shadow Warriors to upgrade to Bandits. These will have to wait though because I have science at max to get Steam in 6. I want Steam before we go too much farther. Also, I don't seem to be able to build Newton's. I know no one else has built it. The pedia doesn't say it requires a specific resource. Begin shifting forces to the north to have fun with Russia and France.

1020 AD (8)
Konigsburg is liberated from the Russians and has an Aqueduct! Move more troops north. Kill off two Shadow Warriors. The military academy is finished.

1030 AD (9)
Leipzig is captured from the French with aqueduct. We lose three luxes we were importing, but one was Ivory and it is native now. Persia wanted 3 luxes, all our gold and 26gpt just for one lux. Politely told him to BMA. Attacked by two Shadow Warriors, but we win both times.

1040 AD (10)
Troop movements and repair. Upgrade three Shadows. Units from Persia begin to arrive. The Babylonians started Universal Sufferage.

1050 AD (11)
Orleans is captured with a marketplace. Kill four French Shaodws. Science can only be reduced by one, but it gives enough for one more Shadow upgrade. Get Steam and go for Industrialization in seven turns with enough cash left to upgrade two Shadow a turn.

1060 AD (12)
Paris is captured and it had no improvements! We did get one cat though. BTW, we have six sources of coal. We begin working on the defensive rail net.

1070 AD (13)
we capture Marseilles and the Great Wall with an aqueduct.

I wanted to finish off the French and start in on the Russians, but it will not let me build any new wonders. I made the leader into an army and still couldn't start a wonder. Maybe it is something simple I am missing but I want you people to look at it. So I end my turn here and let someone else have the pleasure of finishing the French.

DS3 1070 AD Saved Game
 
Was this a brand new wonder, or a swap from something in progress? If the later, and you cleared a forest - the building is considered rush - no wonder in that city.
 
It was not a swap and the area has had no forest for a long time. I tried to build it a 5-6 cities in the core, it just didn't show up on the build list of any city. The first time I was going to rush Newton's, I timed the colosseum to finish the same turn we got ToG. The tech came in before the build, and Newton's wasn't there. I thought that maybe it didn't get updated until the end of the turn, so I set the city to build a unit. At the start of the next turn it hadn't shown up. I checked a lot of cities, the had the two wonder's we were currently building listed but not the new one. It wasn't even in the build list for those cities currently building wonders.
I don't think it will really matter, if I had finished my full turn, the French and most of the Ruissian cities would have been gone. The Bandits basically "break" the game. The AI can't use the "shadow" units,as we can block there entry, and we can war against them without declaring war. I cut a cash gold deal with France to rid them of any money on the same turn that I had just captured two of their cities. Why cash only? Because they weren't going to be around for another 4 turns. Iwas capturing size twelve cities with 2 Bandits (they have blitz). They were originally presented as units to secretly pillage and steal workers, but they are too strong and why pillage when you can have the village. I conquered the current capital of Persia three times before wiping them out and X-man was still polite right before our bandit horde sweep in and killed him.
 
BTW, it is an interesting conscept and would make for a killer version for MP, but the AI just can't handle it. In MP I could see a lot of fun with "hidden" indenity units. You could even sneak them in on your allies and hit them, but not SG, or at least at this level.
 
There had been no announcement, and on the second wonder (Universal Sufferage) China started building it three truns before us and I got no finished message.
 
ok, I got it. I will do K2 then DS3. ;)

And I think I know why our unit can't see the invisible unit. I must have forgoten to turn the see invisible tag on. :p As to Bandit break the game, I disagree. In my own mod which I play while I am in China, there are secret war all over the world and a number of AI is eliminated by other AI using these units. :D

The AI now know how to use these units to capture Cities. The only problem is because it is not technically at war it won't send them in SoD so if a city is well defended it will take them a while to capture it. ;)
 
Re wonder building -- Newton's was constructed by Babylon and we do not have Industrialization so Universal Suffrage not yet availible.
 
It was very late at night. Maybe it is best I stopped ther befroe I did something really dangerous like take over the entire continent.
 
1070AD(0) - Pre-turn. We have lots of export with zero import?? Looks like I need to build some infra here. First thing first, switching government to Republic!
1080AD(1) - We are now a Republic! Up lux rate to 10%. Sheer's bandit captured Hannover. Change all Bandit production to Infra. We can upgrade those SW and we do not need new Bandits!
1090AD(2) - University rushed by Seti in Frankfurt.
1100AD(3) - Tblisi captured. Lyons captured.
1110AD(4) - Discovered Industrialisation and going for Electricity. Reduce Science to 60% as we need the cash for upgrades!
1120AD(5) - Smolensk captured.
1130AD(6) - Universal Sufferage rushed in Frankfurt. :D
1140AD(7) - Universal Sufferage completed and we entered a Golden Age! Woohoo! :cooool:
1150AD(8) - Discovered Electricity going for Replaceable Parts.
1160AD(9) - Sevastopol captured. Moscow captured. Besancon captured.
1170AD(10) - The people of Egypt wants a revolution!
1180AD(11) - Dark Sheer is elected as the new President of Democratic Egypt. ;) St. Petersburg captured. Odessa captured with Hanging Garden. Minsk liberated.
1200AD(13) - Rheims captured. Rouen captured. Avignon captured and France is no more.
1210AD(14) - Discovered Replaceable Parts and going for Medicine. Kiev captured. Krasnoyask captured. Novgorod captured.
1220AD(15) - Grenoble captured. Cologne captured. Sverdlovsk captured.
1230AD(16) - Vladivostok captured. Astrakhan captured. Kharkov captured. Riga captured and Russia is no more. :cooool:
1250AD(18) - Discovered Medicine and going for Scientific Method.
1260AD(20) - Dark Sheer's term as President is thus ended.

I have send 12 Bandits & 4 Infantry heading for Babylonian shore. I suggest we take Akkad and then Uruk. Our main aim is to get the luxury needed to keep our citizen happy. Once we get hospital, we should push for airport to make transferring of unit to other continent easier. Once we take out Babylon this game is won. ;) One last thing, Thebes is building Palace as a place holder for ToE which will be available in 2 turns.

Here is the savegame.

http://www.civfanatics.net/uploads/DS3-1260AD.zip
 
I got no choice but to take out both Russia and France as they are both starting to have Rifleman. ;)

Of course, the Russian has been sending their bandits to raid our workers and thats the last straw. :lol:
 
Can't wait till i get home to check it out.. but it sounds like you pounded them DS :)
 
Well, actually I have only 1 trick. That is to build a thin rail network connecting all our cities as fast as I can. ;)

That helps to move those excess musketman in the formal Indian and Iroquis land to the frontline. Of course, it also allows me to movement the Bandits 2 turns after capturing a town to a new front ready to capture another town. :) Those barrack helps alot with troop recovery which is why we can take them so fast. It won't be so easy when we land in Babylon though. ;)
 
preturn:

(1) 1265 AD - massive roading. I don't want to get into pollution hell

just because our workers ahve to go off road - on road to clean up. Lots

of infrastructure ordered where cities finished projects.

(2) 1270 AD - lots of Courthouses ordered qt two turns, they will usually


give us 3 commerce 3 prod in each town at costin 1 gold per turn - a good

deal since the game is far from over. Slowed TOE down to 5 turns and

ordered Sanitaion developed in 4. lots of plains irrigated in Persia.

(3) 1275 AD - towns with full improvements switch over to bandits.

(4) 1280 AD - more osf the same.

(5) 1285 AD - Babylon meanwhile has Riflemen :( It will be a rather short

time to grab up what we can with the bandits. The fllet is now at the

coast near Akkad.

(6) 1290 AD - science to zero, hospitals ordered everywhere :D. land

Bandits on coast near Akkad - next to the landing site is a stack of 5(!)

American bandits :eek: I am a total pig: I sing ROp with Babylon and use

our infantry to cover the bandits

(7) 1295 AD - TOE gives Atomic and Electronics, Hoover ordered in Thebes

(highest producer). Radio in 4. Get Incense, 160 Gold and 70 gold per turn

from Babylon for Scientific Method, Corporation,World Map, 14 Gold and 18

GpT from Rome for Electricity. Pay China Map, Steam Power, Medicene and

600 Gold for Nationalism. Espionage and 27 GpT from Rome for Scientific

Method.
We take Akkad which ahs 1 spice in the 9 tiles. Luckily, we loose only 1

Bandit, 8 retreat!We get now 16 :) from luxuries, lux tax goes to zero!

next player please!

http://www.civfanatics.net/uploads/DS3-1295AD.zip
 
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