I understand that DLL mods are dynamically linked in on Windows, but the source code (and the mod source code) is in CPP so in principle, you should also be able to compile + build on OS X and get a dylib that could be loaded in at runtime, just like the Windows version does.
Does the OS X version of the game just not look for dylibs, or has nobody been able to get a build working on OS X because the source code is subtly different (and not publically released)?
I'm a software developer, so feel free to be as technical as you want.
Does the OS X version of the game just not look for dylibs, or has nobody been able to get a build working on OS X because the source code is subtly different (and not publically released)?
I'm a software developer, so feel free to be as technical as you want.