Dumb Question - Why can't we get DLL mods working on OS X?

JimboCiv

Chieftain
Joined
Jul 7, 2016
Messages
3
I understand that DLL mods are dynamically linked in on Windows, but the source code (and the mod source code) is in CPP so in principle, you should also be able to compile + build on OS X and get a dylib that could be loaded in at runtime, just like the Windows version does.

Does the OS X version of the game just not look for dylibs, or has nobody been able to get a build working on OS X because the source code is subtly different (and not publically released)?

I'm a software developer, so feel free to be as technical as you want.
 
on OS X because the source code is subtly different (and not publically released)?

This.

And even if it was, it would require Aspry (the 3rd party that ports Civ games to OS-X) to include support for dynamically loading/unloading the game core (the bit we have the source code for) within the game engine (one of several bits we don't have the source code for)
 
That's what I was afraid of. Given their reputation in the community I guess I'm not that hopeful, but has anyone actually directly asked them whether they would release the core source, or whether Firaxis would nudge them in that direction?
 
The response will almost certainly start along the lines of "Mods are not supported on the Mac version, so ..."
 
IIRC Mac users have to edit one of the front end UI files to enable mods (or has that changed?)
 
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