Dune Mod

ahh great names, ill use most of them for uniqe units.

mhula - i dunno its suggested in the other thread of dune - as two kinds of unit -mhula swords or rifle cant remmber,
i liked the name so i used it.

all the rest..i invented to be fit to a desert type.

hopefully tommorow, ill finish adding the start models. and ill upload a picture of all the unit classes,

after warms, ill define which tech gives what resource, and then start working on each unit class attributes, from combat power to unitai, when ill finish defining the entire unit class ,
ill plant the uus with different values.

then :
buildings
improvments
civics
religions
corporations
promotions
and last - the event, that im not so familira with , yet.

and polishing th text, buttons and final autoai tests, and then release.
i have no idea how long this will take,
but, as you can see im putting all my time spare time into it,
this mod, shall be my master piece!
 
It is called Maula Rifles/Pistols. They are spring loaded and fire poision darts (in the Butlerian Jihan books it fires crystal shards) and has a range of 40 meters. Incendently. Maula also means slave. If you have the Dune book, the glossary in the back is very helpful.
 
If anything you have to at least read Dune, and maybe the House books. Dune Messiah is also pretty good. You can ignore them Children on. I only finished God Emperor, never finished Heretics, Chapterhouse, or hunters.
 
If anything you have to at least read Dune, and maybe the House books. Dune Messiah is also pretty good. You can ignore them Children on. I only finished God Emperor, never finished Heretics, Chapterhouse, or hunters.

I can't comment on the the other books, but the ones the Herbert wrote, Dune, Children of Dune, Dune Messiah, God Emperor, Heretics, and Chapterhouse are one of the best stories ever writen. I suggest reading them all in order several times.

But you should atleast read Dune, Children of Dune, and Dune Messiah. The miniseries was good, but they didn't tell nearly the whole story. :king:
 
The ones written by his son weren't bad (I actualy was introduced to Dune by the Legends of Dune book, the Butlerian Jihad. If your really into it, it gives some nice backstory and such. But the originals win out on sheer awsomeness. I never really got into Heretics, it started going from sci-fi to sci-fantasy.) The miniseries was better than the original movie though, the Baron Harkonnen was evil and the Reverend Mother Gaius Helen Mohiam wasn't bald.
 
What time period does the mod start in? Since I don't see the mod being longer than 500-600 turns, perhaps only 2-3 eras. Start era could be Imperial Control Era, than Harkonnen Conrol Era (I don't remember how the Harkonnens gained Arakkis), then Messiah Conrol Era. I don't think that we should stick ourselves to the storyline to closely, but more use it for inspiration.
 
HEY,
well,

a full out blown mod cannot offcourse fill in a mod,
so, as i said, there will have to be some serious fillings to the story and adaptaition to civ,

so,
my thinking is the game start with the house set out for the first time to inhabit arrackis and fight over its comtrol,
the techs showes the advantage of time kinda, again with alot of fillings of techs, and fictional units.

so basicly the mod will try to stay loyale to the stroy as much as i can, but, some improvasation must be done, i guess thats why nooone took this project case it did not have enogh meert into it,
so i will do my best to give players feel they are playing civ dune :)
 
Perhaps we should just create one era, so as to give maximum flexibility. I don't remember when Arrakis was given to a house. Full-scale mining occured around 0 BG with the establishment of the Spacing Guild and the Battle of Corrin and the Fall of Omnius in the Bulterian Jihad/Great Revolt.
 
The Butlerian Jihad took place from 201 BG-108 BG, then the Battle of Corrin that ended it took place in 88 BG. The events of Dune start around 10,091 AG (After founding of Guild). Unless you want the mod to go over 10,000 years, including the Butlerian Jihad might be off. (Despite that, a Butlerian Jihad mod might be cool. I'm sort of including them in the FF mod I am making. I'm sort of taking the Butlerian Jihad and the Corrinos and rolling them into one. The Bene Gesserit are still around, but split into the Panoplia Propheticus and the Missionaria Protectiva.)
 
GarretSidzaka,

yeah im taking that under considiration,
thats why i made some spice related resources that suply food,
like spice canes, spice plants, and so on,

be sure to know, some filling are required, cause dune alone cant fill everything in the game..

i inveted some resources, also unit names and techs,
but, all within dune concepts offcourse.

i mostly need help from people with python, and unit graphics,
i need python event - sand storms, and worm sign event and alike,

and most of all, i need a worm model - one that can move on almost all terrain,
alng with a unit - worm rider...

i know that you garretsizaka are a" veteran" hereon the site,
maybe you can enlist some of the model makers for helping me,
along with python help.

as i said, i wanna make this accurate as i can, but im restricted to merges only and xml work :(

early posting

april 19th at 1600 eastern time


News
-----
Future for a Dune mod?
http://forums.civfanatics.com/showthread.php?t=148315&goto=newpost

I already added the old thread as a topic. are there more threads? we could get them all here too.
 
GarretSidzaka,
didnt quite understood,

theres two dune threads..thats what i know.

Phoenician,
yeap,

i have a full sized tech tree,
resources are ready
dune terrain is ready
and almost finished with the unit classes and models.
9 houses are ready with leaders.

it will take some time for me to finish the mod,
but no worries, ill get it out,

look at previous posts in this thread - youll see some pics i uploaded.
 
HI GUYS,

im happy to report ive finished the tech tree and the unit class tree,

hers 3 pictures of it. the sizes are not yet optimized.

the final unit classes are:


recon units - obvious...
mhula - bombard units
rovers - light defending vehicles
scorpions - wheeled tanks
Thopters / Orni's - attack air units
carryalls - all kinds of transport vehicles
Hovers - supporting tank and defenders
light infantry - all early infantry units
heavy infantry - late infantry types
hornets - gunship fighter likes
Burseg - mech units

also renamed all of the resources according to wikipedia - on dune.

next thing is setting up the unit powers.
 

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But, very cool so far Keldath it looks like it is coming along! :goodjob:

Some good ideas have come up that require some one to code stuff in SDK, I really like the idea of a Dune mod so you got my help.

My current project is the worms/worm sign.. But currently do not have any models for the worm itself, so if anyone has one stashed somewhere let me know :)
 
Looks cool, a few typos in the tech tree (Hovering as opposed to 'Hoovering') But its looking good. Perhaps add a tech called 'Family Atomics' earlier to represent the atomics held by the individual families but that they 'technicaly' shouldn't own as it goes agaisnt the Great Convention of the Landsraad, and keep the current 'Atomics' tech to represent the resumed atomic production of stone-burners.
 
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