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Dune Mod

Discussion in 'Civ4 - Creation & Customization' started by lexdex, Dec 17, 2005.

  1. keldath

    keldath LivE LonG AnD PrOsPeR

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    Jeckel ?

    are you back buddy??

    well,
    i got it planned,
    but, its tons of tons of work,
    ill start on the miminal, a few nations, resources and some units at start,
    i have so much ideas,

    perhaps you can help me with some code?

    if anyone else can code sdk and wanna help,
    that would be nice, i got some stuff i wannna do that require xml.


    another thing,
    does anyone have an idea of what should i name/use the river? i made it a brown colored river, and thought of making it as a spice deposit,

    and the acctuall resources to make as premium spice and so on...
     
  2. Ajidica

    Ajidica High Quality Person

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    Very nice. I can offer feedback and info, but I'm working on my own project right now.
     
  3. keldath

    keldath LivE LonG AnD PrOsPeR

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    hi,
    well feedback will be in quite a while, all i have right now is a terrain.

    maybe some ideas can help me, resources, buildings, techs...

    thanks :0
     
  4. Ajidica

    Ajidica High Quality Person

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    Well, you can check out the other Dune Thread(s). One reccomendation I have is to make it 'Dune Themed', where you stay true to its principles, but you can modify the story line, can have all the major Houses duking it out on Arrakis. An idea that I had when CivCol came out is to make Dune for CivCol. You can represent offworld trade and such. Only downside is apparently the AI isnt that good at war.

    Civs and leader:
    House Atreides: Either Duke Leto or Paul Atreides
    House Harkonnen: Baron Harkonnen or Glossu Rabban
    House Corrino:Count Hasimir Fenring or the Padishah Emperor Shaddam IV Corrino
    Bene Gesserit: (might be better as a corp though) Reverend Mother Gaius Helen Mohiam
    Bene Tleiliaxu: (might be better as a corp)Scytale or unknown
    Spacing Guild: (might be better as a corp) Guildmaster Edric
    Ix: Unknown
    Fremen: Stilgar or Liet Kynes
    Any of the Houses Minor, Richese or Ginaz

    Religion:
    Orange Christianity
    Buddislam(include split?)
    Fish Speakers
    Don't rememebr any else

    Corp:
    CHOAM
    Spacing Guild
    Bene Gesserit
    Bene Tleiliaxu
    Swordsmasters of Ginaz

    Thats all I have for know.
     
  5. keldath

    keldath LivE LonG AnD PrOsPeR

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    awesome ideas,

    i wondered about religions and corps...

    the only reason i ditched civcol - ai sucks....no challange, so its a big boring thing :)

    thanks for the help.
     
  6. Ajidica

    Ajidica High Quality Person

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    If you need anymore I can think on it. The scary part is I did all of that from memory. (I'm a bit of a Dune freak)
     
  7. keldath

    keldath LivE LonG AnD PrOsPeR

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    ahh im a dune freak myself!

    ok heres a call for help,

    i need ideas for resources,

    i can make 2-3 kinds of spice,

    but what bout food resources?
    metal?
    happy resources?
     
  8. Ajidica

    Ajidica High Quality Person

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    Happy:
    Offplanet imports
    Imperial Fasion(its nice to be able to throw a nice party)

    Food:
    Offplanet imports
    Baklawa(don't know what it is, found it in the encyclopedia in the back of the book
    Portyguls
    Water

    Metals:
    Plazsteel
    Plazcrete

    Thats all I can recall. Perhaps someone who has played the Dune computer games may know some resources?
     
  9. keldath

    keldath LivE LonG AnD PrOsPeR

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    off planet imports? how? should i make a building that supplies a resource?

    whats the fun in that? anyone can get this building? unless i make it to require another resourxe - like one of the spice, or make this building as a world wonder - only 10 civs can have this resourse? and make variants of this resources so evryone will have their own res to trade with?
     
  10. Ajidica

    Ajidica High Quality Person

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    Probably come off a building like Spaceport or something. It represents all the stuff sent from the homeworld, each faction could have a specific one. I remember Caladan being known for Pundi Rice and the Harkonnens have a gen mining thing where the gems they mine are routed through Hagal, and Geidi Prime reaps the profits.
     
  11. keldath

    keldath LivE LonG AnD PrOsPeR

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    heres another pic from my progress:

    ive replaced forest with mushroom like plant - named it spice tree for now

    and jungle was replaced by spice plant (red wheat).

    :)

    p.s,

    baklava is an arab food treat,
    a kind of pastry.
     

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  12. Ajidica

    Ajidica High Quality Person

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    The reason I chose Baklawa (thats how it is spelt in the book) is becasue that was one of the few foods I found there. When we get to it though, I'd like to do at least some of the units. I'm better at brainstorming units than techs.
     
  13. keldath

    keldath LivE LonG AnD PrOsPeR

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    well any help is welcomed,

    i cant be 100% loyale to te story,
    so i aded some resources like - crystals, some desert plants, desert rodents, iridium,
    took some from plantfall and mars now mods.

    http://forums.civfanatics.com/showthread.php?t=272838

    in this thread i basicly have the entire blue print layed out for me :)

    so illl use plenty of that.

    im almost through with the resources,

    gonna start addind the 3 houses for start.

    im gonna do a "mimimal mod" for start -
    you know 3 hopuses, minimun buildings, resources and the works, so ill be able to release a beta/alpha version and hope that theres demand to the mod.

    ive incorporated the enrite revdcm mod, including revolutions, mod.


    i think of naming rivers as raw spice deposits, have no other idea for rivers......

    what do you you think of my terrian byw? do you like the mushrooms?


    about the units,
    i thought of making most of the units as aerial - helicopter based units - the are limited to coast and ocean movement only,
    ill make only a few sand ships, cause dune didnt have sand vehicles, mostly aerial.

    ill have to get some help with some of the textures - like opening screen, ui hub and more...

    once ill have a beta, im sure many dune freaks will pop up to help, cause noone thought there will be a dune mod :).

    goodluck to us.
     
  14. Ajidica

    Ajidica High Quality Person

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    Any ideas what the final civs will be? As long as Sardaukar are there and playable, everything is good.
     
  15. keldath

    keldath LivE LonG AnD PrOsPeR

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    sure,
    eventually, ill add as much as i can!

    i wanna get atleast 10 civs, otherwise, game might be abit boring no?
     
  16. Ajidica

    Ajidica High Quality Person

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    8-10 are needed, any less and it becomes to 'static'. We should start small on the civs though, perhaps just Atreides, Harkonned, Corrino, and Fremen for starters.
     
  17. keldath

    keldath LivE LonG AnD PrOsPeR

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    ill probably do them all at once...hehe.

    well it will take alot of time.......im trying to mod every day.



    *****
    edit:
    hers a photo of 70% of the resources uve added for dune, some made up...

    the rest of the resources will be given from buildings,
    each house will have it own uniqe, and will be able to trade with other civs - kkinda like space imported resources.

    next addition will be the houses - 4 for now - harkonan ordos atreidis and the emipe.
     

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  18. keldath

    keldath LivE LonG AnD PrOsPeR

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    hi...

    i need ideas for tech names..
     
  19. Ajidica

    Ajidica High Quality Person

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    On the main menu screen, if you can find it, a shot of the title screen for the scifi Dune movie might be nice, or something giving the 'scale and vistas' of Dune. It might be just me, but when I first read Dune, what really took me was the sheer scale of everything.

    For techs:
    Prana-Bindu Suspension
    Pru-Doors
    Spice Refining
    Static Seperator (poor name, I seem to recal the spice being sifted by static electricity)
    Windtraps

    I'll try and remember some others. If you have civ2, someone made a full Dune mod for C2 that has a bunch of techs.
     
  20. keldath

    keldath LivE LonG AnD PrOsPeR

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    hi,

    that fine, ive completes the tech tree :)

    you didnt liked what ive made for the opening screen above??

    also, ive added dune 2000 beautyfull soundtrack.....

    i expect a first version withing a month or so, maybe less,
    the first version will be without most of the pedia entries, just names of evrything.

    i need alot of ideas for buildings, besides the obvious ones, promotions...evertything that comes to your mind.

    ive also decided to add the minor houses of the saga, so will have more then the 10 civs i added.


    finnally there will be a dune mod for civ4, and a good one!
     

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