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Dune Mod

that's a real nice caladan. lots of resources too; a lush planet:

(by strategyonly)
dune%2055x45.screenshot.1_qV7.jpg
 
Healz said:
What if for the units and buildings, some work was done taking them from different things. Eg. I liked the Devastor out of Dune 2 and 2000 as a tank type unit, but the infantry now looks better especially the Sardraukas (unsure correct selling) in Emperor: Battle For Dune. Also the Sonic Tanks look much better now. I think you are failing to realise that technology advances. I think ultimately it would be good to have a variety of units taking the best from Dune 2 to 2000 and trying to model them. I think though that it would be best to look at Dune 2000 or Emperor: Battle For Dune for ideas on how to model the units as those units are so much better quality at a time when computers could handle that quality.

Yeah, Dune 2000 was awesome.:) *lost in memories*

btw: How much stuff is allready done for that mod?
 
All I suggest is that the units in Emperor: Battle For Dune be used for the infantry as they are the best things we have of what was intended for the infantry, etc. Also I think that it needs to be looked at how to make turrets that will function like in Dune II but we don't exactly want to totally clone that game do we?
 
I would too. As I said the best thing to do would be to consider which are the best images of the vehicles you want to include in the mod. I really do wish you the best of luck with getting this mod up and running.
 
That is perfect Chamaedrys. :goodjob:

Got any plans for another Dune building?
A seitch or a windtrap would be awesome. :)
 
Indeed, I think it will too. By the way as said, the infantry in Dune 2000 and Emperor: Battle For Dune are done in a better way than in Dune II so they might be a good plan to get the ideas for our infantry, Sarduker and flametank skins.
 
Healz said:
Indeed, I think it will too. By the way as said, the infantry in Dune 2000 and Emperor: Battle For Dune are done in a better way than in Dune II so they might be a good plan to get the ideas for our infantry, Sarduker and flametank skins.
I agree with this, but I think we should remove ourselves from the dissonance which Emperor brought against the books.. ;) But I am VERY much looking forward to this, and although as I said I am not entirely yet a modder myself I am diving into it and will help this project in whatever way I can. :goodjob:
 
Jeckel said:
That is perfect Chamaedrys. :goodjob:

Got any plans for another Dune building?
A seitch or a windtrap would be awesome. :)
I agree, great job.

But I was thinking on this and I had a thought: shouldnt windtraps be terrain improvements instead of buildings? This is what I thought: if water was a basic resource (hammer, food, commerce) then the windtraps could either produce water or improve more from tiles. If we still wanted a building, we could make a building called the "water reclaimation center" or "water storage warehouse" or something and have the building give 25% or 50% more water resource to that city.

I dont know if this goes against what you were planning, but it was a thought that I wanted to get out. Kill it or embrace it at your will. :D
 
ElConejo said:
I agree, great job.

But I was thinking on this and I had a thought: shouldnt windtraps be terrain improvements instead of buildings? This is what I thought: if water was a basic resource (hammer, food, commerce) then the windtraps could either produce water or improve more from tiles. If we still wanted a building, we could make a building called the "water reclaimation center" or "water storage warehouse" or something and have the building give 25% or 50% more water resource to that city.

I dont know if this goes against what you were planning, but it was a thought that I wanted to get out. Kill it or embrace it at your will. :D

i totally agree, and we can change the resource icons to Water, Spice, and energy or somthing
 
GarretSidzaka said:
i totally agree, and we can change the resource icons to Water, Spice, and energy or somthing

Exactly. If it doesnt step on anyone's (or anything's) toes too much, we could make Food=Water, Commerce=Spice and Hammers=Production. I think it would take /a lot/ of coding and changing a ton of aspects of the game, but I think that Dune is worth every bit. :D

This would mean improvements would be:
Windtrap improvements for Water reclaimation
Harvesting operations for Spice collection
Factory-centers for production boosts (IIRC Arrakis has very few minable resources mines would be only in rare cases of discovered ore)
+ any other sorts of improvements or devices which can be added to this sort of design.

I am not sure how this would effect the game, or if its what we are looking for, but it certainly seems reasonable if we are going to be putting together a good Dune Mod.

:goodjob:
 
ElConejo said:
Exactly. If it doesnt step on anyone's (or anything's) toes too much, we could make Food=Water, Commerce=Spice and Hammers=Production. I think it would take /a lot/ of coding and changing a ton of aspects of the game, but I think that Dune is worth every bit. :D

This would mean improvements would be:
Windtrap improvements for Water reclaimation
Harvesting operations for Spice collection
Factory-centers for production boosts (IIRC Arrakis has very few minable resources mines would be only in rare cases of discovered ore)
+ any other sorts of improvements or devices which can be added to this sort of design.

I am not sure how this would effect the game, or if its what we are looking for, but it certainly seems reasonable if we are going to be putting together a good Dune Mod.

:goodjob:

real production is only for the fremen, all others can import their stuff from other planets. Maybe the fremen get hammers and food from rock tiles, but cannot hurry the production. The smugglers and the noble houses just get hammers from their specialist (maybe mechanics for the harvesters), but they can hurry the production with money.
 
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