GarretSidzaka
Modder
- Joined
- Dec 17, 2002
- Messages
- 4,700
that's a real nice caladan. lots of resources too; a lush planet:
(by strategyonly)
(by strategyonly)

Healz said:What if for the units and buildings, some work was done taking them from different things. Eg. I liked the Devastor out of Dune 2 and 2000 as a tank type unit, but the infantry now looks better especially the Sardraukas (unsure correct selling) in Emperor: Battle For Dune. Also the Sonic Tanks look much better now. I think you are failing to realise that technology advances. I think ultimately it would be good to have a variety of units taking the best from Dune 2 to 2000 and trying to model them. I think though that it would be best to look at Dune 2000 or Emperor: Battle For Dune for ideas on how to model the units as those units are so much better quality at a time when computers could handle that quality.
GarretSidzaka said:Not enough. I have done a couple textures and there is a map or two. there is a bunch of ideas on the thread too
Jeckel said:That is perfect Chamaedrys.
Got any plans for another Dune building?
A seitch or a windtrap would be awesome.![]()
I agree with this, but I think we should remove ourselves from the dissonance which Emperor brought against the books..Healz said:Indeed, I think it will too. By the way as said, the infantry in Dune 2000 and Emperor: Battle For Dune are done in a better way than in Dune II so they might be a good plan to get the ideas for our infantry, Sarduker and flametank skins.
I agree, great job.Jeckel said:That is perfect Chamaedrys.
Got any plans for another Dune building?
A seitch or a windtrap would be awesome.![]()
ElConejo said:I agree, great job.
But I was thinking on this and I had a thought: shouldnt windtraps be terrain improvements instead of buildings? This is what I thought: if water was a basic resource (hammer, food, commerce) then the windtraps could either produce water or improve more from tiles. If we still wanted a building, we could make a building called the "water reclaimation center" or "water storage warehouse" or something and have the building give 25% or 50% more water resource to that city.
I dont know if this goes against what you were planning, but it was a thought that I wanted to get out. Kill it or embrace it at your will.![]()
GarretSidzaka said:i totally agree, and we can change the resource icons to Water, Spice, and energy or somthing
ElConejo said:Exactly. If it doesnt step on anyone's (or anything's) toes too much, we could make Food=Water, Commerce=Spice and Hammers=Production. I think it would take /a lot/ of coding and changing a ton of aspects of the game, but I think that Dune is worth every bit.![]()
This would mean improvements would be:
Windtrap improvements for Water reclaimation
Harvesting operations for Spice collection
Factory-centers for production boosts (IIRC Arrakis has very few minable resources mines would be only in rare cases of discovered ore)
+ any other sorts of improvements or devices which can be added to this sort of design.
I am not sure how this would effect the game, or if its what we are looking for, but it certainly seems reasonable if we are going to be putting together a good Dune Mod.
![]()