TGA bring up two good points,
1) we should keep Warlors in mind(I drool just thinking what 'Vassel States' could imply), and
2) Adding new traits is no harder then adding units, techs, or anything else, so if anyone has any ideas for more appropriate traits we can start toying around with those ideas.
But, to keep us on point, for now lets stick manly with getting a rough version up with current vanilla Civ.
GarretSidzaka,
Good job on the textures.
I love the new peaks, very dunesk, the polar ice will be good to(I didn't like the idea of vanilla ice feature all stuck around the pole
). Could you maybe get a little more green out of those grasslands? I think we should go for as little green as possible on the map.
As for the the bonuses, the sand trout made my day, I can just picture little fremen children chasing them around the night sand, very cool. fThe oil was also a good choice and will make a perfect spice blow.
Some suggestions for new terrain:
A white desert terrain to be the deep desert where shai-halud, may his passing clense the earth, spends most of its time.
If you could retexture the stone bonus, make it look more like your mountains, then we could put that on various terrain to represent rock outcroppings. Don't know if that is the best way to do it, but anyway if can be done would be good with me.
And, lastly, I think we need some sort of 'rock platue' terrain, which will be the main tile for cities and will be immune to worms.
feydras,
I give my consent to the atreidies and fremen trait choices(Aggressive/creative for Fremen Liet Kynes).
As for the Harkkonon, I hesitate to give them aggresive. They will have some of the more powerful military units and shouldn't need anymore bonuses in that department.
How about Organized instead of Agressive?
If no one else gets around to it first, I'll post some city and sietch names later tonight.