Melinko! man i feel like a moron!!!
now i get the sound level!! hehehe i always thought when you mentioned it in terms of unit sound!
haha! man your idea is superb!
dont forget to ajust the worm power through the ages,
perhaps we should define sveral worm units with different powers that each era the currect one will pop up so they will be a challange,
or perhaps you wann abase the mechanism in this way:
make a presentage for the worm sign outcome:
chance for total loss of all units in a tile,
chance of half of the units on a tile
damage to all units in tile
chance the worm wont attack
this should be depended on offcourse the sound levels,
or perhaps unit battle exp? the more expirienced the unit the less likely the unit will be lost?
and for worms arround cities will attack depents on city size/num of units/defence precent?
Phoenician,
well,
i think i did everything you said:
i added 9 houses i plan on a few more - even the minor ones, i used both leader pic form 1984 and dune 2000 mini series.
i went through wikipedia for 5 hours looking for ideas

i will indeed make two fremen factions - paul and stilgar.
soundtracks - currently - i used the dune 2000 sound track which is really good,
but sure ill get david linch sounds, im addicted to the sound track aswell.
i have an issue requires help:
what city names should we do???
right now i have no idea....
garret,
well maybe i will do that !