Dune scenario?

units can traverse small areas of desert, but deep desert presents a problem. Not only from worm attacks, but from the harsh environment.
 
as for houses.... your right.
but i still dont like having ordos.

how about just emporer, artredies, and harkonen
 
Hang on, I'm reading The Dune Encyclopedia, there's plenty room for thought. Well, if House Ordos was the invention of Westwood Studios I guess we can get along withought it, however, in order to get more then just two sides in battle we can use House Corrino (that's where Padishah Empereror Shaddam IV is descendant from). There are a lot of other houses mentioned, we can use those as well.

As I am reading the encyclopedia it seems that projectile weapons would be indeed the evolved means of combat since mutually assured destruction of lasgun and shield wielders renders lasgun and shield obsolete. This makes perfect sense for Civ implementation methinks.
 
yeah, i recall there being many houses and they made up like a council or something
 
Me thinks this is thread is going up with some very good scenario/mod idea's. First off, have you got a web link for the encyclopedia?
Reading though all the posts posted yesterday it might be worthwhile to sum up what we have so far.
1) A scenario based on a desert world where seas and oceans are represented by deep desert.
2) Civs are the various Imperial factions with the Freman and other external orginisations utillised through the tech tree.
3) Limited scope for vehicles but a leap of imagination would not go amiss in the creation of new units. This does not mean we have to tread the same path as Westwood, just that we can infer from the dune series and fill in holes in the plot line.
4) Resources would be used in a limited way. I thought about this and wouldn't make sense that any resource bar water and melange would be transported through space. If we make a metal resource available that way we have 3 key resources and maybe have the space port as a key building to be able to upgrade units.
5) The scope of weapons availabe is limited, but if we do a 2+ era civ then sheilds could be introduced later on which render laser troops obsolete.

I think the ey thing to remember that while the background and books are excellent, we have to remeber playabillity and if we have to sacrifice a litle of the background to give a broader appeal then this may not be such a bad idea.
 
hIdDeN_eViL said:
yeah, i recall there being many houses and they made up like a council or something

IIRC there are something like 200+ major houses and many more minor houses which make up the Landsraad (sp?)
 
You both are correct. However, I think that shield/lasgun are rendered obsolete in first two books of Dune, since at the beginning the lasguns are "expensive" and "unrealiable" and by the end of Book 2 they are cheap as well as shields and that makes the incident of laser touching shield very probable - thus the ban on laser weapons.
 
REJS7, good summary just one tiny, almost insignificant problem, sheilds would have to be not just a starting tech but a tech that everyone has from the very beginning (like irrigation and road building which you don't even need to research) for one reason: the device for projecting sheilds is the same as the device that they use for long-distance space travel (ie: folding space). Since they had space travel long (and I mean very long) before they ever found Dune or even spice sheilds would be almost equally as old. The sheild/las-gun relation would have to be there pretty much from the very start, but the self-destructability doesn't make them entirely obsolete. As said before it makes them useless against eachother, but they are still very powerful against projectile weapons and such. Sorry if I'm repeating myself, just making sure I get my points across so that I'm not missing anything.
 
I second the NO ORDOS movement

As a third side you should have the Imperials if you're looking at the book because they invaded for heaven's sake. The Tleilaxu and Ix had no military presence whatsoever on DUNE.
 
Orthanc said:
REJS7, good summary just one tiny, almost insignificant problem, sheilds would have to be not just a starting tech but a tech that everyone has from the very beginning (like irrigation and road building which you don't even need to research) for one reason: the device for projecting sheilds is the same as the device that they use for long-distance space travel (ie: folding space). Since they had space travel long (and I mean very long) before they ever found Dune or even spice sheilds would be almost equally as old. The sheild/las-gun relation would have to be there pretty much from the very start, but the self-destructability doesn't make them entirely obsolete. As said before it makes them useless against eachother, but they are still very powerful against projectile weapons and such. Sorry if I'm repeating myself, just making sure I get my points across so that I'm not missing anything.
Yep, people have known about the problem with shield/laser interaction from way back in the days when computers were still being used. In the prequel book "Butlarian Jihad" we actually get to see Tio Holtzman invent the energy shields used in the book, along with the ''suspensor' and 'glowglobe'. People know that Laser-Shield reactions are more dangerous than any atomic weapon, but Lasguns are stilll used by the House militaries. It's just a metter of training the soilders in both shield (Melee+Projectile weapons) and Non-shield (Lasguns+'Conventional' weapons) fighting.

Artilery has been used on Dune, but only once as part of an innovative Tactic used by the Harkonnens. They managed to dissable the shield generators protecting the Capital, leaving it open to conventional bombardment. They also use the artilery to collapse caves where hostile soliders are hiding, leaving them trapped and helpless. The Barron actually say something along the lines of, "Who would have expected artillery in this age of shields?" inplying that normaly no one would have considdered using a supposedly 'obsolete' weapons system.
 
That is correct, Yuri. I just wanted to add one little thought here. We have six original books of Dune by Frank Herbert, The Dune Encyclopedia which was written after 6th book was published but long before prequels appeared, then we have prequels by Brian Herbert and Kevin Anderson plus five computer games based on Dune universe. ALL OF THEM IN PARTS CONTRADICT WITH EACH OTHER. So it's almost impossible to stay true to the books, because there are different books that tell different stories.

In my opinion, we should take the general idea, try to stick to books but not necessarily make them THE ONLY truth there is. Let's not limit our own creativity :)
 
maybe we should just forget laser and shields... its causing too much trouble
and besides, the resulting explosion was too dangerous.
just use projectile weapons.
and i think more air units are in order
 
This is harvester. Although I am not sure if that's the way it supposed to look :)
 

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zealus said:
In my opinion, we should take the general idea, try to stick to books but not necessarily make them THE ONLY truth there is. Let's not limit our own creativity :)

Yes, providing not limiting our own creativity doesn't just mean copying the games :)

There are a stack of futuristic units already available. I particularly recommend you check out the "5 Futuristic Infantry" by someone or other - they could be the base/advanced infantry for several races. There's also a Trench Infantry by Kinboat that would look good IMHO as a random desert warrior, the coat/robes and gas mask look strangely fremenny...
 
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