ChrisAdams3997
Prince
I don't see this going well for the Fremen, devastators are fun 
This has been a fun game so far, obviously Harkonnen, Beast Rabban, Monarch (wanted to see how it differed from Emperor), epic speed, standard size map.
As you can see from the mini map, I'm doing well and have taken the whole polar cap. I'm friends with the Corrino to my North, have been at war almost constantly with the fremen, though I haven't invaded beyond the polar region as my hands have been quite full, and I'm also currently fighting the Tleilaxu to the west (just took their capital).
The eastern part of my territory was originally the Ecaz, who attacked my early on, and... didn't do so well in the end (though they put up a good, fun fight). The Atredies (Leto II) also conquered the Ordos (the NE of their territory) early but have been pretty quiet since (other than one stalemated war with me). It's only been in the last hundred turns or less that I've really put up a tech lead on them, as they lead or were neck and neck with me much of the game. At this point though I've just built the Guild research facility and University of Arrakis and I have the Choam Directorship, and a lot of spice, so I'm starting to put some distance between us.
observations on air combat
Before launching the (ongoing) invasion of Scytale, he had roughly two wasp fighters in every city, which is pretty good, and if I didn't have Locusts I wouldn't have bothered trying to get air superiority, and even as it was it took some time to really take them all down. Something I've seen is that the AI fighters love taking interception% promos, which made sense before when it actually affected air combat. But it doesn't do them much good against my AA missile promoted locusts, I'll be taking a look at rebalancing their promo priorities to correct this.
As a general rule, it was pretty easy drawing their fighters out by lauching air strikes with my fighters, in which my combat1/AAmissiles1/AAmissiles2 locusts (9 + 50% = 13.5 strength) where able to shoot down their generally interception% promoted wasps (so 6 strength) in most of those engagements, while about 10% of the time the wasps would get away nearly dead. If there was a general parity in strength, it'd be very difficult to actually shoot down many enemy fighters since most engagements would result in a draw and both sides' damaged units would be healed before risking another fight.
After shooting down all their fighters I moved 5 firefly bombers into carriers in range of their capital to coordinate with an attack force moved in on carryalls. They had 5 missile troopers in the city for my bombers to contend with. The plan was to hit the city (air strikes) with the bombers till the interception rate came down enough that the last bomber or two would have a fair chance at getting through and inflicting some collateral on the city, and indeed the first four were intercepted, and at last the final bomber got through.
If I recall correctly the general survival chance was somewhere in the area of 80-90% in those attacks, and none were killed by chance. Should this tactic maybe be a little more risky, say work it out where we could expect twice the risk of death under the given circumstances (so a general small increase in lethality of ground interceptions in general)? My thoughts is I probably should have been risking on average one or two deaths out of the five attacks.

Spoiler :

This has been a fun game so far, obviously Harkonnen, Beast Rabban, Monarch (wanted to see how it differed from Emperor), epic speed, standard size map.
As you can see from the mini map, I'm doing well and have taken the whole polar cap. I'm friends with the Corrino to my North, have been at war almost constantly with the fremen, though I haven't invaded beyond the polar region as my hands have been quite full, and I'm also currently fighting the Tleilaxu to the west (just took their capital).
The eastern part of my territory was originally the Ecaz, who attacked my early on, and... didn't do so well in the end (though they put up a good, fun fight). The Atredies (Leto II) also conquered the Ordos (the NE of their territory) early but have been pretty quiet since (other than one stalemated war with me). It's only been in the last hundred turns or less that I've really put up a tech lead on them, as they lead or were neck and neck with me much of the game. At this point though I've just built the Guild research facility and University of Arrakis and I have the Choam Directorship, and a lot of spice, so I'm starting to put some distance between us.
observations on air combat
Before launching the (ongoing) invasion of Scytale, he had roughly two wasp fighters in every city, which is pretty good, and if I didn't have Locusts I wouldn't have bothered trying to get air superiority, and even as it was it took some time to really take them all down. Something I've seen is that the AI fighters love taking interception% promos, which made sense before when it actually affected air combat. But it doesn't do them much good against my AA missile promoted locusts, I'll be taking a look at rebalancing their promo priorities to correct this.
As a general rule, it was pretty easy drawing their fighters out by lauching air strikes with my fighters, in which my combat1/AAmissiles1/AAmissiles2 locusts (9 + 50% = 13.5 strength) where able to shoot down their generally interception% promoted wasps (so 6 strength) in most of those engagements, while about 10% of the time the wasps would get away nearly dead. If there was a general parity in strength, it'd be very difficult to actually shoot down many enemy fighters since most engagements would result in a draw and both sides' damaged units would be healed before risking another fight.
After shooting down all their fighters I moved 5 firefly bombers into carriers in range of their capital to coordinate with an attack force moved in on carryalls. They had 5 missile troopers in the city for my bombers to contend with. The plan was to hit the city (air strikes) with the bombers till the interception rate came down enough that the last bomber or two would have a fair chance at getting through and inflicting some collateral on the city, and indeed the first four were intercepted, and at last the final bomber got through.
If I recall correctly the general survival chance was somewhere in the area of 80-90% in those attacks, and none were killed by chance. Should this tactic maybe be a little more risky, say work it out where we could expect twice the risk of death under the given circumstances (so a general small increase in lethality of ground interceptions in general)? My thoughts is I probably should have been risking on average one or two deaths out of the five attacks.