Wow. This mod is simply fascinating. Maybe the best one ever

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I've started the standard map as Izonda, and after about 10 hours I'm just through the first age - at least half of that time I've spent exploring some tiny bits of the huge civilopedia, the rules, and the map in the editor. And only then I discovered that I picked the one civilization with what must be the worst custom government: Monarchy with one additional MP (and +2 support for metros). Other than that I like the Izonda: farming is great on grassland, and the militaristic trait gives cheap barracks and obviously also cheap powerful harbors. Haven't built a single mine yet though - is it correct that mountain mining & roads only become available with engineers very late in the game for all civs? Then mining is really poor compared to farming.
I struggle a bit with the scarce distribution of resources, especially luxuries on this map - many civs must wait a long time to get even one, let alone 2 or more. However the long wait for many resources and buildings (not to speak of wonders) is a nice way to slow down expansion and encourage early wars. (Actually I like it more than Rhye's way of increasing settler costs to ridiculous amounts.)
I have to agree though about the Shires being overpowered. At the end of the first age they have by far the highest score, land area and population, and are
twice as powerful as the strongest competitors (including me). Their regular & veteran spearmen & archers are about as powerful as my units (I've checked with the combat calculator), elites are significantly more powerful, but they cost at least 25% less. Why? The reduced cost alone would be more than a fair compensation for the lost hit point if you take into account the MP ability and possible elite status.
But I think the main problem with the Shires is their fantastic starting location on this map: Immediate access to 2x (4/2/1) tiles in despotism, plus 3 or 4 additional Ancient Forest tiles (all of which produce an extra food and 3 commerce at the end of the 1st age), plus fresh water, plus lots of nice free grassland/forest space around. Probably no other city can compare with the Shires capital in any aspect until mountain mining becomes available.
As for the leader type unit issue, I remember from other mod discussions that the leader flag in the editor is bugged and essentially does nothing.
It would be great if the civiliopedia description for each civilization would include links to their special government (the Izonda govt came as a shock to me) and maybe other important things like the most outstanding unique buildings and units. Maybe I'll add that myself...
Oh, and btw I love the music!
